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Post by Jack Shrapnel on Oct 25, 2018 20:19:49 GMT -5
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Post by Frosty the Pirate on Oct 25, 2018 21:01:52 GMT -5
IF REAL, That 6th trait is definitely very strong, depending how Cult Ambush gets updated by this dex. I suspect given the power of that trait, that Cult Ambush will be quite a shadow of it's former self. Likely having to follow all deep strike and reserves rules as normal.
Tho it is super exciting to see GSC get some rumors going. I hope you get the dex sometime in November. Tho I feel super-sorry for your wallet if you are torn between GSC and Sisters
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Post by raceygaming on Oct 25, 2018 21:43:36 GMT -5
Hopefully GSC will fill the void from 1st week Nov to new year. then we can get the sisters early in 2019!
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Post by Jack Shrapnel on Oct 26, 2018 5:34:55 GMT -5
Well the 6th trait is the exact same as in 7th edition codex... so might be real... but again if it is then no one is picking anything other than that one... oh wait... just like in 7th!
rumours had GSC in November... here's hoping!
(here's also hoping that other races can be infected other than humans!)
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Post by nekekami on Oct 26, 2018 6:14:58 GMT -5
Ack ack ack ack!
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Post by trantos01 on Oct 26, 2018 7:02:28 GMT -5
Metroid Genestealers?
Nope. Nopenopenopenopenopenope, somebody get a few Exterminatus fleets, it's the only way to be sure.
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Post by raceygaming on Oct 26, 2018 9:28:05 GMT -5
Well the 6th trait is the exact same as in 7th edition codex... so might be real... but again if it is then no one is picking anything other than that one... oh wait... just like in 7th! rumours had GSC in November... here's hoping! (here's also hoping that other races can be infected other than humans!) Not sure it would happen but from a fluff point of view it would be very cool to have a list of "host" upgrades genestealers. Eldar +1M to model +2pts/model Ork +1S to model +3pts/model human baseline Tau gain shooting attack? +3pts/model then crons and demons cant be used cause they dont really have bodies that Nids can work with. Also I mean ork dex is out 1st week of november, could very well see GSC being "Nov" but getting the dex just in time for secret santa on the 8th.
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Post by Jack Shrapnel on Oct 26, 2018 9:29:29 GMT -5
yeah I'm thinking we'll start getting official teasers after the ork dex drops
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Post by Jack Shrapnel on Oct 29, 2018 11:32:01 GMT -5
salt....
Sent in via a reader on Faeit 212 The same guy in /tg/ who posted the GSC cult warlord table posted these rumors. To be taken with EXTREME salt:
Metamorphs are cheaper. Holy fuck they were overpriced before. Their weapons all have AP-1 now, or better (for rending claws), and they're cheaper than Genestealers (rightfully). Hand flamers also went down from 8 points, they're about half that price now."
(In regards to goliath trucks and rockgrinders) "We realised that if a GSC player wants to get something to the front line quicker, then they'll just cult ambush stuff. If they want to protect their Neophytes, they just get more Neophytes (which is also cheaper). We've reduced points and added a few stratagems that might help."
> Sabotaged! (1CP) - When an enemy unit is destroyed and has an explosion effect, do not roll any dice - that effect automatically triggers. > Confusion in the Ranks (3CP) - Choose an enemy unit in your opponent's > army. Select one of its aura abilities - that ability cannot be used > until the start of your next turn. > Final Detonation (3CP): Use this stratagem at the start of the fourth > battle round. Roll a D6 for each unit on the battlefield. On a 1-3, the > unit being rolled for cannot advance this battle round. On a 4+, the unit > being rolled for suffers a mortal wound and cannot advance this battle > round. > The Anointed one Rises: Use this stratagem if an Abominant is slain. At > the end of the phase, that model is set up again, as close as possible to > the previous position and more than 1" from enemy models, with D3 wounds > remaining. > Density Analysis Lenses (1CP) Ignore cover on chosen target. > Inhuman Reflexes (2CP): A unit gets a 5++, or has its invulnerable save > increased by 1. > Industrial Brutality (1CP) - Double the attacks of all mining weapons in > an acolyte squad (rock saw, rock drill or rock cutter only). > Frenzied Hammering (2CP) - Select a unit of Aberrants - each model in > that unit increases its attacks by D3 (roll once for the whole unit), but > takes a -1 to hit rolls. > Strength of Faith (1CP) - 5+ feel no pain, but only vs. mortal wounds in > the psychic phase. > Demolition Claw (1CP) - When a unit with demolition charges makes its > attacks while embarked within a goliath truck/rockgrinder. That units > demolition charges are not expended in the attack.
> Deliverance Broodsurge (1CP) - Allows a unit embarked on a Goliath Truck > to disembark after it moves, though for each one that disembarks roll a > D6 - for every roll of 6+ the unit takes a mortal wound. > Numbers beyond counting (3CP) - Remove a unit from the board, next turn > deploy it via Cult Ambush at its full strength. > Breaking Formation (2CP) - You may deploy a unit with the VEHICLE keyword > from your army with the GENESTEALER CULTS keyword as per the Cult Ambush > rules.
