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Post by Jack Shrapnel on Nov 7, 2017 9:30:32 GMT -5
Heard a rumour today on another site that one of the upcoming changes to the game for matched play in Chapter Approved is a limit of three casts of smite per player turn.
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Post by cmcd on Nov 7, 2017 9:33:57 GMT -5
That would even out the game for armies who dont have smite. Looking at you Necrons.
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Post by ohgodsnakes on Nov 7, 2017 9:39:08 GMT -5
I like dis.
Any rumors on Chapter Approved release date? Sometime in December is as accurate as GW has been.
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Post by question on Nov 7, 2017 10:15:17 GMT -5
Seems reasonable to me. Lots of other powers out there. Though it might not go over well with highly psychic armies like Grey Knights.
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Post by Jack Shrapnel on Nov 7, 2017 11:41:31 GMT -5
Smite spam has been a problem with some builds (looking at you malefic lords!) but mostly those that have access to very cheap spammable smites (mostly chaos or militarium)
I mean no one cares a bit if a librarian, hive tyrant or greater daemon casts smite as you're eating one or maybe 2-3 tops throughout the army.
When you're talking 10 smites a turn however, things get pretty ridiculous and with grey knights - if you're running daemons and EACH of those smites are a flat three damage, things get crazy fast.
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Post by voodoo on Nov 7, 2017 12:13:16 GMT -5
If they diversify the spell pool then people won’t have to rely on smites to avoid “wasting” powers. In all reality; if Thousand Sons lose the ability to smite, they’re fairly dead tactically because…
Aspiring Sorcerers can only cast smite; you get one of them with each unit of Thousand Sons; ergo, in a Battalion those 3 Aspiring sorcerers will eat all of your smites or won’t cast in the turn.
There are 6 spells on the list that your HQ’s and Magnus have to share.
Magnus can cast 3, one of which needs to be his super smite, automatically one of your aspiring sorcerers isn’t casting leaving him 2 attempts at other spells Ahriman can cast 3, either he’s also taking a smite and 2 powers to leave the exalted to cast the other two powers off the chart and robbing another aspiring sorcerer’s attempts at gaining his points back or he’s going to rob the exalted to let another aspiring sorcerer do what they were designed to do. Exalted sorcerers can cast 2 – he’s getting the leftovers from the table that likely won’t be cast anyways because they’re worthless and/or robbing a smite from an aspiring sorcerer
Long story short(ish); if they do change smite then I feel like they need to either up the amount of spells available for certain armies or allow them to re-cast certain spells from their list. It’d be an easy addendum to add which spells can be repeated and which ones cannot. AKA Warp Time, once per turn casting.
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Post by ohgodsnakes on Nov 7, 2017 12:21:53 GMT -5
I'm sure the TSons codex will change up the power tree.
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Post by voodoo on Nov 7, 2017 13:05:45 GMT -5
I’d hope so, because unless you start taking masses of Tzaangors and bench all of the actual Thousand Sons in your Thousand Son army you’ll be wasting points like a madman. Plus, while I’m sure GW wants to sell some Tzaangors, they’d also like to keep selling those fancy new T.Sons.
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Post by question on Nov 7, 2017 13:59:11 GMT -5
And somehow I now feel (ever so slightly) bad for demons and chaos. Hadn't thought of those points but they are good ones.
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Post by artonas on Nov 7, 2017 15:19:09 GMT -5
My main problem with smite is that we have had shooting psychic powers in the past for heavily psychic armies like Tzeentch daemons and no one ever cared. But the big difference was that you still need to be able to hit and then wound. It just shot like everything else. If they had made smite something that has d6 shots and then a certain strength and then caused mortal wounds instead of regular saves i feel as though it wouldn't be so bad. Horrors used to have flickering fire which was 2d6 shots S5 AP4. Bring powers like this back. I feel as though everything has to be mortal wounds. Its the fact smite does auto wounds. I feel as though they should change the power instead of limiting it. I understand why people spam it, can easily take down big stuff like Magnus with ease. Magnus can only stop 3 powers and if they are running loads of smites either malefic lords or grey knights.
If smite was weakened with having to hit first it wouldn't nearly be as bad.
I just fear that my tzeentch daemons will be loosing their Strength which is psychic.
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Post by Jack Shrapnel on Nov 7, 2017 15:27:42 GMT -5
...again... this is only a rumour I've heard today on another site... I have no idea if it's truth or not
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