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Post by LizardTau on Sept 28, 2018 11:13:17 GMT -5
The only things I have seen that were not said already.
Is fly only lets you ignore other models or vertical movement in The movement phase. So no charging over things or other models. Also tau can't move shoot move over things.
And tau repair strat is at the start of any turn. So you could repair that riptide or hammerhead twice before someone shoots it again
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Post by ohgodsnakes on Sept 28, 2018 13:00:13 GMT -5
And tau repair strat is at the start of any turn. So you could repair that riptide or hammerhead twice before someone shoots it again It always was. It's just the data card was mis-printed.
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Post by Frosty the Pirate on Sept 28, 2018 15:06:58 GMT -5
Well, all this FAQ did for me was confirm I didn't want to use the Phoenix Gem as a relic (it was FAQ'ed that you can no longer "dodge" overkill wounds using it, which was the proper way to play it anyways imo)
I hate to be one of those bandwagon people, but regaining 1 CP per battle round just seems like a solid fix. Brings those CP relics back into line with the other stuff. You might finally see a guard player take something other the Kurov's now.
The fly + charge nerf and no reserves until T2 really gives castling armies an advantage back if you screen properly. Unfortunately that's a death-blow for Blood Angels to get double-whammed that way. It also makes knowing how to wrap/pin/tag MUCH more important. I really recommend learning how to do this if you don't, especially now with this ruling change.
Points for reserves makes sense, glad it was added. =)
No points adjustments until December is hit and miss for me. I've been holding off on going full bore into painting mode for a few weeks now (just finishing WYSIWYG assembly) and as Eldar usually get *something* points adjusted I'd like to know if I need to wiggle some points before I fully lock in my club champs list for Feb.
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Post by Jack Shrapnel on Sept 28, 2018 19:19:48 GMT -5
some interesting things from the OTHER updated FAQ's that just happened too...
Q3) Are the Daemon Prince datasheet from Codex: Chaos Space Marines, the Daemon Prince of Nurgle datasheet from Codex: Death Guard, and the Daemon Prince of Tzeentch datasheet from Codex: Thousand Sons all considered different datasheets for the purposes of the Organised Events guidelines? A3) Yes.
.............so apparently GW wants 9 daemon princes on the table?
Page 27 – Chaplain Dreadnought Add the following ability to this datasheet: ‘Dreadnought Character: This model may not be given any relics.‘
...................well damn... angry marines have to be adjusted....
Page 119 – Pathogenic Slime Change the first sentence of the rules text for this Stratagem to read: ‘Use this Stratagem at the start of your Shooting phase.’
.................. so much for seeing if you hit or wound first for this strategem.... sigh, poor nids
Q: Does the Instinctive Behaviour ability apply to Tyranids units whilst they are embarked within a Fortification? A: Yes – that means that you must subtract 1 from hit rolls made for that unit when shooting at any target other than the nearest visible enemy unit.
..................okay so no hive guard in a bastion... cuz that makes them out of synapse!
Page 126 – Warp Surge Change the rules text of this Stratagem to read: ‘Use this Stratagem at the start of any phase. Select a unit of Daemons from your army; until the end of the phase, you cannot re-roll saving throws for this unit, but its invulnerable save is improved by 1 (to a maximum of 4+).’
..............so Tzeentch daemons can't use warp surge at all.... and although it's the same effect as rotate ion shields, it's twice the CP and doesn't take anyone below 4++ unlike for knights... thanks GW! you so fair!
Page 120 – Agents of Vect Change the Command Point cost of this Stratagem to 4CP. Change the final sentence of this Stratagem to read: ‘This Stratagem cannot be used if there are no Kabal of the Black Heart units from your army on the battlefield, and cannot be used to affect Stratagems used ‘before the battle’ or ‘during deployment’.
......................so this is nerfed pretty hard...................
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Post by raceygaming on Sept 28, 2018 19:52:15 GMT -5
I think Warp surge isn't too badly nerfed except in the 2+ impossible robe. You can still get that unit of 30 pinks to a 4+, and then you add one to Invul rolls as their ability. So 4+, but 3s becomes 4s. that doesnt seem so bad.
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Post by trantos01 on Sept 28, 2018 19:56:39 GMT -5
Hmm, only real change for my army is the 'can only regain 1CP per battle round'. I normally take 'HL-Strat' trait so as to try and stretch my CP out since rezzing Wraiths and Sautekh's main strat (2 CP, do an unsaved wound and all Sautekh units get +1 to hit the target) can be expensive. But if we can only get one back.....I might switch back to Immortal Pride for the morale immunity and psyker deny (not that the second ever helps much).
As for the rest....Wraith's phase ability has been modded so that it's like Fly now when it comes to charging. Still means that I can 'fall back' forward through a screen and charge the character if there's space.
