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Post by voodoo on Feb 8, 2016 13:11:27 GMT -5
Big picture dumps from the Horus heresy weekender are flying around. Looks like there’s some exciting new books AND models coming out; not that I’m surprised by either, but this stuff’s really phenomenal and has been needed for a LONG time.
First up is a brief rundown of what’s in the upcoming books and a teaser at one of the seven missing Primarchs.
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Post by voodoo on Feb 8, 2016 13:22:35 GMT -5
Next up are some sneak peeks of the new Thousand Sons models coming out.
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Post by voodoo on Feb 8, 2016 13:22:48 GMT -5
New Admech!
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Post by voodoo on Feb 8, 2016 13:23:14 GMT -5
Pre-Heresy Blight Drone! This thing looks amazing! And MUCH bigger than its current iteration.
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Post by voodoo on Feb 8, 2016 13:23:40 GMT -5
The Stormbird! Look at the size of that thing!
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Post by voodoo on Feb 8, 2016 13:24:32 GMT -5
Last but not least appears to be an Iron Warriors Battle Automoata, some more admech battle robots, and some random diorama like model of a guy on a messed up looking surgery table.
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Post by voodoo on Feb 8, 2016 13:49:44 GMT -5
And a whole host of new special characters for book 6 have been confirmed!
-Endryd Harr: loyalist world eater who ‘missed the memo’ about turning against the emperor. rather pissed. he’s a agent of the emperor as the rest of his regiment have all died. he has an unique verison of the legiones astartes rule, reflecting he’s not been part of the legion during their downfall. praetor statline with archeotech pistol and power fist
-Autilon Skorr: the alpha legion event character appears here, with additional rule,if the game runs ‘random length’ then he may choose to auto-pass the dice roll for turns 6&7, and gains FNP(3+) and fearless for those turns
-Gahlan Surlak: worlds eaters version of ‘fabulous’ bile, a lovely gent who’s basically gone “fuck it instead of helping the injured, i’m going to make the ‘nails’ even worse. he can ‘augment’ any tactical squad, giving them +1 str and FNP (6+) but they also have -1BS and are no longer scoring (still denial). in addition those units don’t confer VP for being killed. he also has another rule for any unit he joins, in any assault phase the entire unit can have +1 attack, but at the end of the phase, each surviving model must roll a 2+ or be removed from play. doesn’t effect minis with the ‘character’ rule. This last rule is also applied to all WE primus medicae and apothecaries.
-Tybalt Marr the ‘either’: praetor grade character with special sword and a a warlord trait that means any enemy unit deployed within 24″ of him (after scout and infiltrate) must take a pinning test at the start of the game.
-Shadrak Meduson: tough guy, praetor grade statline, and some special wargear. counts as a ironhand, raven guard and salamander for the purpose of which rites of war he’s army can take when part of a shattered legion army. his warlord traitor gives IH, RG and allies furious charge, hatred and crusader for a single turn of their choosing.
-Cassian dracos reborn: gets recovered from isstvan 5. now living-ish machine god. all existing rules, but much lower side and back armour. gains cybertheurgy and a unique rite which allows him to posses enemy automata and shoot with them if he wins a roll-off.
-Narik Dreygur: iron warriors event character. may be used as a traitor in a IW army, or a loyalist in an army with cassian reborn or Xiaphas jurr, as he survives an AL assassination attempt in this book and joins a shattered legion element taking his battle-automata with him.
-Xiaphas jurr: salamander chaplain who is a also a level 1 psyker.
-Kheron ophion of the Kyroptera: Night lords character who gets improvded FNP as he gets injured.
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Post by Jack Shrapnel on Feb 8, 2016 14:20:02 GMT -5
that blight drone is pretty sweet....
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Post by voodoo on Feb 8, 2016 14:38:22 GMT -5
Yeah, when it comes out I’ll be having a tough time holding my wallet closed. I need to save for a new printer, damn you Forgeworld!
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Post by voodoo on Feb 8, 2016 15:05:55 GMT -5
Book 6 Sanctuary Contents!
