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Post by trantos01 on Aug 31, 2022 20:01:23 GMT -5
ooh that big tank is nice too Interesting enough it's supposed to be the main battle tank as well. And the description they use for it is a Land Raider crossed with a Hammerhead.
Carries 12 units and the railgun shown can apparently punch though invul saves.
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Post by kaelon on Aug 31, 2022 20:30:17 GMT -5
I hope whoever gets this paints the grymnir as gandolf the machine wizard
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Post by trantos01 on Aug 31, 2022 20:32:14 GMT -5
I hope whoever gets this paints the grymnir as gandolf the machine wizard But should it be Gandalf the White or Grey?
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Post by lightcavalier on Sept 1, 2022 11:19:23 GMT -5
Votann Leaks from Reddit
At a glance they seem very strong. Quite tough, excellent stratagems and army bonuses, trivially easy to get Judgment tokens, etc
Several new weapon types introduced:
Beam weapons hit every eligible target between firing unit and target unit HunTR weapons don’t seem to have any special rules, just flat number of shots Ion weapons are mentioned and profiles shown but the rules are not in the leaks that I can see The really fun one! MagnaRail weapons ignore invuls AND on a wound roll of 6, the damage spills over. And yes, auto-wounds count as a wound roll of 6. Psychic discipline:
WC5 gain a CP that doesn’t count against your refund limit WC6 to select a friendly core or character unit within 12 to get +1T and 6+++ until next psychic phase WC6 witchfire power, roll some dice and do MW on 4+ WC4 witchfire power, roll 2D6+number of judgment tokens against leadership. If you roll higher, one model destroyed (can’t target characters/monsters/vehicles) WC8 turn off invul for one unit within 12” WC6 malediction, if you beat Leadership on 3D6 they can’t do actions / ongoing actions fail and they get -1 to hit Too many leagues to type out all the bonuses but they look overall quite strong.
Leagues have a rule called Void Armour. Wounds and damage cannot be rerolled all incoming AP reduced by 1. Every unit in the book has this ability.
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Post by lightcavalier on Sept 1, 2022 16:05:52 GMT -5
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Post by Jack Shrapnel on Sept 1, 2022 16:11:05 GMT -5
wow... one of the chapter tactics is army wide +1 toughness? another gives army wide invul! wow.. that's pretty sweet.
this army seems really good!
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Post by trantos01 on Sept 1, 2022 17:29:50 GMT -5
And then there is the 'fighter' faction that gets an extra attack and +1 strength when charging or is charged. They even have a strat that gives exploding sixes to hit in melee.
Edit: Question is if they are going to expand on the faction; and if so, how much? I mean at the moment we have 5 HQs, 1 troop, 2 elites, 2 fast attack and 2 heavy support. That's it.
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Post by cmcd on Sept 1, 2022 20:08:55 GMT -5
I like to see or make a full Beam army list. That is totally going to be a thing. Also a squad of 20 Troops (Hearthkyn) can have 4 mega rail rifles. I wonder how big they are in comparison to one model.
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Post by kaelon on Sept 1, 2022 20:14:05 GMT -5
And then there is the 'fighter' faction that gets an extra attack and +1 strength when charging or is charged. They even have a strat that gives exploding sixes to hit in melee.
Edit: Question is if they are going to expand on the faction; and if so, how much? I mean at the moment we have 5 HQs, 1 troop, 2 elites, 2 fast attack and 2 heavy support. That's it.
Sounds a bit like what the harlies have and they haven't gotten anything new since 7th. Well except a character that cant be used in a harlequin army
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Post by trantos01 on Sept 1, 2022 21:26:31 GMT -5
I like to see or make a full Beam army list. That is totally going to be a thing. Also a squad of 20 Troops (Hearthkyn) can have 4 mega rail rifles. I wonder how big they are in comparison to one model. Actually I don't think the warriors can take four rail rifles in a unit based on the rules wording.
If your starting squad has 10 models you can take two different special weapons from the list of four (Hylas auto rifle, L7 missile launcher, plasma beamer, magna-rail rifle)
If your squad has 20 models, you can make the special weapon selection a second time and can double up on any previously selected weapons (Hylas auto rifle, L7 missile launcher, plasma beamer, magna-rail rifle)
So at most in a 20 man squad you can have 2 rail rifles.
On the other hand yes, you can turn every Land Fortress into a lightshow of doom by replacing all the bolt cannons with ion beamers and the main gun with a conversion beamer for a total of 10 beam attacks. Considering the 1 CP strat for 4+ mortal wounds when hit by multiple beam weapons, that'll be fun.
