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Post by raceygaming on May 9, 2021 11:22:08 GMT -5
SO it looks like the lore will be focused on realm of beasts.
What are people hoping for in 3rd and any surprised reactions to them doubling down and keeping double turns in the rules?
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Post by Jack Shrapnel on May 9, 2021 12:17:44 GMT -5
I really wanted the double turns thing to go. Probably my biggest annoyance with the system.
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Post by Typhus on May 9, 2021 16:20:38 GMT -5
I would've put money on them getting rid of double turns. They have to realize it's one of the biggest obstacles to getting people to buy into the game.
Oh well. Maybe in 2024.
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Post by dave on May 9, 2021 16:25:49 GMT -5
I'm still super new to AoS, but I don't actually hate the double turn. Doubt I'd vote to keep it given the choice, but I'm not too upset it's still around.
The one thing I'd like to see gone is the mini game instigated by the number of drops dictating who decides the turn order. The have/have not state of battalions (as mentioned in the video) makes this much harder for some armies to participate in. Beyond the uneven playing field, I just think it's a poor/gamey way to decide the order. Just give us a straight roll off.
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Post by raceygaming on May 9, 2021 21:16:53 GMT -5
Ya I guess at tournament level there are some serious balance issues in 2nd with a lot of GT games lasting less then 1 hour. I guess they had just built the game so deadly that if you made a mistake and missed an aura or failed a spell or such that you could just get wiped in one turn.
Hopefully that is something that they can address
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Post by macstern on May 10, 2021 7:47:02 GMT -5
From the interview I saw (will try to find it), they are doubling down on double turns (hehe), one of the things talked about was the turn person not getting double turn getting more command points. Its definitely didn't sound like it was going away.
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Post by Khalai on May 10, 2021 8:00:54 GMT -5
I'm always down for a new edition that pushes the game forward in new and exciting ways. I really don't mind the double turn thing, and I know that I may be in the minority around here who thinks that. Then again, I don't have time to be playing competitively anymore so I feel that AoS is more designed for people like me, whereas 40k feels more of the opposite.
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Post by Jack Shrapnel on May 10, 2021 8:15:38 GMT -5
I honestly still don't understand why they hold on to this double turn thing. As Kevin said it's one of the big barriers for some people to want to try the game. It just leads to feel bad moments. I can't think of any other game where you can go "I get two turns before you get one" and that is thought of as balanced.
One of the reasons I struggle to want to play the game, even though I have armies to play it!
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Post by raceygaming on May 10, 2021 8:56:36 GMT -5
I honestly still don't understand why they hold on to this double turn thing. As Kevin said it's one of the big barriers for some people to want to try the game. It just leads to feel bad moments. I can't think of any other game where you can go "I get two turns before you get one" and that is thought of as balanced. One of the reasons I struggle to want to play the game, even though I have armies to play it! Ya I watched a couple games to see how it played and multiple time they would roll a double turn and the streamers would be like and that's game right there so let's just ignore it and keep going normally. The fact that it's that well known it breaks games it does need to be addressed
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Post by Hi I'm Derek on May 16, 2021 15:23:30 GMT -5
The issue with removing the double turn is that at anything above the most casual level it's one of the only things that gives a weaker army a decent chance to beat a top tier army, all else being equal. The threat of a double requires more conservative play because if you overextend you can be heavily punished by a double, especially going first. It's one of the only throttles on the performance of the game's current roster of dominant armies who tend to excel in shooting and magic, which benefit a lot from the predictable movement afforded by regular back and forth turns.
Stuff like the mechanics of screening is radically altered by its removal - ie you can be basically certain that a screen can't be penetrated before you get your next turn if you go first, which can mean a whole second round of full-power shooting and magic.
I don't think double turn is a good mechanic but with AoS balance being such a mess if you remove the coin flip the games are just going to get stompier. Which is one of the reasons I find it hard to have much enthusiasm for 3.0, it's going to be years before the actual culprit of many of Sigmar's worst problems can get touched again, the battletomes.
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Post by StepwisePilot on May 17, 2021 2:11:32 GMT -5
Since it's confirmed that the double turn is here to stay, does that mean that there is some info on what changes 3rd will bring out there?
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Post by raceygaming on May 17, 2021 8:38:29 GMT -5
I think the pun " doubling down on the double turn" was the only real detail they gave on the subject.
I can see if they are going to keep it that when they re-balance the game maybe they will keep that in mind. Maybe more effects that only trigger in first round of combat or maybe some cool new stuff that give a defensive bonus if stuck in. Like ignore -1 and -2 rend after the first round of combat?
I have to assume that they will go back and standardise the profiles again, elite is 3+ normal is 4+, trash mobs on 5+ kinda deal. If everything has rend -1 then make then zero it out and make rend -3 a huge deal again. (I think 40k is going to have to do this)
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Post by StepwisePilot on May 17, 2021 11:00:02 GMT -5
Alright, thank you.
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Post by Jack Shrapnel on May 17, 2021 11:35:49 GMT -5
"we're having trouble with game balance in one of our main game systems and one of the main stumbling blocks to balanced play and a main reason why players of our other main game system won't play this one, and it keeps coming up as an issue in competitive and casual play"
GW: so I hear you say we should double down and do more of that?
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Post by raceygaming on May 17, 2021 12:59:41 GMT -5
Ya I'm not sure why they would keep such a headache. Maybe they are trying to find and define the difference between the Old hammer and AoS a little more, assuming old hammer is out in the new year or so? that or one of the big wigs came down hard and was like make it work cause I like it.
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