The relics, psychic powers (apart from Telepathic Summons from 7e) are all ports from the 7e codex.
"There are a few new units making their way in. The gunslinger model has a number of awesome rules, I imagine it'll show up in a large number of lists
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Post by raceygaming on Oct 29, 2018 11:44:38 GMT -5
Don't know enough about GSC but sounds like steps in the right direction some of the strats seem pretty funny if high situational.
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Post by ohgodsnakes on Oct 29, 2018 14:43:02 GMT -5
Confusion in the ranks seems super good, especially against a Chapter Master or Guilliman.
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Post by voodoo on Oct 29, 2018 15:00:14 GMT -5
Confusion in the ranks seems super good, especially against a Chapter Master or Guilliman. Or If you're planning on piling in on Morty or Typhus. No instant Mortal Wounds for being close by.
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Post by voodoo on Nov 21, 2018 12:38:39 GMT -5
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Post by voodoo on Nov 21, 2018 12:39:17 GMT -5
And a copy/paste for anyone that's blocked.
Vigilus 101: The Story So Far
Something big is coming to Vigilus. Over the past year, we’ve seen this beleaguered world evolve from a backwater to a key flashpoint, bringing together several major factions of the 41st Millennium in a struggle for supremacy.
With the Warhammer 40,000 Vigilus Weekender on the horizon (and some exciting reveals on the way), we’re taking a look at the story on Vigilus so far. Not since Cadia has a world been so hotly fought over, or vital to the Imperium…
What is Vigilus? Vigilus is a bastion world not far (galactically speaking) from what used to be the Cadian Gate. In the years before the opening of the Cicatrix Maledictum, Vigilus was a vital source of manpower and material for the Imperium’s endless wars. The planet is made up of vast hive cities and colossal forges, broken up by dust-bowl wastelands and fortified reservoirs holding the planet’s scarce supply of potable water.
The Rift Opens The opening of the Cicatrix Maledictum transformed Vigilus into a key flashpoint. Cut off from the Imperium proper, Imperium Nihilus – the vast, desperate swathe of worlds on the other side of the Great Rift – stands on the brink of destruction. Vigilus now stands guard over one of the few “safe” channels through the Great Rift known as the Nachmund Gauntlet. Were it to fall, the consequences would be dire, essentially cutting the worlds on the far side of the Cicatrix Maledictum entirely off from reinforcements.
The Coming of the Greenskins From the Great Rift came hordes of Orks, spat from the maw of “Gork’s Grin” (as some Orks refer to the Great Rift) in a colossal force that crash-landed on the Vigilus. The wastelands of the planet were immediately turned into brutal battlegrounds, the cities of Vigilus only kept safe by their immense Bastion-class forcefields. Driven to a stalemate, the Orks turned their efforts to conducting vast death races, known as a Speedwaaagh!, across the planet’s surface.
The Cult Rises Vigilus is also playing host to an insidious Genestealer Cult known as the Pauper Princes. They’ve been planning their Day of Ascension since before the arrival of the Great Rift, secretly spreading their vile creed across the entire planet. The arrival of the Orks necessitated they launch their uprising a bit earlier than intended, unwilling as they were to see years of work undone by an Ork invasion!
Now surging across the planet in vast numbers, the Genestealer Cults are one of the deadliest threats facing Vigilus, sabotaging supplies and setting deadly ambushes in a frighteningly coordinated assault – one that the Astra Militarum and Adepta Sororitas already on the planet could not deal with alone.
Aid From Beyond The plight of Vigilus would not go unanswered, with the Ultramarines, Space Wolves, Iron Hands and more Chapters besides committing their forces to the planet as the conflict raging across its surface escalated. The Space Wolves would prove invaluable in driving several elements of the Genestealer Cults underground once more.
Aeldari of Craftworld Saim-Hann would also arrive to aid Vigilus in an effort to assassinate the Chaos cult leader Vanaddan the Firebrand. Despite accomplishing their mission, they were then massacred by the Imperial forces, and then returned to the planet to wage a brutal blood-feud against their would-be allies.
The War To Come So, we have a world that finds itself on the new front line of a galaxy-spanning war, assailed from within by Genestealer and Chaos cults, raided by bands of Commorrites and Craftworlders, and with countless Orks wreaking havoc in the wastes waiting for the hard-pressed defences to finally fail – and this is just the beginning.
This weekend, at the biggest Open Day we’ve ever had at Warhammer World, we’ll be revealing what else is in store for Vigilus. We’ve made even more tickets available for this must-see event for those of you able to make it down to Nottingham, while if you can’t, we’ll be keeping you updated on this very page and via our newsletter. Get ready…
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Post by Jack Shrapnel on Nov 21, 2018 13:18:37 GMT -5
....well there's only one thing to do...
PLAY THE SONG!
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