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Post by Jack Shrapnel on Mar 17, 2015 17:21:40 GMT -5
from faeit:
"Are these hints of what is in this week's White Dwarf? It seems that someone may have it or has at least seen it. In this is mentioned a Bloodthirster variant with a strength "D" close combat weapon, units listed of what may be in the codex, and next week's hints (Admech).... All from the White Dwarf
I know a lot of readers dont read comment sections, so this is what is being said currently. Of course we will know for sure soon, but this may be some pre-leak insight.
Please take these are rumors. I have not spoken to Endemion behind the scenes, this is just what he has commented.
These are from the comment section on Faeit 212.
Khorne Daemonkin EndemionMarch 17, 2015 at 5:54 AM Sadly no, just a new "Army Wide" Blood Tithe rule, keep a running tally of *All* unit deaths, these are points you can spend of special Khornate boons, including summoning Daemons, up to and including a Bloodthirster (One variant of which has a "D" Str melee weapon).
Endemion March 17, 2015 at 6:07 AM Guessing from all the stuff hinted at/talked about/in pictures in the White Dwarf as it's not actually stated 100% for most of them, it'll be... Chaos Lord Normal Marines Terminators Forgefiend Maulerfiend Defiler All the Khorne Daemons Soul Grinder
That's all that's mentioned that I can see, could be other stuff like Raptors/Obliterators etc but just not mentioned in white dwarf.
Does hint that all the Daemons might *not* have Daemonic Instability
Endemion March 17, 2015 at 7:58 AM Nope, it's mostly just hints about what's in the Codex, while talking about their special rule. I did forget cultists though, they are in there as well.
Even The White Dwarf Bloodthirster rules are the ones to go with Codex Daemons, they aren't the rules for them from this new Khornate book. "
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Post by Khalai on Mar 17, 2015 19:03:17 GMT -5
up to and including a Bloodthirster (One variant of which has a "D" Str melee weapon). Aww yea, I bet he'll hit you with his big D. Sorry, couldn't help it.
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Post by Jack Shrapnel on Mar 18, 2015 18:58:11 GMT -5
From Faeit: Now we have all three Bloodthirster variants for Warhammer 40k, including a Strength D Close Combat Weapon. The names are the same as they are for the End Times, but now have rules for 40k. We will have to see though if a Strength D weapon is enough when it goes at Initiative 1. Check out the latest Leaks! Best Places to see the new stats. One of these is in English, the other is not, but between the both, you get everything. imgur.com/a/tlwTewww.facebook.com/BlogForTheBloodGod
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Post by voodoo on Mar 18, 2015 20:03:21 GMT -5
Justin, does this mean slanneshi greater demons have D envy?
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Post by Khalai on Mar 18, 2015 20:06:12 GMT -5
No, they just love it. Like they love everything. And Everything loves them.
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bloggins
Warrior
Ave Dominus Nox
Posts: 95
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Post by bloggins on Mar 18, 2015 21:50:37 GMT -5
According to faeit, this new "Blood tithe" rule grants points per unit destroyed and LOST, I see MSU becoming a very popular build in this codex with opponents looking to cripple rather than destroy units... This will prove interesting
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Post by Jack Shrapnel on Mar 18, 2015 22:57:08 GMT -5
From Faeit:
"While this is not a lot of information on this new detachment from Codex: Khorne Daemonkin, this weeks White Dwarf gives an interesting look at just what it is supposed to do. Its called a Bloodhost Detachment, and brings with it multiple Bloodthirsters with more in the waiting as the Blood Tithe grows during the game. Lets take a look at the latest information drop from this weekends White Dwarf.
via an anonymous source on Faeit 212 From WD- A Blood Host Detachment (the force organization chart in the codex) allows you to field two Bloodthirsters in your army. Also you get more as they can be summoned from the Blood Tithe.
The Blood Tithe is a special rule that allows you to gain Blood Tithe pts every time you kill or lose a unit.
Expending Blood Tithe pts gets you abilities which are on the 8 Blood God cards from the datacards set. The first one which is shown in the mag, is Infernal Contempt- which costs 1 Blood Tithe pt and grants all friendly units with the Blood from the Blood God special rule to gain Adamantium Will until the start of your next turn.
You can spend your points once a turn to summon some daemons or give abilities to your units
8 Points you will get a Bloodthirster for free. "
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Post by Jack Shrapnel on Mar 20, 2015 6:52:33 GMT -5
Here we go! www.games-workshop.com/en-CA/blog/blog.jspnote the end of the post: Come back later to find out more about Codex: Khorne Daemonkin and about another, even bigger release… and from Faeit: "These new cases look really good. I was a little surprised by them, because these really look like they would work well, and look tough enough to travel. I am really curious to the reviews once people start getting them. Other leaks include a look at the Limited Edition Khorne Daemonkin codex and the new datacards. Check out these links imgur.com/a/75jU1www.facebook.com/BlogForTheBloodGoddescansodelescriba.blogspot.com/2015/03/codex-khorne-daemonkinportadacartas-y.html" and "There has been questions regarding whether or not the Lord of Skulls will be available to Khorne Daemonkin, and the answer seems to be a yes. Early copies of the new White Dwarf reveal that it is present in the White Dwarf. As for the new Bloodthirster rules?.... available for Chaos Daemons? It appears so. Check out the latest Please consider these rumors until we get some solid information on what is in the codex. It goes up for pre-orders tomorrow afternoon! via Archibald_TK on Warseer Ok guys, I know very few of what was written in that thread so spare me if it's redundant info but regarding the WD: - The BT profiles in it are not from the Codex, they are for those who want to use them in a regular CD army. As such the rewards they have access are those from the CD Codex. So there may be slight differences in term of rules with those in the Khorne Codex. - Someone asked about the Lord of Skulls I think? It is present multiple time in the WD, they even show its box so it's safe to assume it's in the codex."
