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Post by Jack Shrapnel on Jun 18, 2015 8:09:33 GMT -5
Here you go: Attachments:
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Post by Jack Shrapnel on Jun 18, 2015 8:13:22 GMT -5
and in case you can't read the smaller print:
The Skyhammer Annihilation Force comprises: Two Assault Squads with Jump Packs Two Devastator Squads in Drop Pods And no less than four special rules: Shock Deployment: All units in a Skyhammer Annihilation Force start the game in Deep Strike Reserve. Instead of using the normal deployment and reserve rules for these units, you can, during deployment, choose whether this Formation will arrive during your first or second turn. The entire Skyhammer Annihilation Force automatically arrives on the turn you choose—no Reserve Rolls are required. Ignore this Formation's Drop Pods for the purposes of the Drop Pod Assault special rule. First the Fire, then the Blade: On the turn they arrive from Deep Strike Reserve, the Devastator Squads in aSkyhammer Annihilation Force have the Relentless special rule and the Assault Squads can charge even though they arrived from Reserves that turn. Suppressing Fusillade: A unit targeted by a Skyhammer Annihilation Force's Devastator Squad in the Shooting phase must take a Morale test at the end of the phase on 3D6, regardless of how many casualties were inflicted. If the test is failed, the enemy unit does not Fall Back, but must immediately Go to Ground. If the test is passed, the enemy unit is unable to fire Overwatch for the rest of the turn. Leave No Survivors: Assault Squads in a Skyhammer Annihilation Force can use their Jump Packs in both the Movement phase and the Assault phase. If an Assault Squad from a Skyhammer Annihilation Force charges a unit that has Gone to Ground as a result of the Suppressing Fusillade special rule, that Assault Squad can reroll failed To Hit and To Wound rolls in the ensuring Assault phase.
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Post by voodoo on Jun 18, 2015 8:51:43 GMT -5
Wow… that’s pretty well the definition of hateful. Combine that with an inquisitor (or two) and some Legion of the Damned and go second. Waste your opponent’s first player turn then drop in your skyhammer followed next turn by the Legion, place every objective in their deployment zone and d6” re-roll scatter your deep strikes into a win factory.
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Post by Jack Shrapnel on Jun 18, 2015 9:49:24 GMT -5
interceptor fire sorely needed against this formation for sure!
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Post by Hizack on Jun 18, 2015 19:20:46 GMT -5
Looks like assault marines are back on the rise.
This is a formation I can definitely get behind. I've always had a soft spot for them and now maybe them and some Vanguard vets who I also have a soft spot for will see some use.
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Post by LizardTau on Jun 18, 2015 19:45:31 GMT -5
Ya I like it. If I didn't already have a lot in angels fury spearhead formation and blood angels I might have went for this.
Sent from my SGH-I337M using proboards
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Post by thesanityassassin on Jun 18, 2015 20:27:57 GMT -5
Ignoring them with regards to Drop Pod Assault is brutal too. Attach this to a basic army with 3 pods (or say, a Blue Tide), and you can easily have 4 Gravistator squads dropping in turn 1.
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Post by calitom on Jun 19, 2015 3:12:39 GMT -5
Sadly the assault marines are the tax for this awesome devestator alpha strike formation. I really wish GW would have given assault marines either a slightly cheaper points-cost or just one more attack. A pity too as assault marines have such a beautiful new kit... At least they'll be used? lol
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