|
Post by thesanityassassin on Jul 9, 2017 12:28:46 GMT -5
www.warhammer-community.com/2017/07/09/forge-world-faq-july9gw-homepage-post-4/Big ones I'm seeing is changing how the Rapiers break up in to squads - one squad of all the guns, one of all the crew. Crew can't be targeted unless they're the closest model. Makes it *way* easier to remove them, as wounds will now spill between guns and crew can't absorb any of the damage. Other is that Chaos gets access to the Vindicator Laser Destroyer, but "should just use the profile and points in the Space Marines book with the following alterations" IE: Sorry, you've gotta buy another book. At least I don't own one....wait. I do.
|
|
|
Post by thesanityassassin on Jul 9, 2017 12:31:50 GMT -5
Oh! And they fixed the Relic Lord of War issues for Space Marines. Probably the biggest one!
|
|
|
Post by Jack Shrapnel on Jul 9, 2017 14:27:21 GMT -5
well okay then.... lol... maybe those angry marines get their spartan back
that's pretty weird way of doing the rapiers...
|
|
|
Post by Khalai on Jul 9, 2017 18:51:51 GMT -5
The rapiers doesn't make sense. Super easy to take out now (not that it was difficult before). Maybe they were intending for each battery to be separate? Like MCs? I know that's not how it's worded, but maybe that's what their intent was.
|
|
|
Post by thesanityassassin on Jul 9, 2017 19:47:13 GMT -5
That's how the Ork ones were set up to work, and it's strange that they've set them up so differently.
|
|
|
Post by voodoo on Jul 9, 2017 20:29:23 GMT -5
It is odd as they work exactly the same way as the ork ones do.
They could have just clarified the wording on who can and can't fire one of them though...
And apparently only Thousand Sons and Death Guard can't have rapiers. Everyone else can take them as part of a legion list.
|
|
|
Post by raceygaming on Jul 9, 2017 20:29:51 GMT -5
That's how the Ork ones were set up to work, and it's strange that they've set them up so differently. its different that ALL other artillary units, except thunder fire cannon.
|
|