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Post by voodoo on Jan 19, 2017 14:02:23 GMT -5
Do winged/ jetpack/ jump MC's all get categorized into the same spot for lost patrol?
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Post by ohgodsnakes on Jan 19, 2017 14:05:55 GMT -5
For Deamon World, what happens to powers/ casters who normally harness warp charges on a 3+ or 2+? Randy and I played it as a flat -1 modifier.
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Post by Jack Shrapnel on Jan 19, 2017 14:26:35 GMT -5
Do winged/ jetpack/ jump MC's all get categorized into the same spot for lost patrol? yup
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Post by Jack Shrapnel on Jan 19, 2017 14:32:52 GMT -5
For Deamon World, what happens to powers/ casters who normally harness warp charges on a 3+ or 2+? Randy and I played it as a flat -1 modifier. sounds good to me
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Post by ohgodsnakes on Jan 19, 2017 14:38:58 GMT -5
Are you looking for grammar/readability feedback? If so, there's a little hiccup in Tomb Raider at the beginning of the 3rd sentence of the Locked Objectives special rule.
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Post by LizardTau on Jan 19, 2017 14:41:40 GMT -5
Do winged/ jetpack/ jump MC's all get categorized into the same spot for lost patrol? Thought you couldn't do anything with wings as its not allowed to fly. Sent from my SM-T330NU using proboards
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Post by voodoo on Jan 19, 2017 14:54:19 GMT -5
Flyers, FMC’s and Jump MC’s are called out but riptides are JetPack MC’s and as such could skirt that exclusion. I was trying to ask the question without originally calling them right out.
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Post by LizardTau on Jan 19, 2017 15:03:11 GMT -5
Flyers, FMC’s and Jump MC’s are called out but riptides are JetPack MC’s and as such could skirt that exclusion. I was trying to ask the question without originally calling them right out. Ahhh i misunderstood the question. Also riptides have broad enough shoulders for you to call them right out lol.
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Post by Jack Shrapnel on Jan 19, 2017 15:20:16 GMT -5
Are you looking for grammar/readability feedback? If so, there's a little hiccup in Tomb Raider at the beginning of the 3rd sentence of the Locked Objectives special rule. what is the hiccup? (I'm at work so can't check)
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Post by voodoo on Jan 19, 2017 16:06:55 GMT -5
1. "Note that you can only objectives that your force has unlocked can be held by your force, so each side must try and unlock each of the locked objectives on their own."
I'm guessing it should read...
Note that you can only CLAIM objectives that your force has unlocked, so each side must try and unlock each of the locked objectives on their own.
or...
Note that you can only SCORE objectives that your force has unlocked, so each side must try and unlock each of the locked objectives on their own.
2. Also, on the incapable units list, can it read “all vehicles except dreadnoughts”? seems unfair to punish poor dreads, they’re put upon enough as it is…
3. Can terrain pieces be moved at all via spells (reference: Worldwrite from Geomortis)?
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Post by Jack Shrapnel on Jan 19, 2017 16:32:58 GMT -5
3. NO
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Post by thesanityassassin on Jan 19, 2017 17:24:24 GMT -5
Along that line of questioning, if I roll Worldwrithe, can I reroll it, or is it just a lost spell?
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Post by Jack Shrapnel on Jan 19, 2017 21:57:20 GMT -5
you can reroll it...
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Post by raceygaming on Jan 23, 2017 23:05:05 GMT -5
Sorry I hope I'm not to late to the party. I think I may have repeated an idea or two here that have already been covered but from a mixture of play testing, pervious tournaments and reading other the scenario I think I have a list of suggestion, clarification, and comments that might help streamline the player pack.
X-factor -Update to point out that Vindicare assassin will contest a random table quart as he is a “non-friendly” unit that will roll to see which quarter he contests. ( same as temple of doom)
Xeno tech raid -Everything is forest so everything is a 5+ cover save?
Demon World -Is the +1 to hit/wound effected by snap shooting or invisibility? As in I need 6’s with snap shooting and +1 for 5’s or I have BS 4 so I need 3, +1 for 2’s then 6’s since it changes to snap shooting. Doesn’t really matter just how bloody people want it.
Lost Patrol -Jet Mc’s in with jump. Play tested with Jake and a riptide can fly up the table pretty dang quick if it starts the 12” out. -Lost patrol vehicle squadrons, if half the total hull of the vehicles are destroyed counts as below “half strength”, ei A russ squad that loses 5 or 9 hp without losing a tank is still below half, while a unit of 2 dreadnaughts losing 1 and one being alive is below half strenght as well.
