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Post by artonas on Feb 4, 2022 8:19:49 GMT -5
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Post by voodoo on Feb 4, 2022 9:23:24 GMT -5
ASTRA MILITARUM - Change the Save characteristic of Astra Militarum Leman Russ models to 2+. - When using the Tank Orders ability of a <Regiment> Tank Commander model, you can select one friendly <Regiment> Vehicle unit (excluding Titanic units) within 6" of that <Regiment> Tank Commander model, instead of selecting a <Regiment> Leman Russ unit. - Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <Regiment> Infantry unit, that same order can be issued to one or more other friendly <Regiment> Infantry units (excluding Officer units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets!
CHAOS SPACE MARINES - Change the Death to the False Emperor ability to read: ‘Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit’.
DRUKHARI - Remove the Core keyword from the Keywords section of the following datasheets: Talos; Cronos. - Change the Artists of the Flesh Obsession to read: ‘Each time an attack is allocated to a model with this Obsession (excluding Vehicle models), unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).’ Note that this Obsession remains All-consuming.
IMPERIAL KNIGHTS AND CHAOS KNIGHTS - All Vehicle models with the Imperial Knights or Chaos Knights Faction keyword gain the following ability: ‘Towering Foe: This model counts as 5 models when determining control of an objective marker (if this model is a Titanic model, it instead counts as 10 models when determining control of an objective marker).’ - If every model from your army has either the Chaos Knights or Imperial Knights Faction keyword (excluding Agents of the Imperium and Unaligned units), then all Armiger-class and War Dog models from your army gain the Objective Secured ability (see the Warhammer 40,000 Core Book).
NECRONS - Add the Core keyword to the Keywords section of the following datasheets: Canoptek Acanthrites (see Imperial Armour Compendium); Canoptek Reanimator; Canoptek Wraiths; Flayed Ones; Lokhust Destroyers; Lokhust Heavy Destroyers; Ophydian Destroyers; Skorpekh Destroyers; Triarch Praetorians.
ORKS - When mustering an Orks army, it cannot include more than 1 of each of the following units: Boomdakka Snazzwagons; Kustom Boosta-blastas; Megatrakk Scrapjets; Rukkatrukk Squigbuggies; Shokkjump Dragstas.
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Post by artonas on Feb 4, 2022 9:31:48 GMT -5
Also don't forget to check out the FAQ section. A lot of new army FAQs there and some rulebook changes. Theres one that says if you have a rule that lets you disembark after moving a transport, you can never charge afterwards. Were orks able to do this with Trukk boyz?
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Post by Malarks on Feb 4, 2022 9:36:59 GMT -5
Should I buy new codices as they come out?
Or just print out from Wahapedia and assemble my own rulebook and codex that contains *ONLY* up to date and relevant rules and information? (fucking GW....)
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Post by raceygaming on Feb 4, 2022 9:51:32 GMT -5
Also don't forget to check out the FAQ section. A lot of new army FAQs there and some rulebook changes. Theres one that says if you have a rule that lets you disembark after moving a transport, you can never charge afterwards. Were orks able to do this with Trukk boyz? Ya that was kind of thier whole thing. Move, deembark, move, charge. My whole list is based around this mechanic so I might have to totally resubmit a new list EDIT: on farther investigation I don't think the rule change affects the trukk boyz, so should be good to go. Still I don't like when an FAQ is so poorly written that it needs clarifications. EDIT EDIT: looking at the fact that the ork FAQ does not talk about trukk boyz also leads me to believe that this rule does not effect them or they would just have edited the trukk boy rules.
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Post by Hi I'm Derek on Feb 4, 2022 10:02:07 GMT -5
Disappointingly thin.
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Post by Typhus on Feb 4, 2022 10:04:46 GMT -5
Nerf DE just in time for CWE to make them irrelevant.
