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Vamps
Jan 9, 2011 9:57:15 GMT -5
Post by danydaigle24 on Jan 9, 2011 9:57:15 GMT -5
I want to bring my Vamps this Thursday and I want to try to have a competitive list. Can you guys tell me what to try and what not to try with your experience so far and of course why. Thanks
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Vamps
Jan 9, 2011 10:42:54 GMT -5
Post by Jack Shrapnel on Jan 9, 2011 10:42:54 GMT -5
What I've found works:
bigger units than in 7th - you can't rely on one dice casting of ION anymore, and you really can't count on having alot of power dice every turn. If you start small and try to raise up, you're in trouble the first time you roll low on winds of magic.
It's better to be charged than to charge. It's kind of a different way of playing, and you do lose that +1 to CR but at least you get to raise after the first round of casualties. If you charge, lose guys, then lose more guys on the opponent's turn, you may crumble to nothingness rather easy.
I'm not a fan of zombies in 8th. They can't tarpit unless their enormous in size. Scott has had some success with HUGE blocks of like 50+ zombies in one unit.
Calvary is still good when you can raise it back! Might be the exception to the whole better to be charged thing due to the extra strength on the charge from lances, and the need to break through. I'm not entirely sure 5 can do it though. Might need bigger units.
One 4th level caster is better than two second levels. In 8th you want your vamp lord to be your main cast and dispel.
For casty vamp lords - forbidden lore and MOTBA are both great because then you can take a book lore like shadow or death and have all the spells, plus those extra two power dice you can at least count on.
combat vamp needs the blooddrinker. You can't rely on ION for all your raising. If you run skeletons, I think even the tomb blade might be a good idea, but I haven't really tried that yet.
black coach is pretty damn awesome in 8th... it alone can tip the balance in magic defense... as long as you don't mind it stealing your dice too! Here I think one is better than two though....
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Vamps
Jan 9, 2011 11:39:06 GMT -5
Post by danydaigle24 on Jan 9, 2011 11:39:06 GMT -5
Thanks Shannon, What about troops... from what I'm looking, Ghouls are still good but I'm not sure about skeletons...
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Vamps
Jan 9, 2011 12:25:44 GMT -5
Post by thesanityassassin on Jan 9, 2011 12:25:44 GMT -5
Is it correct that models raised by Blood Drinker remove combat res points? IE if I kill 4 models and then the vamp kills 4 and thus raises 4 back, it is a win by 4 for the vamps rather than a drawn combat? That alone makes it crazy powerful!
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Vamps
Jan 9, 2011 12:45:47 GMT -5
Post by danydaigle24 on Jan 9, 2011 12:45:47 GMT -5
It says Immidiately regain a wound so Vampire Initiative is before end of combat so I don't know how it would works...
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Vamps
Jan 9, 2011 13:52:08 GMT -5
Post by stonecutter on Jan 9, 2011 13:52:08 GMT -5
In reading the blood drinker (BD) and combat rules, I believe that models recovered by BD would still count toward that round's combat resolution. I base this on the following:
a. the BD description states that wounds suffered earlier in the battle (i.e. during that round of combat) are recovered as though IoN had been cast on the unit. Nowhere does it state anything with regard to recovered wounds not counting toward combat resolution;
b. The combat rules count all UNSAVED wounds toward combat resolution. The healed wounds were unsaved but were recovered via a IoN like ability.
Note this is not likely to happen very often unless fighting ASF troops since the vamp's initiative is so high that he will likely strike before the foe. Given that the recovered models will be allowed to fight when it is their turn in initiative order, BD is already giving a significant advantage to the vamp unit- not to mention having just killed off another enemy wound!!
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Vamps
Jan 9, 2011 14:10:03 GMT -5
Post by thesanityassassin on Jan 9, 2011 14:10:03 GMT -5
Good to know. I've run into this a few times with my ASF Elves and have been told that the wounds I caused didn't count.....would have made a bit of a difference in a game or two.
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Vamps
Jan 9, 2011 16:47:06 GMT -5
Post by usscott on Jan 9, 2011 16:47:06 GMT -5
a. bd description states. for each unsaved wound inflicted by the blood drinker the wielder (or unit he is with ) immediatey [regains] a single wound suffered erlier in the baettle , as if invocation of nehek had been cast on them
1 point .how do i regain a single wound if you stell have it
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Vamps
Jan 9, 2011 18:51:07 GMT -5
Post by stonecutter on Jan 9, 2011 18:51:07 GMT -5
If the unit has no wounds to regain, then it BD does not confer any additional benefit. It's not like the blood bank where the vamps can store the blood for later ;D
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Vamps
Jan 9, 2011 19:20:39 GMT -5
Post by usscott on Jan 9, 2011 19:20:39 GMT -5
immediatey regains a single wound suffered erlier in the battle . so i figth elf what asf tha do 5 wound killing 3 moldis i hit back what bd come 2 us wond the bd say i get to wounrd back now i look to Ion to what i can do what these wounds and says i get take 2 molde back to life now we at the end of combat we work out cr he did 5 worunds i saved 2 wounrds and 2 rega1n for has cr of 1. and i base these on what it says regain wound
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Vamps
Jan 9, 2011 19:34:28 GMT -5
Post by usscott on Jan 9, 2011 19:34:28 GMT -5
b. the combat rules counts all unsaved wounds toward combat reslutions . the healed wounds were unsaved but were recovered via nok abity .
in the vamp faq it say that the bd dose not get the been ofets of lonedstone and over out side effcits which lead me to say that the nok refernce not telling that the wornd ivia nok abity more in what you done what it win you get it
p.s. sorry for the bad spelling it hard for me to do these very the innet ))
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Vamps
Jan 9, 2011 21:52:16 GMT -5
Post by Jack Shrapnel on Jan 9, 2011 21:52:16 GMT -5
All wounds count for combat resolution... blood drinker brings back the models, but wounds still count for CR.... so your wounds count... if there are no wounds to bring back (unit at full strength) then blood drinker has no effect.... also Unholy Lodestone does not affect. It does not cast ION.
What makes blooddrinker really great is that it is a form of ION which can occur in your opponent's phase... normally you aren't allowed to bring any models back when it's not your turn - blood drinker is the exception....
As for troops, my favourite is ghouls, however it's good to have at least one skeleton unit for the banners in breakpoint.... if you don't bring another banner infantry such as grave guard, you hit breakpoint pretty quick if all you bring is ghouls for core. With step up though, ghouls are great - a whole other rank of poison attacks.... horde formation + ghouls = 41 poison attacks!
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Vamps
Jan 22, 2011 14:43:38 GMT -5
Post by danydaigle24 on Jan 22, 2011 14:43:38 GMT -5
If a Necro is mount on a corpse cart, do I count corpse cart towars my core choice or hero choice...
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Vamps
Jan 22, 2011 15:56:57 GMT -5
Post by stonecutter on Jan 22, 2011 15:56:57 GMT -5
If a Necro is mount on a corpse cart, do I count corpse cart towars my core choice or hero choice... All mounts count toward the character allocation so a necro's corpse cart is counted as part of the 25% hero allocation.
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Vamps
Jan 22, 2011 16:12:47 GMT -5
Post by danydaigle24 on Jan 22, 2011 16:12:47 GMT -5
Thank You
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