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Post by Jack Shrapnel on Sept 28, 2018 20:42:51 GMT -5
I think Warp surge isn't too badly nerfed except in the 2+ impossible robe. You can still get that unit of 30 pinks to a 4+, and then you add one to Invul rolls as their ability. So 4+, but 3s becomes 4s. that doesnt seem so bad. except why would you spend 2 cp to increase the invul on pinks? it's sole real purpose was to make the MC's playable. (and as anyone who's played against my bloodthirster knows, a 3++ for one phase using 2 CP AND a relic, doesn't really save him ever). impossible robe by GW's own wording doesn't stack to 2+ as it says to a maximum of 3++ As it stands now, Tzeentch cannot use warp surge at all... 4++ is standard due to ephemeral form... can't improve beyond that as per the new FAQ... so the only Tzeentch unit that can benefit is brims/blues... who if you're spending 2 CP to make marginally more survivable, the game is probably over...lol
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Post by raceygaming on Sept 28, 2018 20:54:42 GMT -5
I think Warp surge isn't too badly nerfed except in the 2+ impossible robe. You can still get that unit of 30 pinks to a 4+, and then you add one to Invul rolls as their ability. So 4+, but 3s becomes 4s. that doesnt seem so bad. except why would you spend 2 cp to increase the invul on pinks? it's sole real purpose was to make the MC's playable. (and as anyone who's played against my bloodthirster knows, a 3++ for one phase using 2 CP AND a relic, doesn't really save him ever). impossible robe by GW's own wording doesn't stack to 2+ as it says to a maximum of 3++ As it stands now, Tzeentch cannot use warp surge at all... 4++ is standard due to ephemeral form... can't improve beyond that as per the new FAQ... so the only Tzeentch unit that can benefit is brims/blues... who if you're spending 2 CP to make marginally more survivable, the game is probably over...lol Ah I missed understood with the pinks. I thought they only had the 5+. They said the issue is the 2+ invul so I assumed as a non demon player that was the cause. I thought ephemeral form was +1 to rolls not to saves ie. 5+ save but +1 means 4s trigger it.
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Post by cmcd on Sept 28, 2018 23:12:12 GMT -5
some interesting things from the OTHER updated FAQ's that just happened too... Q3) Are the Daemon Prince datasheet from Codex: Chaos Space Marines, the Daemon Prince of Nurgle datasheet from Codex: Death Guard, and the Daemon Prince of Tzeentch datasheet from Codex: Thousand Sons all considered different datasheets for the purposes of the Organised Events guidelines? A3) Yes. .............so apparently GW wants 9 daemon princes on the table? I don’t play chaos but... have you seen the Battle brothers ruling. On the first page of the FAQ. Also on that note this removes cp farming with guard unless your playing guard.
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Post by Typhus on Sept 29, 2018 0:15:55 GMT -5
some interesting things from the OTHER updated FAQ's that just happened too... Q3) Are the Daemon Prince datasheet from Codex: Chaos Space Marines, the Daemon Prince of Nurgle datasheet from Codex: Death Guard, and the Daemon Prince of Tzeentch datasheet from Codex: Thousand Sons all considered different datasheets for the purposes of the Organised Events guidelines? A3) Yes. .............so apparently GW wants 9 daemon princes on the table? I don’t play chaos but... have you seen the Battle brothers ruling. On the first page of the FAQ. Also on that note this removes cp farming with guard unless your playing guard. They're all Heretic Astartes, and they could all be in different detachments. In fact, the Daemons Codex also has "Daemon Prince of Chaos".
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Post by ohgodsnakes on Sept 29, 2018 0:17:12 GMT -5
I don’t play chaos but... have you seen the Battle brothers ruling. On the first page of the FAQ. Also on that note this removes cp farming with guard unless your playing guard. Battle Brothers only stops you from taking stuff that doesn't share keywords in the same detachment, so you can't have a squad of plague marines in the same detachment as some bloodletters, since the only keyword shared is CHAOS. However, you could totally take a supreme command with one of each deamon prince, since they share CHAOS and HERETIC ASTARTES. You would lose the detachment bonus for being all from one force though. You could also just take three detachments, one thousand sons, one deathguard, and one Chaos marine, and load them with three princes each, getting around Battle Brothers completely while keeping battleforged detachment bonuses. *Edit* Sniped by Kevin.
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Post by cmcd on Sept 29, 2018 0:30:54 GMT -5
Ohhhhhhhhh... well I miss read that.
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Post by Jack Shrapnel on Sept 29, 2018 6:46:39 GMT -5
Good point Typhus on the daemon codex (lol which I should have known!) so let me rephrase... ................so apparently GW wants TWELVE daemon princes on the table? challenge accepted
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Post by LizardTau on Sept 29, 2018 7:06:26 GMT -5
Good point Typhus on the daemon codex (lol which I should have known!) so let me rephrase... ................so apparently GW wants TWELVE daemon princes on the table? challenge accepted Most would still be 9 at 2000 with the three detatchement cap. Unless you went up to what ever points level 4 detatchements is. Edit: if you put them in their detachments that is. You could have 2 or three with one being daemon and the other one or two being heretic astartes I guess lol
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Post by Jack Shrapnel on Sept 29, 2018 8:32:40 GMT -5
not that I just battlescribed it or anything...
but you can triple battalion, with 9 princes, cultists and brims for troops with one full strength bloodletter bomb...
okay I should probably stop right now..lol
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