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Post by Jack Shrapnel on Sept 14, 2020 18:21:26 GMT -5
and the big thing to remember... these are for the most part a lot of HQ choices... you're going to have to pick and choose what you want... because the days of the supreme command to just hero-hammer it up are gone The tricky part is honestly going to be which HQ's to take, because there's a LOT of good ones now
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Post by trantos01 on Sept 14, 2020 20:01:08 GMT -5
Depends on how much they change the Lord's abilities, what the Crypteks can do etc.
You can easily get four or five HQs by taking two patrols or a battalion and a patrol. So Overlord, Lord, Chronomancer for invuls and reanimation (assuming all Crypteks get this) plus Royal Warden for fallback+shoot.
The last slot would depend on the type of list you're running and the character abilities you want.
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Post by cmcd on Sept 14, 2020 20:57:36 GMT -5
This is much, much, much better reanimation... after everytime the unit suffers casualties makes it 100 times better than it is now. warriors can actually reanimate... and the reanimator crab walker now has greater utility (although can still be shot off the board if not hiding). Two big robot thumbs up! Makes Chris's "Neverending Game" list all the deadlier. With RP triggering constantly, you can't just focus fire a unit a turn. They may not be able to do much in return, but good damn luck in shifting them off objectives. You'd have to get hard into their ranks with blender units that can put out a hateful number of wounds in a single phase to have a chance. Hmmm. Thanks for thinking of me . I have 300 warriors. I can’t fit them all in one 2000 pt game but I can try. I liked it more when you roll for them at the start of your turn. 6th ed had them roll after they died it it felt off. I might be missing what the new rule is but I don’t see it better. Well we’ll see what happens in a month, it sounds like Necrons are getting a huge rewrite.
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Post by Jack Shrapnel on Sept 14, 2020 21:18:47 GMT -5
scenario one - roll at start of turn
marine player shoots unit of warriors to death, killing all 20 in the unit. No reanimation
scenario two - roll after unit takes casualties
marine unit shoots... kills 4... 2 reanimate... next unit same thing... etc. etc. suddenly squads aren't getting just insta-wiped so they can never have a chance to do the thing that you pay points for.
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Post by cmcd on Sept 14, 2020 21:44:47 GMT -5
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Post by Frosty the Pirate on Sept 21, 2020 19:49:07 GMT -5
spikeybits.com/2020/09/daemons-gsc-rise-top-3-40k-army-lists-brisbane-gt.htmlDaemons win again. Imperial fists with the usual nasty stuff and 3rd is rounded out by... Tyranids & GSC?!?!?!? Really really strange, if you side-by-side the Tyranids/GSC and the winning Daemons list, a theme starts to emerge. Hordes with giant footprints flooding objectives and big beatsticks to problem solve your opponent with.
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Post by Jack Shrapnel on Sept 21, 2020 20:24:37 GMT -5
I have no idea how that nid list got so far... T3 bodies with a 6+ save are not exactly hard to put down. I guess he just flooded the objectives with termagants with broodlords buried inside and said "you have to kill every model cuz synapse". Doesn't seem like a very FUN list to play. (and hell on the back) but it obviously worked in this format. That's like $700 in gaunts though...
that daemon list looks interesting.... I have some similar components in my lists.
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Post by Frosty the Pirate on Sept 22, 2020 6:40:44 GMT -5
Yeah honestly all three of those lists look unfun to play with or against.
And yeah the key to that Nids list appears to be that Adaptive Exoskeleton creates a giant blob of 6++ saves and Shared Predator to fan out and deny the ability to even move onto an objective. In my mind it's less that the list is good and more that the cheese of moving freely at the end of the fight phase to ensure your opponent can never score primary.
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Post by Jack Shrapnel on Sept 22, 2020 7:33:16 GMT -5
plus apparently he didn't face aggressors at all the entire tourney... one full unit of those bad boys would erase a blob a turn easily. that's the issue when the meta gears up to kill elites and tanks... horde then runs rampant.
All the more reason to build an all comers list.
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Post by Khalai on Sept 22, 2020 7:37:37 GMT -5
All the more reason to build an all comers list. Pfft, all the more reason to flip a coin and take an extreme list and maybe not come across your counter and win. Or lose all your games, you know, whatever.
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Post by Jack Shrapnel on Sept 22, 2020 8:46:51 GMT -5
All the more reason to build an all comers list. Pfft, all the more reason to flip a coin and take an extreme list and maybe not come across your counter and win. Or lose all your games, you know, whatever. lol... you mean what I do? "100% melee and monsters will work eventually!"
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Post by Malarks on Sept 22, 2020 9:32:53 GMT -5
I mean, I did get a *couple* of wins with my Orks, last year... Brute force eventually works, right? Melee-only is totally viable!
WAAAGH!!!
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Post by Jack Shrapnel on Sept 22, 2020 9:37:41 GMT -5
exactly!
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Post by trantos01 on Sept 23, 2020 21:24:50 GMT -5
Well at least one bit of good news in the most recent community report. The Lokhust Lord's (yes, we are getting a new floaty destroyer lord along with the Skorpekh) aura has been fixed from that hot mess in 8th.
It's now reroll wound rolls of 1 for D.cult units instead of the 'reroll shooting attacks of 1' that it used to be. Which was rather foolish considering that the destroyer lord was primarily a melee unit.
Though I have to wonder what they'll be doing with the Lokhust destroyers since they've only shown the 'Heavy' form of them so far.
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Post by Jack Shrapnel on Sept 24, 2020 6:17:36 GMT -5
I'm pretty pumped for this release... I'll likely buy far too many necrons given how awesome the new sculpts are...
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