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Post by raceygaming on Feb 4, 2022 10:55:27 GMT -5
So looking at the main rule book FAQ
Page 363, Rare Rules Add the following: Rules That Count As Remaining Stationary Some rules allow a unit to count as having Remained Stationary, or count as if it had not moved, even if that unit has moved during its Movement phase. The following rules apply to these type of rules:....
7. Even if a Transport model is subject to such a rule, embarked models still cannot disembark from that Transport during the Movement phase if that Transport has already moved, unless that Transport (or the models embarked within it) have a rule that explicitly allows them to disembark after the Transport has moved (but if a unit does so, it cannot then charge during the same turn).
This rules that doesn't allow the unit to charge the turn they disembark is only in the case of a "counts as remaining stationary"...so shouldn't affect trukk boyz and their unique rule that has they can disembark after a vehicle has moved? Since the trukk does not count as remains stationary.
Looking for a local ruling because if GW has shut down trukk boys as a side effect I need to resubmit my Clubs list.
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Post by brujonation on Feb 4, 2022 11:04:37 GMT -5
I've never played into drukari but I see that talos and cronos lost the core keyword. does that effect much? and the the artists of the flesh looks like it changed to something similar to orks ramshackle.
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Post by lightcavalier on Feb 4, 2022 11:16:33 GMT -5
Also don't forget to check out the FAQ section. A lot of new army FAQs there and some rulebook changes. Theres one that says if you have a rule that lets you disembark after moving a transport, you can never charge afterwards. Were orks able to do this with Trukk boyz? Or that having 2 weapons that vie you +1A doesnt give you +2A Which makes the Double LC Black Shield basically pointless, as you could save some points with an offhand chainsword
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Post by lightcavalier on Feb 4, 2022 11:19:24 GMT -5
I've never played into drukari but I see that talos and cronos lost the core keyword. does that effect much? and the the artists of the flesh looks like it changed to something similar to orks ramshackle. The only real effect is that they dong get +1T from being near a Haemonculus anymore...and that Chronos reservoir of pain cant heal Talos or other cronos anymore And now S8 or higher wpns dont suffer -1 dmg
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Post by artonas on Feb 4, 2022 11:30:13 GMT -5
Also don't forget to check out the FAQ section. A lot of new army FAQs there and some rulebook changes. Theres one that says if you have a rule that lets you disembark after moving a transport, you can never charge afterwards. Were orks able to do this with Trukk boyz? Or that having 2 weapons that vie you +1A doesnt give you +2A Which makes the Double LC Black Shield basically pointless, as you could save some points with an offhand chainsword I didn't even know that's how it worked lol I always played it the new way.
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Post by macstern on Feb 4, 2022 11:31:54 GMT -5
Also don't forget to check out the FAQ section. A lot of new army FAQs there and some rulebook changes. Theres one that says if you have a rule that lets you disembark after moving a transport, you can never charge afterwards. Were orks able to do this with Trukk boyz? Ya that was kind of thier whole thing. Move, deembark, move, charge. My whole list is based around this mechanic so I might have to totally resubmit a new list That sucks man, sounds pretty strong. BTW did you see the part where grey knights can only cast three times per unit... crazy. Just remember it for club champs! (They above statement maybe untrue, or is definitely untrue, propaganda for the win)
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Post by raceygaming on Feb 4, 2022 11:35:12 GMT -5
Also really disappointed that the ork nerf did get changed to you can not have more than 3 MODELS of a given type. I'd love to see them go back to usable at 3x1 rather than you have to take 1x3, especially since they didn't FAQ custom jobs to have a ppm in a unit, rather than the " this many only be taken by a unit with a single model" Feels like a missed chance to sidegrade the Orks to where they actually hoped they would be rather than spam city.
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Post by brujonation on Feb 4, 2022 11:38:33 GMT -5
from the way it reads for the weapons pair bonus attacks, if you have two lightning claws, you still get the +1a each, because in lightning claws it does not specify that the model is armed with 2 lightning g claws it gets 1 attack. it says if a unit is equipped with a lightning claw it gets the attack.....so same would apply for 2x chainswords..... I think.....
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