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Post by Hippocampus Expert on Jan 30, 2024 15:45:52 GMT -5
Slaanesh daemons made out really well. Works for me because I am making a pure Slaanesh unit
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Post by cmcd on Jan 30, 2024 16:15:38 GMT -5
I saw pointed out in the rules commentary that disembarking from a transport can’t trigger overwatch. Very excited about that! Electro priests getting cut down just for hopping out of their dunerider would be… unfortunate I cant seem to find this about overwatch. Can you help direct me.
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Post by mrmanstory on Jan 30, 2024 16:27:36 GMT -5
I saw pointed out in the rules commentary that disembarking from a transport can’t trigger overwatch. Very excited about that! Electro priests getting cut down just for hopping out of their dunerider would be… unfortunate I cant seem to find this about overwatch. Can you help direct me. it’s under the counts as having made a normal move section the wording is “ Similarly, a unit that disembarks from a transport that made a normal move this phase also counts as having made a normal move, but has not made a normal move, so such a units arrival cannot trigger stratagems or abilities that are used after a unit makes a normal move” so because overwatch is a stratagem that triggers when a unit starts or ends a normal move it wouldn’t trigger by that wording. Unless I’m misunderstanding.
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Post by Typhus on Jan 30, 2024 16:30:12 GMT -5
Looks like hazardous tests were added to command reroll You could always use Command Reroll on Hazardous Tests.
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Post by brujonation on Jan 30, 2024 16:40:50 GMT -5
i like that custodes got the protection from dev wounds back.
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Post by raceygaming on Jan 30, 2024 16:43:31 GMT -5
I was hoping Orks could get away with it and they almost did.... if it wasn't for those meddling ITC players who keep posting top 3s.
In seriousness tho, I think orks are still totally fine and have a codex coming in T-minus 2 months at most so not to upset.
- Nobz +1 ppm is totally fine, adds 15 pts to the list doing the full 3x 5 with warbosses. They are still an above average unit - Trukks + 5 ppm again, I think some one finally realized that the S10 wreaking ball tank shock was a good tool in the tool bag. - Someone finally wised up to the defensive stats on the Squighogs, a 5ppm was way more than I expected but at 41 ppm they still get most things done. 3 of them going from 110 to 125 does sting but I think they will still be a core unit. Just less likely to run only 3 as a utility role. - all buggies down 10 ppm, I honestly expected 10 to 15 per model. I don't think it will be enough cause they don't melee well and thats where orks are winning. Once the codex drops and we get a speedwaaagh with rules these guys will have a day in the sun. - Battle wagon, Kill rig and Hunter rig - all T10 transports down a good chunk of points 20-30 across the board. Might start to see some interesting non trukk plays. really opens up Ghaz in a wagon
- shockingly no changes to Mozrog or the Squigasaur which both felt primed to go up in points.
Overall my most successful list is up +85 which means drop a unit of bikes and an enhansement and I should be good.
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Post by trantos01 on Jan 30, 2024 16:45:58 GMT -5
Hmm, couple of minor point increases to the Votaan but no changes for Necrons (yay!). I don't think the Command reroll strat has functionally changed (just word order), but I think this part is new for Rapid Ingress. Shouldn't be a problem for my Votann list since the wargear involved says 'models in the bearer's unit have Deep Strike'.
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Post by ohgodsnakes on Jan 30, 2024 17:02:01 GMT -5
The thing that changed for the command reroll was explicitly saying it targeted a unit, so you can use free strat abilities and vect type things on it. Some people argued that since the reroll targeted the die roll and not a unit, it wasn't affected by these.
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Post by raceygaming on Jan 30, 2024 21:48:04 GMT -5
Custode Update
While the bullies at the start of 10th, the nerf train relly piled up for them and they took a huge win rate drop. Looks like they are mostly being returned to just under the starting point for the edition with 2 major changes, no free fight first and no 10 man squads.
- 5 ppm drops on all 3 major infanty units, feels good, but terminators are the major stand out yet again. - DEV WOUNDS PROTECT IS BACK!I think it was always an oversight and i'm glad they fixed it for Custodes. It will make a huge difference into about 5 tough match ups. - FW wasn't touched at all...this feels weird, the calladus should have gone up but everything else should have gone down -Bikes are on the edge of being playable dropping for 95 to 75 pts. still missing the big damage hits from the missile but can fight well enough.
I think this is an easy way to get custodes back into the fight. I think you are still going to see a 6 man + cap Allurus block and 1-2 Calladus as the armies anchor. New codex is suppose to be out Q1 so no later than april so we will see.
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Post by distractedcarnifex on Jan 30, 2024 22:19:13 GMT -5
The Lion is calling a team meeting with the Watchers in the Dark to determine what it will take to get protection from Dev Wounds back. Maybe donuts in the break room?
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Post by cmcd on Jan 30, 2024 23:54:29 GMT -5
I cant seem to find this about overwatch. Can you help direct me. it’s under the counts as having made a normal move section the wording is “ Similarly, a unit that disembarks from a transport that made a normal move this phase also counts as having made a normal move, but has not made a normal move, so such a units arrival cannot trigger stratagems or abilities that are used after a unit makes a normal move” so because overwatch is a stratagem that triggers when a unit starts or ends a normal move it wouldn’t trigger by that wording. Unless I’m misunderstanding. I would argue that models arriving from reserve and units disembarking are SET UP on the table. And the Fire over watch strat says “just after an enemy unit is set up OR after it starts or ends a normal… move.” So the unit cannot be target by overwatch due to making a normal move but can be target by overwatch cause it was set up on the table. In the case of a transport within 3” .
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Post by mrmanstory on Jan 31, 2024 1:11:46 GMT -5
Hmmm you’re definitely right there. Must’ve missed the set up part in the wording.
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Post by raceygaming on Jan 31, 2024 8:12:45 GMT -5
The Lion is calling a team meeting with the Watchers in the Dark to determine what it will take to get protection from Dev Wounds back. Maybe donuts in the break room? Ya it really bugs me that they acknowledged the mortal wounds vs Dev Wounds issues. Set about fixing the issue and then fixed 40% of the issues instead of 100%. They didn't even need to change all the dataslates, just a note in the design commentary " effects that grant FnP against mortal wounds also grant the same FnP against Dev wounds" This is where a chief editor would really come in handy.
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Post by drew on Jan 31, 2024 10:37:10 GMT -5
The Lion is calling a team meeting with the Watchers in the Dark to determine what it will take to get protection from Dev Wounds back. Maybe donuts in the break room? I'm hoping they decide to address it when they release points and any rules adjustments at the codex release... although it seems really weird that they didn't change the dev wounds/fnp rule outright instead of going one datasheet at a time.
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Post by question on Jan 31, 2024 18:09:51 GMT -5
Ummmm .... common sense and GW have less than a nodding acquaintance.
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