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Post by Frosty the Pirate on Nov 18, 2012 15:17:24 GMT -5
So, just like I feared, Nids are my hard-counter matchup, especially in Kill points. Proved by todays match.
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Post by Jack Shrapnel on Nov 18, 2012 18:14:59 GMT -5
yeah, I think if 6th has showed us anything, is no matter how good your combo is, there's always a hard counter....
....for mine and Tom's doubles list it was Tau/Eldar...
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Post by danydaigle24 on Nov 18, 2012 18:26:10 GMT -5
Yeah I love 6th so far any list can be beat and have hard counter.... but I watch the game and I think its because of your lack of experience against Nids more then your list Ray... Im sure next time you will do way better... Also Im sure you will put a couple flamer in your list its always good to clear Ymgarl gaunts and hormagaunt....
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Post by Frosty the Pirate on Nov 18, 2012 18:55:50 GMT -5
Well, I mis deployed my aegis line, and I overcommited my lord too early. I definitely can't be the aggressor. I made about 3 key mistakes, but I won't make those again. I greatly underestimated the out flanking guants, and I didn't realize how good a big block of hormaguant are, I completely forgot how to play against them due to 5th. If we had caught the 4 wounds vs 6 wound mistake, the game would of been 8-9, which isn't bad for the magnitude of mistakes I made.
I think I will have a much better showing against Nids next time.
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Post by harryf on Nov 18, 2012 18:57:33 GMT -5
don't worry about it, I won more or less completely because of those well-timed explosions
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Post by Frosty the Pirate on Nov 18, 2012 19:06:40 GMT -5
don't worry about it, I won more or less completely because of those well-timed explosions Yeah... pretty much every time you got a pen roll, you got a 6. I shouldn't of let you use my damage chart dice lol. Eldrad enchanted them with magic pixie dust.
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Post by LizardTau on Nov 18, 2012 19:24:20 GMT -5
i also had a hard time with nids, hordes and mc's are hard for me to counter unless i get lucky. Out flanking devilgaunts will be good, thats a lot of shots. hormogaunts die easy but if they hit you in combat they can do some damage.
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Post by harryf on Nov 18, 2012 19:28:24 GMT -5
but there was one mistake that almost costed me the game, I definately should've sent my devilgaunts into your aegis to mop up your command squad
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Post by Jack Shrapnel on Nov 18, 2012 22:13:39 GMT -5
nids can surprise you with what they can put out damage wise... especially the little guys now with the changes to fearless, and poison can really make a harmless little guant suddenly super dangerous... ...course soon as you see that happen once, the next time you just flamer them off the board... lol...
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Post by Frosty the Pirate on Nov 18, 2012 22:25:39 GMT -5
Yeah, if there's a next time, those hormies are going to taste some serious bolter/lasgun fire.
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Post by danydaigle24 on Nov 18, 2012 23:13:21 GMT -5
you should tried grilled hormies its better ... Killed 20 when I drop in with Vulkan...
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Post by Jack Shrapnel on Nov 19, 2012 6:36:44 GMT -5
yep... if you let hormagants hit combat... well you haven't shot them with anything, so you kinda asked for it... lol....
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Post by Frosty the Pirate on Dec 1, 2012 23:45:50 GMT -5
So, I'm still sticking with the current revision of the list for the tournament next week, but if the TWC Lord continues to simply get killed and give up slay the warlord (which he's pretty much died every game) I'm considering swapping some stuff around to build this:
SW:
Rune Priest - Warlord, Chooser, Jaws, LL (potentially swap for Div to Prescience the blob, since he's running with them)
2x Rifleman Dread
3x 10x Grey Hunters - 2x Plasma, Standard, Rhino with Dozer
3x Thunderwolf Calvary - Melta Bombs
Lord Commissar - Power Axe (Stubborn Ld 10 ATSKNF Blob with 3 sacrificial sarges? Bring it on!)
Infantry Platoon PCS - 4x Melta, Chimera with 2x HB and Dozer 30x Combined Squad - 3x Flamer, Krak Grenades, 3x Sarges with Power Axes HWS - 3x Autocannons
2x Leman Russ Demolisher in a Squadron
First, Yes I put in a Rune Priest. I've been trying to use a punchy combat HQ and it just doesn't work for me, perhaps I'm playing him too aggressively, but it seems like 275 points is a lot to pay for an HQ who can erase 1 unit and then usually gets killed.
The Trade Offs: - I have 6 Scoring Units, 1 Bonus scoring unit making 7 on Scouring or Big Guns - I have Psychic Defence - I am much more mobile - The Blob is essentially fearless, since you cannot challenge out both the Rune Priest and the Lord Commissar. - TWC Provide combat support for Grey Hunters (You shoot em, we'll charge em type deal)
Downsides - Killing Flyers is is basically not an option, I basically have to ignore them. (Big deal) - No Aegis means the Blob is relying on body count to stay alive
If ignoring Flyers becomes not an option (I'm sure it probably is, especially once the next flyer wave hits) I could try to squeeze in a Vendetta as transport for the PCS instead of the Chimera, but scraping the points together for it would be very hard without losing anything else.
Thoughts?
EDIT:
The second version (with a Vendetta) would look like this:
Rune Priest - Warlord, Chooser, Jaws, LL
2x Rifleman Dread
3x 10x Grey Hunters - 2x Plasma, Standard, Rhino with Dozer
3x Thunderwolf Calvary - 1x Thunderhammer, 2x Melta Bombs
Lord Commissar - Power Axe
Infantry Platoon PCS - 3x Flamers, Vox Caster (In Vendetta) 30x Combined Squad - Vox, 3x Flamer, Krak Grenades, 3x Sarges with Power Axes
Vendetta - 3x TL Lascannon
2x Leman Russ Demolisher in a Squadron
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Post by Jack Shrapnel on Dec 2, 2012 0:03:12 GMT -5
Not a fan of Jaws.... but that's just me....
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Post by danydaigle24 on Dec 2, 2012 9:26:34 GMT -5
whats your plan with your blob hoping for a big building or they will be mostly in the open?
You cant ignore flyers its not an option so second option is better.
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