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Post by nekekami on Jun 18, 2017 18:19:10 GMT -5
Yeah, combats blocking the shooting of characters makes no sense at all. In the order of phases even, shooting comes before charging, or fighting, so it's not like you can purposefully tie up screening units in that way. Adding on that characters can then consolidate into combat, as to not get shot (even if it's not a better situation), there's still the fact that your opponent gets a whole turn to move/screen said character before you can even think of shooting at said character.
And if you leave a character hung out to dry for a whole turn, then it deserves to be blasted off the table.
Regardless, it's been FAQ'd, and even though it's dumb as fuck, it's a printed rule. So whatever.
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Post by voodoo on Jun 18, 2017 20:11:33 GMT -5
I feel like they'll get enough heat about the modifier stack BS and the character screen that it'll change in the update.
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Post by Jack Shrapnel on Jun 18, 2017 20:36:40 GMT -5
I feel like they'll get enough heat about the modifier stack BS and the character screen that it'll change in the update. I don't know if they will... remember they playtested this very method for how long now, and it made it through all the playtesting that was done, which if you listen to Reece and all those guys was pretty extensive. in all the posting on Frontline, it's not like Reece&Frankie are saying it's not supposed to work like that. day one FAQ confirms it. this is how it is intended to play.
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Post by Jack Shrapnel on Jun 21, 2017 7:57:58 GMT -5
over on tyranid hive they mentioned the logic presented by Frontline Gaming (some of the playtesters) as why rerolls are BEFORE modifiers... it's because of the issue which happens when you don't:
"frontline said it best, if you have reroll 1s and they have -1 to hit, their debuff shouldnt buff you because you're now rerolling 1's & 2's. Its that simple."
which when you consider it from that angle, makes perfect sense and really I can't believed I missed this when I read the rule (and designers notes) and thought "WTF???"
so yeah...lol... makes total sense now.
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Post by ohgodsnakes on Jun 21, 2017 8:07:25 GMT -5
I sadly agree It does make total sense when you say it that way.
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Post by LizardTau on Jun 21, 2017 8:10:25 GMT -5
It makes sense for rerolls. Not plasma tho lol
Edit: or actually it would make sense for plasma if it worked the same way lol
Sent from my SM-T330NU using proboards
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Post by redshirt2375 on Jun 21, 2017 9:27:34 GMT -5
Matt Mullen and I had discussed this and I had made the point that they likely did it that way to reduce the number of dice actually being rerolled.
It also likely reduces the power of units that can get up to a 2+ to hit with reroll ones
It does still seem silly for the plasma, but they could always fix that by adding the mentioned errata of "on a unmodified 1" to them
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Post by LizardTau on Jun 21, 2017 9:37:32 GMT -5
i agree. i believe it it was put into effect to reduce abuse. i just seems weird at first cause of how we use to think of it.
again other then plasma lol
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Post by thesanityassassin on Jun 21, 2017 9:59:31 GMT -5
Thinking about plasma, and being a bit silly, is there anything saying a dice can't end up as less than 1 with modifiers? Like, plasma gets hot on a 1, and now 2=1, but 1=0?
Ridiculous, yes, but it crossed my mind and I thought I'd mention it.
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Post by nekekami on Jun 21, 2017 10:01:48 GMT -5
Nah, they addressed that in the FAQ as well. Anything that's modified to less than 1, is a 1.
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Post by Jack Shrapnel on Jun 21, 2017 11:14:47 GMT -5
Also lets remember that plasma has two firing modes now, and you are not FORCED to overcharge and shoot a unit (which there are only a few of) that can give you a -1 if you're super worried about it.
and it's not like the other firing method is bad by any means... you just get a greater reward if you take a little risk - just maybe don't shoot the unit you get a -1 against with that weapon.
you know, like a little forsight that there may be a downside with shooting a specific (rare) target with a specific weapon IF only if you overcharge it.
I think in the end if THIS is the worst thing we can pick apart with the new edition, we're doing pretty damn good.
---------------
EDIT - and as per the character thing, in 7th edition you couldn't shoot these characters AT ALL because they'd be joined to a unit... often a terrible, nasty deathstar that you are trying your best to avoid or that have a crazy rerollable invul/FNP/invisibility etc.
The ones you can shoot at freely now are generally the big monsters that couldn't join a unit for protection anyways before. So in the end characters aren't anymore protected than before, and with again, some tactical foresight you can open up holes and opportunities to target any character - you just might have to put yourself out there a little more rather than stand back and gunline it for example.
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Post by LizardTau on Jun 21, 2017 11:25:37 GMT -5
I think it's the whole fact that they can become immune to overcharge.
But yes. If that's the worse it gets this is a great system. I really enjoy it.
The more I play and read it the more it makes sense.
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Post by voodoo on Jun 21, 2017 12:16:17 GMT -5
Bear in mind guys that many psychic powers thus far allow you to target any unit within range. I realize it's not an option for every army, but by having even one psyker with an ability like that you can then "snipe" characters with spells; and/or you know... like a sniper or something.
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Post by LizardTau on Jun 21, 2017 12:51:26 GMT -5
Bear in mind guys that many psychic powers thus far allow you to target any unit within range. I realize it's not an option for every army, but by having even one psyker with an ability like that you can then "snipe" characters with spells; and/or you know... like a sniper or something. Lime tzeentch daemons have 2. One that can target characters. And one that can take over characters. But they don't have normal snipers.
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Post by alex2385 on Jun 22, 2017 8:56:09 GMT -5
I don't think Bolt of Change can target a character if they are not the closest model.
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