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Post by Jack Shrapnel on Dec 15, 2021 16:25:56 GMT -5
new nid option in the new white dwarf 421, and it looks good.
From the Tyranid Hive:
There's pictures of these rules floating around now. They're actually really good.
Army wide 5++
All monsters get -1 damage
Monsters count as a number of models equal to their remaining wounds for holding objectives (although not obsec).
Restrictions are that you can't have swarms, or any units with less than 3 wounds (so basically only Warriors for troops).
Must have at least one monster for every non-monster unit.
You don't get a hive fleet adaptation (but still get a hive fleet keyword, so can still use the nice new Leviathan stuff).
Strats include:
A transhuman physiology strat.
A +1 to hit, wound and damage strat in melee.
A fight on death strat for non-character monsters (where they fight at their top bracket).
A -3Ld to an enemy unit strat.
One where you roll dice equal to your models remaining wounds to deal mortals to an enemy unit (to a max of 6).
A pre-game strat that buffs a warrior unit to WS2+/BS3+.
A strat that gives warriors the Big Guns Never Tire rule (can shoot non-blast weapons in combat).
Powers include a 4++, re-rolls to hit in melee, and a +d3 attacks power.
Warlord traits include an aura that gives monsters exploding 6's in melee, an aura that gives enemies -1 to hit in melee and a combat attrition penalty, and one that gives +d3 attacks to the warlord.
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Post by Jack Shrapnel on Dec 15, 2021 16:37:24 GMT -5
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Post by mrmanstory on Dec 15, 2021 16:47:18 GMT -5
This tickles my fancy. Definitely want to try this out big bugs for life!
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Post by LizardTau on Dec 15, 2021 17:04:32 GMT -5
Sounds pretty great for monster mash
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Post by lightcavalier on Dec 15, 2021 17:07:42 GMT -5
This would have been interesting in my game against all big bugs at secret Santa
I honestly felt bad as like 5 wyches dismantled a hive tyrant....
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Post by Frosty the Pirate on Dec 15, 2021 17:45:55 GMT -5
So reading through this... My gut reaction is this makes Carnifexes really good?
Carnifexes have a non degrading profile, fairly cheap points wise and a 5++ and -1D goes a long way on them imo, and they can be equipped for shooting or combat or mixed.
I wanna also think that Tfexes and Hierodules also become pretty freaking awesome with this. Army wide -1D on monsters is pretty redonkadonk to think about staring down from across the table.
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Post by mrmanstory on Dec 15, 2021 18:11:37 GMT -5
So reading through this... My gut reaction is this makes Carnifexes really good? Carnifexes have a non degrading profile, fairly cheap points wise and a 5++ and -1D goes a long way on them imo, and they can be equipped for shooting or combat or mixed. I wanna also think that Tfexes and Hierodules also become pretty freaking awesome with this. Army wide -1D on monsters is pretty redonkadonk to think about staring down from across the table. My first thought was also carnifexes. I also am now tempted to get a dimacheron since it's very easy to max out the mortal wound strat with one. Getting 6 mortals before it even attacks almost guarantees you'll wipe out most things in the game bar giant hordes.
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Post by Jack Shrapnel on Dec 15, 2021 19:31:49 GMT -5
I'm going to be definitely trying this army of renown out (anyone who knows me knows that nidzilla is my first love in 40k)
Scythed heridule looks fantastic... stock T8, but now add an invul and -1 damage? plus that strat to roll 18 dice fishing for 3+ easily maxes out the 6 mortals.
carnifexes just aren't quite there yet for me. I want them to be, I really do, but without old one eye buffing up their anemic WS I don't want to rely on 4+ with only a few attacks each (maybe double scything for the reroll 1's and extra attacks while staying cheap is a play I guess)
....kinda makes me want a heirophant.... good luck taking an objective from that beast lol
warriors get a nice buff from this as well. (good thing as they're the only troop option!) And this just makes hive guard better yet again throwing a 5++ on them!
exocrines having a 5++ and -1 damage is fantastic (makes up for the nerf to symbiostorm at least)
You still get a hive fleet (just not the adaptations) so you can still tech into the leviathan strats etc.
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Post by mrmanstory on Dec 15, 2021 19:46:04 GMT -5
Also just to point it out hive guard being 3 wounds mean you can take them so they'll get the 5++. A buff to a unit that was already really good. Gonna take them for backline with exocrines or tyrannofexs so I can take some of the weird aggro monsters like the toxicrine or haruspex.
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Post by Frosty the Pirate on Dec 16, 2021 9:27:32 GMT -5
Auspex Tactics apparently got confirmation that this is indeed matched-play legal as was questioned by many folks.
I wouldn't be surprised if this is yet another test-rule-set for Tyranids that potentially would get rolled into one of the faction traits or something when they eventually get their 9th ed book
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Post by Jack Shrapnel on Dec 16, 2021 10:05:45 GMT -5
okay so a lot of stuff has to go exactly right for this to happen (two spells and 3 CP) but....
an unwounded scythed heridule charges:
18 dice are rolled, 3+ is a mortal, easily hitting 6 (the max)
6+d3 attacks, hitting on 2's rerolling 1's, S10so wounding everything in the game on 2's (if you're really worried about this another 1 CP lets you reroll wounds) each doing D3+4 damage
When the opponent fights back (if it still is alive) it is 18 wounds, T8, -1 Damage with a 3+/5++
it's not obsec but counts as 18 wounds for holding an objective.
wow... just wow....
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Post by Hi I'm Derek on Dec 16, 2021 10:22:31 GMT -5
carnifexes just aren't quite there yet for me. I want them to be, I really do, but without old one eye buffing up their anemic WS I don't want to rely on 4+ with only a few attacks each (maybe double scything for the reroll 1's and extra attacks while staying cheap is a play I guess) Aww so no 4th edition redux lists?
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Post by Jack Shrapnel on Dec 16, 2021 10:36:53 GMT -5
I think carnifex COULD possibly have a role as just double scything talons with spore cysts.
110 points for T7, 3+/5++, -1 to hit and -1 damage is basically a dread... just have to kill what you're fighting on the charge as being stuck in hurts the WS on round 2. I mean that's not bad by any means, especially with getting a 4+ mortal on the charge, and spending a CP to roll 8 dice fishing for 3+ for more mortals (so likely 5 fairly reliably). Plus counts as 8 models (when at full health) for holding an objective.
It's not bad by any means... I'm certainly more liking them the more I think about it really.
I think they'd just need to be kept cheap to really get the most value for them. fexes are easy to sink alot of points into!
double scything on the charge 5 attacks hitting on 3's rerolling 1's at S6 AP-3 Damage 3... it's fine, but cannot touch vehicles really and just bounces off invuls on things like terminators and bladeguard vets, possibly killing 1-2 but then apothecaries exist. Just have to really pick the target well.
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Post by raceygaming on Dec 16, 2021 11:42:52 GMT -5
Ya this is a pretty huge buff. Like you are now death guard AND a 5++ and pretty easy to control points when you can sit 14-88 "models" on a unit.
I think this combined with most of the FW models are going to cause it to be nerfed pretty quickly. Looking at the main dex I think it's a great buff tho that will hell alot.
For the old meta chances who have all the FW toys this is an early xmas.
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Post by Jack Shrapnel on Dec 17, 2021 11:09:06 GMT -5
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