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Post by Jack Shrapnel on Mar 20, 2015 21:37:01 GMT -5
From Faeit: "It seems that access to the new Khorn Daemonkin codex has been made, and now we have some insight to what is actually in it. For one, Kharn is not there, but Beserkers are. Following are some of the army wide rules, detachments, and artifacts...... I have to say that this may be my favorite codex cover so far. Please realize that the codex has not been released, so take these with a little room for error like always, until we have an official release. via Iuchiban on Warseer www.warseer.com/forums/showthread.php?406739-Codex-Khorne-Daemonkin/page11Kharn is NOT in the codex but Bezerkers are. The main rule of the codex is "Blood for the blood good": You get "blood points for every unit you destroy and for every unit you are destroyed. Carachters slained in challenges generate blood points as well. At the beginning of your turn you can spend those blood points (effects lasts till the beginning of your next turn) 1 Adamantium will 2 Rage + Furious Charge 3 Feel no pain 4 +1A 5 Summon 8 bloodletters of 5 Flesh hounds 6 Summon 3 Bloodcrushers or one Skull cannon 7 One carácter becomes a Demon Prince (LD test, if failed becomes a Spawn instead) 8 One carácter becomes a Bloodthirster (Same as above) Once you spend a blood points you loose them all. For example if you have 5 and spend 4 for Feel No Pain, the left point is lost. Artifacts are: -One Axe that you have to count the wounds infflicted with it: 1-2 +1S 3-4 Rampage 5-7 Sx2 8+ Instant Death Effects are acumulative -One armour that gives you 3+, Feel no Pain and Eternal warrior -One Rune that gives bearer adamantium will, and you can explode it. If so, till your next turn, in a 24" bubble, all pyshic test get perils with any doublé -One Sword that gives you a blood point for every wound -One helmet that gives you fear and any 6 to hit generates an additional attack -One Axe that when bearer dies becomes a Bloodthirster but and the end your turn loses D3 wounds (Only inv saves allowed) Detachments There is Detachment similar to the Decurion: The Blood host Mandatory: Slaughter cult (1 HQ, 2-8 Bezerkers, Bloodletters or Chaos Space Marines in any combination), 1-4 Possessed, 0-2 Spawn units, 0-2 Cultits Benefits: Reroll Warlord trait and generates 1 Blood point every turn. When spending blood points you can for free get another bonus with less value than the first one. Then optional: Lord of Slaughter: 1 BT Brazen Onslaught: 1-4 units of Termis, 2-4 units of Bloodcrushers (+1A in CaC if opponent has more models in that combat) Khorne Bloodstorm: 2-4 units of Raptors, 1-4 units of Warp Talons, 0-1 Helldrake (+1S of HoW attacks) Gorepack: 2-4 Chaos Bikers, 1-4 Fleshhounds (Fleshhouds get HoW, and Bikers reroll to wound their HoW attacks Charnel Cohort: 1 HQ (not a BT), 2-8 Bloodletters, 1-4 Fleshhounds, 1-4 Bloodcrushers, 0-4 Skull Cannon (Fear tests with -2LD, if HQ is in reserves may reroll to enter the battle. Other units do not scatter if enter reserves at 6" of the HQ"
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bloggins
Warrior
Ave Dominus Nox
Posts: 95
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Post by bloggins on Mar 21, 2015 10:31:40 GMT -5
And SOLD
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bloggins
Warrior
Ave Dominus Nox
Posts: 95
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Post by bloggins on Mar 23, 2015 22:05:02 GMT -5
I wonder if anything from IA: 13 could be viable in this army, like those Hell Blades or delicious conversion beamers, do we have any info on this?
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Post by Khalai on Mar 23, 2015 23:52:14 GMT -5
You will very likely have to wait for Forge World to actually update the list. Unlikely that anything from it gets added though. As I glance through the list the most likely things to make it are the Blood Slaughterers. I honestly don't see much else that fits with the theme.
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Post by Jack Shrapnel on Mar 24, 2015 5:54:58 GMT -5
Brass Scorpion?
personally would like one of those suckers myself, although I'm not sure how often it would actually see play - SUCH a cool model!
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Post by voodoo on Mar 24, 2015 7:33:13 GMT -5
A Ferrum Infernus dread or some of the other demon engines maybe, like the decimator. As much as I agree that armor fluff wise doesn’t fit, Imperial Knights can ally with Eldar so… yeah, why can’t a bloodthirster use a land raider as a skateboard?
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Post by LizardTau on Mar 24, 2015 7:36:03 GMT -5
Or a storm raven as a hover board
Sent from my SM-T330NU using proboards
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