Post by Jack Shrapnel on Dec 11, 2018 9:20:19 GMT -5
from 3++
Celestine is 160pts, same stat line, comes back to life on 2+. She doesn’t teleport though, just stands back up end of the phase.
Geminae are a separate elite unit, but work similarly to previous. They absorb wounds like drones do in tau for celestine (turns to mortal wounds)
No free act of faith for celestine
Shield of faith improved by one for friendly units within 6 of celestine. Improved by 2 if within range of geminae (+2 to invulns!!)
Celestine on a 4+ generates a faith point start of turn as warlord trait
Cannonness are the same
Sisters inf very similar. Up to 15 per unit. Units can take simulacrum Imperialis in the unit as upgrade for +1 act of faith roll
Two types of priests
Preacher – like Ministorum priests. Have icon of the ecclesiastry, gives – 1 ld to chaos within 3 inches
Missionary – hq version of priest (no details yet)
Crusaders fight twice now and use acts of faith
Seraphim; same pts. Invuln buff doesn’t reroll but they have 5++ base (celestine giving +1 as well)
Also with the order trait, basically seraphim with celestine would be 3++
Meltas dropping significantly in points
Exorcists; doesn’t seem to have change, same shots etc. D6 damage instead.
Valorous heart 6+ fnp
Ebon chalice – +1 to aofaith roll
Martyrd lady – when order unit is killed, +1 faith Point
Sacred Rose – can’t lose more than one model from morale. 5+ to hit on overwatch
Bloody rose – +1str and attack when charged/charging
Argent shroud – destroy enemy unit, 4+ get a faith point
Faith
When build army, get 3 faith. Additional faith for every 10 infantry. Used over the whole game.
6 acts of faith. Each act only once per battle round but can use each type that battleround
Hand of emperor +3 movement (4+ to use)
Divine guidance +1 to hit shooting (4+)
Auto pass morale (3+)
Extra combat (5+)
Spirit of the martyr; Regenerate model/heal (3+)
Aegis of emperor (3+) 4+ to ignore mortals
Arcoflag
15pts, ignore wounds on a 5+, gained ap1
Pentinent engines
Also get 5+ fnp, and always fight twice
Vessel emperors will – cha AoF 6+ bubble
Seraphim – shoot when land
Suffer not the witch – reroll to wound vs psyker
Extremist – arcoflag get 3 attacks per attack not d3 (go nuts)
Final redemp – repentia cause mortal wounds on 4+ when they die
Blessed bolts – stormbolter d2 ap2
Faith and fury – use after faith, reroll wound rolls of one
Banner sacred militant; simulacrum Imperialis upgraded to banner. Invuln improved by 1 to 3++ max
Halve models that fled from morale
Purity of faith – 4+ deny power
Martydom – when character slain, gain d3 faith
Holy trinity – melta flamer and bolter in unit, gain +1 to wound
Sacred rites – gain a faith pt
Warlord trait
Beacon of faith – 4+ to generate faith start of turn
Righteous rage – reroll failed charge rolls and wound rolls with warlord
Inspiring narrator – reroll morale bubble and use warlord ld
Executioner of heretics – – 1ld to enemy units within 6
Indom belief +1 to shield of faith within 6 (so with celestine, sisters have 4++)
Purity of will – warlord can deny, enemy units – 1 to cast within 12
Book of St luscious +3 to range bubbles
Sword – same as now
Brazier – 2d6 for deny powers for all sisters within 6inchs of warlord (turn them all into anti psykers)
5+ to regain faith when used within 6inches of bearer
3++ for cannonness
Wrath of emperor – shitty gun
So immolators are 98pts with flamer
Range is 12inches like hellhound
Has shield of faith, so celestine would give +1? And the order would give +1? If they work on vehicles. 4++ on immolators/Repressors lol?