Temple of Doom - Inquisitor will always look out sir to another model until he is alone? - If you pop 1(one) pylon will the two sides of the fence that connect to it go down OR do you need to physically destroy 2 pylons to clear a single side of the fence? - Are pylons immobilized for CC purpose of auto hitting AND if it suffers an immobilized affect does this counts as two HP as it is already immobilized - Update to point out that Inquistor will contest a random table quart as he is a “non-friendly” unit that will roll to see which quarter he contests ( if alive).
Sink the titan - Update the stomp table to reflect the new 7th table. Current table is WAY more rough vs vehicles
Search Party - Advance reserves – this is the same rule as temple of doom AND crash site recovery but is on a 4+ where the other two scenarios are on a 5+ for the turn 1 reserves. Is this correct or an oversight of the rule?
Unstable reactor - Change the center damage from s3 Ap2 hit to a more balanced s X ap 2 , X on a 5+ models take a wound AND vehicles take a glancing hit. On play testing this game I found that the middle objective heavily favored: MC’s, GMC’s, SH, and vehicles while severely punishing T3 infantry. I would just suggest this change to help balance the new meta where infantry are already at somewhat of a disadvantage compared to free vehicles and MC heavy lists. Zombie Apoc - Change victory condition to 3 or more from 4. Often due to the zombies turn this game ONLY gets to turn 4 being you need perfect control to win. 2 would be even better still to encourage a conflict but 3 will at least help stop the “auto draw” board. - Change non-zombie to “non-friendly zombie”. While zombie lore says they won’t attack other undead in general I believe there shouldn’t be a faction specific bonus to any mission even if it is a small bonus
End game - “No where to hide” – all cover saves are a maximum of 5+. Does this mean for the terrain on the table as would be the idea or does this include cover saves generated by other means like jink, physic power, wargear, USR stacking stealth/shroud, etc - The 4 or more hull points is worth 3 VP, It states Imperial Knights in the example. Can we add all 4 or more wound LOW to this category as they currently give out no VP in the scenario? This will help make the GMC’s and other very large named character a target.
Friendly Fire - Change eruptions to Each GAME TURN, from each PLAYER TURN. This will help balance the random luck of rolling on the vents as each player will have to face the same environment challenge of the round. So going first and getting a ash cloud and nuking them and then them rolling a major eruption and nuking themselves doesn’t happen. It would also help a touch with speed of play as there is less book keeping, only 5-6 eruptions not 10-12.
Into the Webway - Reference to 4 objective is made, how are these set up? And where? I may have just missed this but I can’t find it - Highest point unit is a 2 point swing on this table being both a +1 for having and -1 for losing it. This is not an issue just something I noticed. - If a model goes into the webway does it says it can not be used for the remainder of the game but does this model count as being destroyed IF your HQ is also your highest point unit ( ex Magnus, or other pricey demon princes, 250+ space marine chapter masters etc…) - Is the Webway demon face considered an immobilized vehicle for the purpose of CC auto hitting and immobilization results dealing 2 hp instead of 1.
So a bit of a list. In general tried to think of situtations that could arise, look for clarifications and try to remove effects that greatly favor specific army lists.
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Post by Jack Shrapnel on Jan 24, 2017 6:48:48 GMT -5
x-factor - that is the intent, so will clarify
xenotech raid - yes a 5+ save, will clarify
daemon world - no, snap shooting/invisibility is not affected. It is ballistic skill shooting only.
Lost patrol - will clarify that no jetpacks either as lost patrol.
temple - two pylons have to be destroyed to drop a fence.inquisitor will auto-pass LOS, pylons are part of a fortification so same as hitting a building - they are not immobilized - so no double HP. As they are part of a building, grav has no effect.
titan - will be the updated stomp table
search party - it's intended to be different
unstable reactor - them's the brakes. It's rough to be T3 infantry standing by a leaking reactor. I don't recommend it.
zombie - can move to 3 - was a suggestion from last year. My suggestion is play faster... lol
end game - ALL cover saves are max 5... jink is a cover save. They can be modified further by stealth, shrouded, special abilities (+1 to jink saves) however they START as a max 5
friendly fire - makes sense
Into the webway - I set up the tables. It doesn't say it because I do it. yes it counts as destroyed. The webway deamon face is a building. No grav. No double HP
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