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Post by Jack Shrapnel on Jan 10, 2011 9:38:55 GMT -5
So as much fun as it is to get Scott all riled up with the magic phase debate... I'll like to get everyone's feedback as to what to do (or not do) with the magic phase at our next tourney... everyone's opinion is very much appreciated as we've only done some tests thus far with houserules, and attending tournies with no magic caps as well... so what do we prefer??? (look - a poll!!!!!)
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Post by LizardTau on Jan 10, 2011 10:55:03 GMT -5
I dont have as much experiance with 8th as i did 7th and i didnt have as much of that. But i think the magic kind of levels some things.
That said there are ways of abusing everything. Like ya you could take some crazy wizard (teclus i think his name is) and kill whole armys like nothing but isnt the game about having fun.
Although i may be bias because i use a slann with crazy magic to compensate for my in experiance, to actually get me at about 50% win rate lol and thats if im lucky lol
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Post by danydaigle24 on Jan 10, 2011 12:32:41 GMT -5
I think No power scroll and No number six is way better even if I hate changing rules. You guys convince me that in one or two turn games can be over and I dont think it's fun to play when you already know that second turn it would be over.
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Post by fritzthedwarf on Jan 10, 2011 12:40:56 GMT -5
My experience in 8th in small so I can't really comment on which option in your poll is best (so I wont vote) to deal with overpowered magic. However, I think the point of capping magic in some manner is because of a realization that it can be over the top and game breaking. I agree the game is to have fun and people want to win but it is not fun to spend lots of money buying an army; spending time building and painting it; deploying it for a battle; and then having the game decided in the first couple of turns by 1 or 2 spells. If it was rare that such an OP spell could have such an impact on the enemy then that would be one thing but these spells seem pretty common and not that difficult to get off, some times with IF so you have no way to stop it even if you could.
It is the same reason that I am not interested in running a dwarf gunline because that type of list does not seem fun for the opponent (or myself) and some gunlines are also considered OP when you look at the various forums (haven't tried it myself to be honest but am not interested in it either).
I have never been a fan of overpowered stuff but that is my personal opinion and others may enjoy that sort of thing.
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Post by stonecutter on Jan 10, 2011 18:00:59 GMT -5
Eliminate the #6 spell from the main lores and no powerscroll and I think we'll be fine. While there are still very damaging spells like the dreaded 13th, it requires a lot to cast and will only really kill a small unit entirely and on average it will kill about as many models as a dwarf grudge thrower or Empire mortar with direct hits.
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Post by usscott on Jan 11, 2011 8:57:31 GMT -5
i sec what frack say
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Post by thesanityassassin on Jan 11, 2011 13:56:19 GMT -5
No Lv 6 out of the rulebook and no power scroll seems the simplest way to me. I'm honestly not a big fan of house rules in most situations, but I think in most situations those big spells just get out of control.
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Post by usscott on Jan 11, 2011 14:53:31 GMT -5
i say we us warmaster
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Post by Jack Shrapnel on Jan 27, 2011 6:45:17 GMT -5
so since there's responses kind of all different ways, just wanted to keep the discussion on this going (given I'd like to have some form of decision in place well in advance of the tourney!)
Warmasters it seems has absolutely no limits on magic... all spells okay, power scroll okay (although you must meet the casting value)
..... yet our local tournies (as much as they are competitive too) are meant to be so that everyone can come out and have fun.... Does the "uber spells" take some of the fun out of the game or is this mainly a theoretical "could happen" kind of thing...
we have been playing recently without the magic caps quite a bit... what do people think???
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Post by usscott on Jan 27, 2011 9:46:43 GMT -5
i say we go what useing warmater rule . what them and bell use all the sell i think we side just be read for the and to get unit to them
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Post by Jack Shrapnel on Feb 4, 2011 11:57:38 GMT -5
copied from the Feb 20th tourney thread in a response to Shaner about magic at the tourney... thought we could continue the discussion here: "It's actually been pretty divided as to what people want to do.... To be honest, we've been playing with no magic caps for the last month or so in preparation for warmasters... and I'm not really hearing a whole lot of "these games are no fun" and "I don't want to play like this" ....and I did manage to turn an empire mage and his friends into clanrats last night for the first time though was more funny than anything else.... well to me anyways So I think I'm almost really to admit I may have over-reacted to magic in 8th... don't get me wrong - there's some brutal, brutal things that CAN happen with magic... but is it more brutal than what a horde of executioners are going to do to that same unit when they hit? no, not really.... there's some elite units (cough cough high elves) that simply evaporate things when they hit them.... if warmachines (ie: grudge throwers, lightning cannons) weren't beefed up too, these units would just lawnmower everything... and if magic wasn't capable of putting a dent in those units - ditto.... So I'm starting to come around.... I certainly don't enjoy having my S3 skaven hit by dwellers (especially since they're BIG units!)... but in the same respect I'm sure my elven buddies don't enjoy a doomrocket hitting the middle of their units... and when my grey seer's unit was cut in half by a grudge thrower last night I had a definite "oh noes!" moment... is magic over the top? yep.. I still think so.... but I'm kind of thinking that everything in 8th is more "over the top"... maybe this is just the new reality and we should eat our pretzels and drink our beer and all laugh together when the grey seers blow themselves to nothingness... I don't know... I was really firmly in one camp, and now I'm starting to not be as much opposed to it.... but as usual, I'd like to be as democratic as possible... so I will go with the general consensus.... maybe I'll add this to the existing thread about the magic caps too... as the discussion should probably be there!"
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Post by stonecutter on Feb 4, 2011 14:16:00 GMT -5
As stated in the other thread, we are at 1200 point armies so Teclis and the tooled up Slaan which also means the worst offenders of powerful magic in 8th won't be present. I vote for unlimited and we'll see how it works out.
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Post by LizardTau on Feb 4, 2011 14:53:10 GMT -5
ya at 1200 you can't really put much on a slann
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Post by fritzthedwarf on Feb 4, 2011 18:40:40 GMT -5
I'm fine with whatever you guys decide as my warhammer fantasy experience is limited.
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Post by Jack Shrapnel on Feb 9, 2011 9:15:45 GMT -5
No spell cap... as per announcement in the Feb tourney thread....
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