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Post by Jack Shrapnel on Nov 18, 2010 9:51:45 GMT -5
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Post by BewareOfTom on Nov 18, 2010 10:12:25 GMT -5
Yeah, I saw the fast transports that move flat out and are destroyed that turn, the passengers die! but only on the play turn, (so only if you ram and get wrecked, or a bad template scatter... etc)
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Post by Jack Shrapnel on Nov 18, 2010 10:57:09 GMT -5
yep... cuz apparently Speed Freak Orks were apparently too powerful in their ramshackle trukks!!!!
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Post by BewareOfTom on Nov 18, 2010 11:59:18 GMT -5
I think it'd be more for deldar wyche missle, but to bad for teh orkys!!! Also someone on BOLS said that the ramshackle rule overrides the main book's damage chart so they can still do it but I don't know
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Post by Jack Shrapnel on Nov 19, 2010 12:38:27 GMT -5
from 3++ explaining why the FAQ on flat-out doesn't screw over fast transport armies:
QUOTE: "Q: If a transport vehicle is destroyed in the same turn as it moved flat out what happens to any embarked models? (p70) A: They are removed as casualties."
This is the correct interpretation and why: This ruling is only a clarification as to what happens if you go flat out in your turn with a transport full of guys. If you happen to smash full force into terrain and fail the terrain test, the vehicle is destroyed...with all of the passengers. If you flat out ram an opponent's vehicle and accidentally destroy your transport full of guys, they all die. If you flat out tank shock a meltagun dude and he kills the vehicle, they all die.
This does NOT include getting shot down in your opponent's turn after going flat out in your turn. There are several good reasons for this.
1) The ruling says "the same turn as it moved flat out". That means that PLAYER'S turn, not game turn. (BRB Pg 9, Top of 2nd column).
2) On BRB Pg 70 under 'Fast Transport Vehicles', it says that "Passengers may not embark onto or disembark from a fast vehicle if it has moved (or is going to move) flat out in that Movement phase." Key word(s): in THAT movement phase. Getting shot in your opponent's turn is a completely separate phase entirely.
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Post by BewareOfTom on Nov 19, 2010 16:51:35 GMT -5
what's 3++?
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Post by guis on Nov 19, 2010 17:15:27 GMT -5
It DOES screw over fast transport armies. Previously, the only time the people inside would die is, if during your movement phase, your tank suffered a 'Destroyed - wrecked' result, the people inside would die. Now, in addition to that, if you suffer a 'Destroyed -wrecked' or 'Destroyed - explodes!' at any point during your turn, your guys die. This means, if you tank shock your opponent in the movement phase and suffer an explode, your guys inside all die unlike previously. If during the shooting phase, one of your shots scatters, or if you're Eldar and used Star Engines to Tank Shock, (which you won't get a cover save from) onto your tank and it gets destroyed, the guys inside die.
One thing of note is that they make it clear the rules about emergency disembarkation, so you can emergency disembark on your opponents turn and then act normally on yours. Also, their change to make it impossible to hide independents is good to see. Interesting that if you are pinned, then start to fall back, you are no longer pinned. I can definately see ultramarines choosing to fall back from a morale check if they first fail their pinning check now.
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Post by redshirt2375 on Nov 19, 2010 17:49:52 GMT -5
Personally, it doesn't change anything for me since even though I can, I'd never be tankshocking with a Raider that has guys on it and still has it's Darklance/Disintegrator functioning.
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Post by Jack Shrapnel on Nov 19, 2010 18:15:29 GMT -5
not many fast vehicles would be a good idea tank shocking I don't think....
but hitting difficult terrain and failing the test would be pretty bad...
just be thankful it also doesn't apply on your opponents' turn! (after you've gone flat out)
Tom - 3++ is a blog by a guy known as Kirby, he's one of the "competitive" game blogs that gives tactical advice - kind of like "Yes the Truth Hurts" but less confrontational, angry and mean.
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Post by trevor on Nov 20, 2010 8:57:49 GMT -5
i liked that road rule that was clarified hello 27.5 inch assult with th,ss out of raider. stay of the roads their dangerous ;D
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Post by LizardTau on Nov 20, 2010 22:23:14 GMT -5
i havent played much so it might be a noob question, now when it says fast vehicles it doesnt mean if i take something that says they can move as if they are fast like multitraker for my tau vehicles and such
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Post by redshirt2375 on Nov 21, 2010 10:13:41 GMT -5
I don't think it applies to the Tau stuff since if I remember right the Fast rule only applies to you for shooting purposes only.
Though if the wording does say you move as a fast vehicle then the above ruling would affect you if you were to tankshock and get destroyed.
I'd have to read the Tau codex and reread the FAQ to make a more informed answer
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Post by LizardTau on Nov 21, 2010 18:29:02 GMT -5
your right i reread it, and it said you can fire as if it were a dast vehicle
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