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Post by Jack Shrapnel on Feb 16, 2018 11:36:54 GMT -5
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Post by Frosty the Pirate on Feb 16, 2018 13:13:05 GMT -5
This times a billion.
Goals don't really need to competitive either. They can be hobby goals or other milestones you want to achieve.
A great example is the project I'm currently starting out on. I'm a terrible painter. My best painting score I've ever received at a tournament was one I got playing my guard/wolves a few years back at club champs where I scored a whopping 15 out of 36ish? All I remember was it was sub-50% of the painting points available.
So, as Nick outlines, my goal isn't "win best painted at club champs". I took what I know I can do (paint a 2k army to 3-4 colours + basing and some basic conversions/customisation in about 4 months) and built myself some stepping stone goals to improving my paint score.
My first goal is to paint a 6-colour basic paint scheme onto a 2000 point army (3 major colours, 3 detail colours).
My second goal is to learn how to do proper edge highlighting on my 6-colour models to improve their look beyond the minimum standard.
My third goal is I want use those models to achieve a better-than-50% paint score at a tournament this spring or summer.
In the business world, goals like this are sometimes referred to as "setting your self up for success". It helps you feel like you achieved something even if your end goal may be much longer term or much more difficult to achieve.
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Post by thesanityassassin on Feb 16, 2018 13:45:07 GMT -5
So good.
My last test game I got effectively tabled by Shannon's Khorne Daemons. Those of you who know me know I don't get tabled very often. I felt behind the 8-ball for most of the game, and made a few really critical and easy to avoid mistakes.
It's also one of the more valuable 40k games I have played in a long while, because it taught me things that will make my future games more likely to be successful. It taught me how to better control my deployment phase against assault armies, how to layer my units, how to coordinate my fire with multiple Superheavies on the table. Shannon was more than willing to discuss the tactics of what was happening and what could change as it was happening, which is ideal for testing games.
This game taught me way more than the games I played and totalled my opponent. I *know* my list works, and the damage it can do in an ideal scenario. I knew that the moment I built it. What I didn't know was how it would deal with adversity, how to try and pull out tight games or interesting missions. Leaving the table feeling more prepared for my next game was *way* more valuable than the temporary excitement of a Saturday win.
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Post by Jack Shrapnel on Feb 16, 2018 15:24:47 GMT -5
I'll just add... our game was a really fun "figuring out what could work better" kind of game... the great thing about when Matt and I play a game is frankly, it's not a whole lot about who wins... but what we can figure out as we play the game. I had never played against his list either so was really testing out a few things that really worked well, and trying to on the fly adjust tactics to see what works... not just "how can I win this game" but more analyzing what was happening and what I needed to deal with, and what type of leverage can be applied.
When you take the "I gotta win" out of the game and more look at "what can I learn from this" it's a HUGE difference... I've gotten wrecked (a lot..lol) in games and the ones where I can learn something new feels a LOT better than just picking up handfuls of models for no reason kind of games.
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Post by Jack Shrapnel on Feb 27, 2018 12:44:00 GMT -5
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Post by Frosty the Pirate on Feb 27, 2018 13:05:26 GMT -5
I actually snorted so hard reading this at lunch my co-worker thought I was choking...
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