Full contains list new campaign rules with several story missions new additional ‘basic missions’ cluster based around the shadow wars 11 generic rites of war for all legions each existing legion gets a single new rite of war shattered legion rules and two unique rites of war for them. rules for ‘dark compliance’ armies, (think tyrants legion list from badab) garro, rubio and knight errants blackshields with unique units and a named character 3 consuls (praevain, delegatus and herald) leviathan and cortus pattern dreads quad launchers as seperate unit with special ammo updated vindicator rules (now in squadrons) mastodon 9 named characters for various existing legions legiones astartes, wargear and 2 rites of war for blood angels, dark angels and white scars new arlatax battle automata (jump monstrous creature) new dark magos character
Generic Rites of War rite representing traitors from loyalist legions, gives boosts against loyalist marines, especially from the same legion rite making jetbikes troops, all units must be skimmers, jetbike or flyers rite representing loyalists from traitor legions, similar to other rite but different boosts rite making contemptor and regular dreadnought talons troops not elites, must take forge lord and primius medicea as additional HQs. rite making predator squadrons troops, sicarans (regular only) elites and allowing a single predator or sicaran as a HQ choice, all non-vehicle units must have transports rite making the primarch a HQ choice not LoW (still has the price of failure) allowing him under the 2k limit, no LoW slot. but he dies, all scoring units cease to be scoring, only denial rite allowing any battle-automata (castellax, vorax, domitar) as their respective FoC slots in a legion army (non-complusory), must include 1+ cortex controller, a forge lord must be taken, and only more forge lords or praevain may be taken as consuls rite allowing assault squads to deep strike turn 1, on the turn they arrive, they can only be snap fired at, and gain hit and run from turn 2 onwards, all units in the army must be able to deep strike or be transported in flyers rite removing ‘support squad’ rule from recons marines, all units deployed with scout or infiltate (actively used) gain shrouded during turn 1, no terminator units may be taken zone mortalis rite, terminators are troops, 1 unit of terminators may be given deep strike for free, breachers when all in base contact gain +1 to invuln saves rite of war for traitor legions only, must take an allied detachment of militia/cults. detachment gains stubborn in their deployment zone, and do not yeild victory points for being killed. primary detachment all gains outflank, must hold whole primary in reserves and can’t deep strike
Legion exclusive rites of war
Sons of horus gain relentless while in their own deployment zone, fleet in no mans land, and crusader while in the enemy deployment zone, may also re roll all rolls of 1 to hit in the first turn. legion terminators are troops death guard gain a cover save of 5+ while in the open as long as no enemy models are within 12″, also rolls a D6 for each woodland terrain piece on the board, on a 4+, the piece has -1 to its cover save and is dangerous terrain to all non-DG units, all frag grenades and missiles are str5, must include siege breaker
world eaters gain FNP while in enemy deployment zone, ICs also gain IWND as well, enemy team gains +1 VP if WE player doesn’t achieve ‘attrition’ or ‘linebreaker’ secondary objectives
emperor’s children gain kakophoni squads as troops and they gain relentless, any infantry model in power armour or artificer armour may take sonic shriekers for cost
word bearers gain gal vorbak as troops, they may take drop pods and dreadclaws as DT. any unit that can take a rhino can instead take a drop pod, any enemy unit within the drop pods final landing spot (post scatter) takes a pinning test. all infantry units must deploy by deep strike
night lords gain night raptors as troops, any unit can take trophies of judgement for a fixed cost, any unit of 10 or more men, may take kharybdis assault claws as DT. must always charge if in range.
iron warriors: barrage weapons fired within 12″ of friendly iron warriors only scatter D6, counters are left in the center of barrage attacks, if more barrage attacks are made within 18″ of a counter and within 6″ of friendly IWs do not scatter. also any IWs within 6″ of a counter is fearless
alpha legion gain head hunters as troops, reroll who goes first, and any enemy unit shooting at an alpha legion unit must pass a leadership test first, unless they have already been shot at by alpha legion. enemy gains D3 VP if AL do not kill their warlord, all vehicles are held in reserves
imperial fists get phalanx warders as troops, any infantry unit can buy teleport arrays for a cost, units gain shrouded the turn they arrive via teleport array, plus enemy units with LoS and within 12″ of the teleporting unit, must take a blind test at the of the phase
ultramarines must take a milita allies detachment with gene-crafted and warrior disciplines provenances, all infantry units in allied detachment gain infiltrator and implacable advance. recon marines lose ‘support squad’ rule. iron hands gain medusan immortals as troops which are stubborn while in enemy deployment zone, also gain ‘hatred(traitors)’ rule across the whole army, no allies and no ferrus manus
raven guard for one turn only (of their choice) entire army gains zealot, gains D3 VPs for slay the warlord, allied militia are fearless while within 6″ of raven guard infantry
salamanders cause fear, may chose to play additional game turn if random length in is use (instead of rolling) librarians gain special psychic power, which is a replacement ‘pyromancy’ primus power. str5 ap1 beam 18″ range, and units that take casualties from it must take a morale check regardless of the 25% rule, with a negative modifier equal to the number of unsaved wounds caused.
Those generic rites of war are pretty ground breaking. Now players can chance up how they construct a lot of the armies out there, and Assault troops may actually be useful in games on 30k now as well!
Kudos to the Forge World studio for shoring up some great legionnaire rules and giving us even more brand new ones.
Even more rules and other new Astartes previews below on the roundup. Be sure to check it out!
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Post by tien173bien on Feb 8, 2016 19:13:47 GMT -5
How needs a printer when there are blight drones and stormbirds.....not this guy. So are all the turrets on the stormbirds going to be independently targeting? That would give you a chance at four different targets per tun. Equalled out but a 1000pt cost.
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Post by danny1995 on Feb 8, 2016 19:39:17 GMT -5
WHAT THE HECK AM I GOING TO DO NOW!!! CUSTODES AND SISTERS OF SILENCE IN THE SAME BOOK!!! I HATE YOU FORGEWORLD, WHY MUST YOU TAKE EVERYTHING!!!
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Post by voodoo on Feb 9, 2016 8:22:00 GMT -5
How needs a printer when there are blight drones and stormbirds.....not this guy. So are all the turrets on the stormbirds going to be independently targeting? That would give you a chance at four different targets per tun. Equalled out but a 1000pt cost. Astute observation Johan, it in fact does have 4 turrets that have the exact same rule as the Fire Raptor. It can have 40 models inside it, two contemptors (that cound as 10 models each) and it looks like it might be able to hold a rhino chassis (likely counting as 20 models). It sports two void shields and as many hulls as a warhound if my memory serves me correctly, is a superheavy flyer so unlikely to get the old 40k approved stamp anytime soon. It is however an assault vehicle with some rumored interesting rules about zooming then landing to disembark the units inside.
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Post by Jack Shrapnel on Feb 9, 2016 8:49:27 GMT -5
ughhhh Forge World... why you no balance? I'd like to allow your stuff if you'd stop making broken shit!
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Post by tien173bien on Feb 9, 2016 9:04:21 GMT -5
ughhhh Forge World... why you no balance? I'd like to allow your stuff if you'd stop making broken shit! It doesn't look broken to me seems to be in one piece.....
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