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Post by raceygaming on Sept 1, 2022 22:24:50 GMT -5
I'm gonna come out and throw down. This whole codex is generic "space themed" models and unimaginative game space design for 90% of what I'm seeing and seems to be riding high on squat nostalgia from 4th Ed? Remember when admech had a 1/2 cp strat that was always wounds a on 4+ and it was so over powered they took 3 rounds of nerfs....well don't mind the 4+ hits auto wounds for ANY unit that targets the debuffed unit, not 1 unit like the admech strat. Sorry I didn't even get to the kicker, any AUTO wound is treated as a unmodified 6 to wound for wounding effects... What the actual fuck the whole down side to auto wounding or hitting is you can't get that benefit. (This sets a shitty precedent for all other auto hitting effects that aren't currently called out) Any one notice the combo with Manga-rails that on an unmodified wound roll of a 6 the wounds carry model to model with no invuls allowed. (harlequins literally can't play against this, 1 magna rifle hits on 4+ and kills d3+3 harlequins no save)
+1 toughness for...checking notes....being alive sure I'll take that.
Power armour that is "same same...but different" in esthetic.
The leaks so far just feel like GW knows this guys are meh so we are gonna super charge the rules to get sales. Any one remember the ass ugly FW tank (Astrus) that got the best rules cause no one would touch it otherwise.
I don't want to yuck and ones yum but this feels like a 4/10 due to a couple interesting pieces/rules and that's it.
The only thing that I think is looking cool out of this is that beam weapons are well thought out and aren't ignoring LoS (line of sight) or Los (look out sir). the beam design gives some cool design space for stuff to go.
Anyway all in all, I'm expecting the book should have a week 1 FAQ BUT won't. There will be nothing done to them until Jan/Feb with new CA and they will take massive nerfs because they will be 25% of all winning armies.
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Post by LizardTau on Sept 2, 2022 5:16:11 GMT -5
I think people are over estimating how many judgment tokens will be thrown around. Baring an army that does a lot of psykic tests or actions, it will only when you kill a squat unit and one per round near an objective.
It will be hard to have something with 3 tokens unless it kills a bunch of units or does actions or psykic tests. Let alone have many units with 3.
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Post by trantos01 on Sept 2, 2022 5:31:49 GMT -5
I think people are over estimating how many judgment tokens will be thrown around. Baring an army that does a lot of psykic tests or actions, it will only when you kill a squat unit and one per round near an objective. Yeah because unless you take a Kahl+High Kahl, have multiple divisions or use the Thurian League; you can only really actively add one token per turn. I'm not counting the Long List trait in this as it's closer to shuffling tokens around.
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Post by lightcavalier on Sept 2, 2022 5:44:15 GMT -5
I'm gonna come out and throw down. This whole codex is generic "space themed" models and unimaginative game space design for 90% of what I'm seeing and seems to be riding high on squat nostalgia from 4th Ed? Remember when admech had a 1/2 cp strat that was always wounds a on 4+ and it was so over powered they took 3 rounds of nerfs....well don't mind the 4+ hits auto wounds for ANY unit that targets the debuffed unit, not 1 unit like the admech strat. Sorry I didn't even get to the kicker, any AUTO wound is treated as a unmodified 6 to wound for wounding effects... What the actual fuck the whole down side to auto wounding or hitting is you can't get that benefit. (This sets a shitty precedent for all other auto hitting effects that aren't currently called out) Any one notice the combo with Manga-rails that on an unmodified wound roll of a 6 the wounds carry model to model with no invuls allowed. (harlequins literally can't play against this, 1 magna rifle hits on 4+ and kills d3+3 harlequins no save) +1 toughness for...checking notes....being alive sure I'll take that. Power armour that is "same same...but different" in esthetic. The leaks so far just feel like GW knows this guys are meh so we are gonna super charge the rules to get sales. Any one remember the ass ugly FW tank (Astrus) that got the best rules cause no one would touch it otherwise. I don't want to yuck and ones yum but this feels like a 4/10 due to a couple interesting pieces/rules and that's it. The only thing that I think is looking cool out of this is that beam weapons are well thought out and aren't ignoring LoS (line of sight) or Los (look out sir). the beam design gives some cool design space for stuff to go. Anyway all in all, I'm expecting the book should have a week 1 FAQ BUT won't. There will be nothing done to them until Jan/Feb with new CA and they will take massive nerfs because they will be 25% of all winning armies. Squats were squatted before 3.5. I started in 99 and squats were already gone So the majority of ppl having nostalgia likely weren't even involved w tgw game before the tyranids ate the squats in the late 90s
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Post by lightcavalier on Sept 2, 2022 5:50:31 GMT -5
I think people are over estimating how many judgment tokens will be thrown around. Baring an army that does a lot of psykic tests or actions, it will only when you kill a squat unit and one per round near an objective. It will be hard to have something with 3 tokens unless it kills a bunch of units or does actions or psykic tests. Let alone have many units with 3. Flip side, the same sub faction that gets +1T treats 0 tokens as 1 token.....so they are always auto wounding everything on 6s to hit. There is another one that treats anyone w 1+ tokens as having an additional token. It's not a super broken mechanism, but it's a mechaic thar basically punishes you for playing the game (as you generally need to kill the enemy, do actions, or be near objectives iot win)
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