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Post by coymastermikhail on Feb 2, 2017 18:53:41 GMT -5
Guess no more use of my 2 Onagers. Sorry Jordan...
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Post by raceygaming on Feb 2, 2017 20:28:13 GMT -5
Guess no more use of my 2 Onagers. Sorry Jordan... don't worry about it. 6 HP on VA 12 isn't really that bad at all. It starts to get iffy when its 3 Russ, or dark shroud and 4 friends in a 2+ re-roll 11 HP and such.
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Post by Jack Shrapnel on Feb 2, 2017 20:31:56 GMT -5
yup... that rule isn't there for the Onagers!
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Post by raceygaming on Feb 2, 2017 21:27:43 GMT -5
Sorry one question I did have regrading the scenarios which really applies to them all and is more a tournament ruling:
If an Army does not have a FOC or the FOC slots they do have make a part of the mission invalid are full points automatically awarded?
Ex. Have troops remaining, if you start the game with no troop options cause of formations etc are you a -1
Skitarii/harlies based armies haven't a HQ choices, but there are "you have HQ remaining" scoring options
Lost patrol, if you are all super heavies, FMC, flyers vehicle squads can you nominate a unit or do you auto lose the points for keep the unit alive as you could not physically meet the requirements just some broad stroke example that could come up, but just wondering if there is a suggested ruling of it or will it just be judges digression per very rare occurrence?
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Post by Jack Shrapnel on Feb 2, 2017 22:42:21 GMT -5
by not having choices in your list (HQ/troops) you risk not getting full points on some missions.
that is intended.
that's how it's been for all six years of the club champs... if you dont have any troops in your army (ie: warriors in a reclaimation legion are still troop choices!) and there's a price of failure that you have no troops... well you get the price of failure because you have no troop choices.
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Post by voodoo on Feb 4, 2017 11:48:38 GMT -5
Secondary objective on subterranean assault for not losing a flyer. Maybe clarify it so people don't get an automatic point if they didn't bring a flyer.
The flyers auto-wrecking if they're forced to go back into ongoing reserves, does the same apply to fmc's or other units allowed to go into ongoing reserves?
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Post by Jack Shrapnel on Feb 4, 2017 12:11:50 GMT -5
no... that's for flyers... flying around in a cavern is hard (in a plane)... if you're not a giant batlike creature.
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Post by voodoo on Feb 4, 2017 16:15:56 GMT -5
So is getting disoriented and smashing your face into a wall.
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Post by cmcd on Feb 4, 2017 20:55:28 GMT -5
Its a good point. Let me sleep on it.
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Post by Jack Shrapnel on Feb 4, 2017 21:00:35 GMT -5
the mission is good Chris... it's been playtested and is solid the way it is...
missions are locked in for this year.
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Post by cmcd on Feb 5, 2017 10:22:55 GMT -5
Sounds Great.
Just a FYI for everyone. The Subterranean Assault mission has been updated due to play-testing from the one which was posted. When you get the mission at the tournament make sure you read it.
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Post by LizardTau on Feb 19, 2017 21:43:47 GMT -5
I know its after the tournament but i had a suggestion for endgame.
Lords of war, and or super heavies or gmc's doesn't give extra kill points. (other then super heavies being 3 for more then 3 hull points)
would it be fair to add a couple to them? a imperial knight is 3 points and same as even the cheapest and easiest to kill hq. which could be fair or not, but a gmc (which is usually a lord of war) is only 1 point as its not fast, heavy elite, and not hq.
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