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Post by thesanityassassin on Jun 7, 2010 13:08:46 GMT -5
It seems to be fairly clear that mech is the new direction of 40k, as most armies are now loading all of their troops into transports, and goiing fairly heavy on armoured vehicles, a drastic change from 4th ed, where you seemed to want as few vehicles on the board as you could in many situations.
But is it still feasible to play a full infantry army in this era of objectives and kill points? I know some armies like Tyranids have no choice in the matter, but even they can load up on monstrous creatures and mycetic spores.
Has anyone here had luck with a "pure" or at least "largely" infantry based army? Share your experiences and thoughts here.
I'll check back in later with some thoughts of my own once some more posts get logged in the thread!
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Post by Jack Shrapnel on Jun 7, 2010 14:32:04 GMT -5
I've read antedotal success with the ork "kan wall"... where it's boyz boyz boyz, with two KFF mechs, two troop dreads, and as many kans as can fit... I don't know if that counts as pure infantry, but it does have no transports or tanks.... and it looks cool on the table... I mean, that's what it's all about isn't it?
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Post by danydaigle24 on Jun 7, 2010 17:55:19 GMT -5
Im pretty sure there is a way with BA. I will work on that...because I love infantry...
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Post by BewareOfTom on Jun 7, 2010 18:20:07 GMT -5
well I did with space marines and well... they just died <.<
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Post by usscott on Jun 7, 2010 18:32:35 GMT -5
deamon but have luck is what you need or your going down fast . + and u for to have fearless and inv saves help alot to.
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Post by Mythweaver on Jun 8, 2010 16:19:40 GMT -5
I had a match today against Chaos foot troops. Although my opponent played very well his troops had a difficult time when dealing with my speed. Even multiple assaults against my tanks were largely fruitless due to the speed of my units.
Again I would like to thank Thom for the match, it was well played by both sides I think.
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Post by Deleted on Jun 8, 2010 19:26:28 GMT -5
Hahaha, yeah. The game today was good times. Learnt something about tactics involving deployment. I really -do- need some more reliable anti-mech than Bolt of Change. Anyway, yeah, I am working towards making a flavorful and effective (essentially, not simply min/max'd) Boots on the Table army. I had them through the previous Escallation, as well. They did well enough for me to be happy with losses while playing 500-800 points behind my opponents. It is just awesome to see huge armies of troops slogging it out. Sure, pitched tank battles can be impressive, as well. I'd keep that to Apoc games, though, where things can be truly silly, as they should be with tanks . I'd love to slog it out with a BotT Orc army. Meh, we all play the game our own way and take joy from it how we will.
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Post by Tommy on Jun 9, 2010 16:10:40 GMT -5
My wacky imperial guard list did pretty well in the tournement for the only armour being a demolisher, and a single rhino. I think outflankers make this kind of list more fesable, especially if they are troops!
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Post by shasodnarb on Jun 17, 2010 1:16:37 GMT -5
Interestingly, I predict as mech becomes more predominant, foot lists will become more viable... which means that, at least in theory, alongside Eldar jetbikes, Necrons will become one of the better non-mech lists, even if Destroyers aren't actually infantry.
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Post by thesanityassassin on Jun 17, 2010 1:38:04 GMT -5
Interestingly, I predict as mech becomes more predominant, foot lists will become more viable... which means that, at least in theory, alongside Eldar jetbikes, Necrons will become one of the better non-mech lists, even if Destroyers aren't actually infantry. I've been thinking this myself, and seeing a little bit of it so far. As so many people build lists as mech counters they often seem to be falling into the trap of not being able to properly defend against an infantry assault. I know I've seen a few lists that people have raved about until I asked them what they would do if I brought 200 Ork boyz and covered the whole table in them. The problem with Necrons is still the fact that they are I2 with no CC upgrades. They can do fantastically against mech-shooty, so long as they can avoid battlecannons long enough to get mono-slingshotted into rapid fire range, but against any mech CC army, like Kult of Speed orks, Dark Eldar, some Space Wolf and Blood Angel lists they're really cooked. I've seen a few mech assault lists (Pure World Eaters and Dark Eldar specifically) table a Necron player from Phase Out on turn 1....
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Post by Jack Shrapnel on Jun 17, 2010 5:44:56 GMT -5
for what it's worth, in our practice games for the tourney with Matt and Randy, we brought a predominantly foot slogging list... numbers mean everything.... and the more we had, the better we did.... the trick is how much anti-mech to actually bring.... if you go all out, I agree that you'll be at a disadvantage when you're taking out a couple gaunts a turn with your AP1 shots....
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