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Post by fritzthedwarf on Dec 15, 2010 15:09:19 GMT -5
Example, on turn 3 the reserves roll would normally be 3+. But lets say you have a Hive Tyrant with Hive Commander (+1 to reserve rolls) and a lictor that arrived on the board on turn 2 (+1 to reserves - pheromone trail) - no both of these stack so will reserves arrive automatically on turn 3 (that is on a 1+)?
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Post by redshirt2375 on Dec 15, 2010 15:24:35 GMT -5
If I remember right, the ability just adds +1 to the reserve roll, not to the target number for the turn
So normally you need a 4+/3+/2+/auto. You just add +1 to what you roll so it effectively becomes 3+/2+/2+/auto
I don't currently have my Nids Dex to reference (it's already packed) so I could be wrong
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Post by thesanityassassin on Dec 15, 2010 15:43:43 GMT -5
You may add +1 to the roll, but a roll of 1 always fails until turn 5 so far as I am aware. I will see if I can find concrete proof one way or another.
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Post by Jack Shrapnel on Dec 15, 2010 15:49:12 GMT -5
Hive commander + Lictor in play for a turn = +2 to all reserve rolls... you roll a 1 it becomes 3 because it modifies your roll... you didn't actually roll that 1... it was a three....
my two cents....
although I find that if you have hive commander in a list, there isn't much left to come in a turn after the lictor anyways that wouldn't have come in with just a +1... but it's a little more insurance anyways....
interestingly enough, swarmlord + tyrant hive commander will stack while double hive commanders won't... course with the price of that combo, there probably isn't much coming in anways!!!
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Post by fritzthedwarf on Dec 15, 2010 17:15:57 GMT -5
Looked at it again. Shannon is correct, with both a hive tyrant and lictor (arriving previous turn) in play the nid player would get +2 to their reserve roll making a 1 a 3 and success. If I take a lictor it is not for the pheromone trail but I thought I would just check now whether a 1 is always a failure for reserve rolls. The reason I do not think a 1 is an automatic failure is that it says nothing in the reserve section about this on page 94 in addition to the reserves table that will let you put any remaining reserves on the board on turn 5 even if you roll a 1. So it seems to me that for this table a one is not an auto fail like it is for shooting -different circumstances.
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Post by redshirt2375 on Dec 17, 2010 11:36:29 GMT -5
As long as it doesn't say a 1 is an auto-fail than all's well. I think most people always assume it is since any other time you roll a 1 it is an autofail dispite any modifiers to the roll
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Post by fritzthedwarf on Dec 17, 2010 15:25:41 GMT -5
So Matt, do the explanations above provide enough information to justify that for reserve rolls 1 is not an automatic failure? This has the potential to come up in the tourney since I will have a hive tyrant with hive commander and I have decided to include a lictor.
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Post by Jack Shrapnel on Dec 17, 2010 15:32:46 GMT -5
Hey Mark - are you taking a lictor brood or just one? (asking because I've never tried the brood before and they may be actually rather threatening with three)
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Post by BewareOfTom on Dec 17, 2010 15:33:56 GMT -5
I would say so because it says it adds 1 to the roll, not -1 to what is needed (like a 3+ becomes a 2+, but a roll of a 3 becomes a 4)
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Post by thesanityassassin on Dec 17, 2010 16:14:43 GMT -5
Seems to make sense to me, and I can't get any of the FAQ's to open on this stupid laptop in order to check for sure.
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Post by fritzthedwarf on Dec 17, 2010 18:59:12 GMT -5
Shannon - I only have one lictor model so just one this time - for fun since other elite choices are better. That said, having 3 might be a problem because they can be hard to kill (in cover a 3+ save or 2 + if gone to ground). Though they might do some damage in CC with 3 since they have rending and a high WS and initiative, they will suffer the power fist - I guess it depends on the list. Something to think about.
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Post by Jack Shrapnel on Dec 17, 2010 19:07:29 GMT -5
I saw a drop list posted up once with 9 lictors, fexes in pods, flying tyrant dropping in with hive commander and assorted warriors / devourer termagaunts...
theory was using the lictors to drop in a line in front of the enemy forces, putting the pods between them and the enemy, basically crossing the board and being right in the opponent's face in one turn.... theoretically of course....
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