Post by Jack Shrapnel on Nov 6, 2012 15:03:22 GMT -5
Hi there...
Take a look at this beta version, and feel free to reply with anything you think is unclear, any corrections, questions, etc.
remember... this is the beta version... it's a work in progress!
-------------------------------------------------------
Painting:
- All models must be painted to a three colour minimum standard and based.
- Painting judging will occur during the lunch break on both days.
- During times when painting is being judged, please have your army arranged on its display board (if applicable) or otherwise arranged so that your models can be easily assessed.
Conversions:
- Although converted and creatively modeled miniatures may be used, you may suffer penalties as a result of how they are modeled (ie: not being able to claim a cover save if you’ve modeled it twice as big) and may never gain a benefit (ie: modeling a double sized trukk and claiming your battlewagon behind it is completely out of LOS). No unfair advantage can be gained for models being larger, smaller or a different shape and size than their unit’s official miniatures.
- In the event of units that do not currently have a Games Workshop provided model, please check with the tournament organizer prior to attending so you can have a ruling beforehand if possible.
- Models must be played on the bases provided for them, or a scenic base of the same size. A model cannot gain any advantage for being on a different scenic base size but incurs all penalties.
- The “what you see is what you get” (WYSIWYG) rule is in effect. That means all units must be easily identifiable as the particular unit in the army choice they represent. Any and all weapons / options taken for the unit must be clearly represented on the model.
- Counts as armies are allowed as long as they follow all of the above rules and restrictions. It is up to the owning player to alleviate any confusion that may result from using counts-as models/armies.
- Special characters are allowed but must be represented by the actual model or a reasonable conversion.
Army Lists:
- You must bring 7 copies of your army list, which MUST be identical. One is given to the tournament organizers at the beginning of the tournament. This is the list you are expected to play both days in every game of the tournament. You must have one copy of your army list to provide to each of your opponents.
- Army lists must be either typed or printed out from software such as army builder (don’t make me try to read your handwriting!)
- All army lists will be verified.
- If your list is illegal, it will be amended prior to your being able to play. If there is an issue with models which are not on your army list being played in a game these models will be removed from the table.
- There will be a point bonus for submitting your list prior to the early bird submission deadline February 1, 2013.
Dice:
- Dice must be rolled on the table surface in plain view of the opponent
- If you wish to use dice with special symbols or icons in place of one of its facing that’s fine, however ALL the dice must use the same number replaced (ie: half can’t replace the 1’s and half the 6’s!)
- If your opponents wish, they may be permitted to use your dice for any or all of their rolls.
Fortifications:
- Only Bastions and Aegis Defense lines may be taken as fortifications
- A fortification cannot be placed on any pre-placed tournament terrain.
- Aegis Defense Lines which purchase gun emplacements must ensure the gun emplacement is touching the Aegis at some point
Allies:
- Allied detachments are allowed as per the restrictions in the 40k Rulebook.
FOC:
- This will be a 2,000 point tournament, however only one FOC is permitted.
General Rules:
- You must use the current codex available for your army, or in the case of sisters of battle, the recent PDF update from white dwarf. You must have the codex available (or white dwarf update) to provide to your opponent.
- All players are expected to bring all the material needed to play (dice, rulebooks, measuring tapes etc.)
- Downloaded PDF’s are not acceptable for use as a codex. You must have your actual codex to play.
- Official unit updates in White Dwarf (ie: daemon chariots, storm talon) are permitted.
- Forge world models and rules which are stamped for official play are permitted. However, you must have both the model and the rulebook available to provide to your opponent as required.
- All current Games Workshop FAQ’s will be in effect for the tournament.
- If a new codex is released within 30 days prior to the tournament, either book is acceptable, however you must only use ONE version of the rules and you must make your choice clear to the organizers, and to your opponents each round.
- In the event of a dispute which cannot be answered by the rules, please call over a tournament judge to have a decision rendered. All decisions are final.
Conduct:
- Games should be played in a timely fashion. Stalling is not the mark of a good general or an honorable and worthy opponent. Intentional slow play will be monitored, and appropriate action taken if this becomes an issue, which could include a loss of points for the offending player.
- Late for your game - If you are not at your table after fifteen minutes past the time a round starts you will forfeit your game. This can be overturned if an opponent agrees to play in the remaining time, however if you are 30 minutes late you are disqualified from the round.
- Dice down means dice down. Do not begin a turn unless both players have time to complete it (if both do not agree call a judge over). Once the final 15 minute warning is called, no game turn is to be started. This time is for the players to finish the game turn they are on so both players get equal turns. Once dice down is called, that’s it. Not one more roll can be made. It’s over.
- Sportsmanship is expected at this event. Throwing a fit, acting out against your opponent, incessantly arguing with rulings or any other manifestation of poor sportsmanship will not be tolerated. This can result in warnings, loss of points, or if it’s really bad you’ll have to leave the tourney with no refund of your entry fee. Don’t be ‘that guy’.
- Quitting – if you choose to leave the event once it has begun, your entry fee is not refunded. If it’s an actual emergency though, I’m sure we can work something out. If it’s because you want to hit the bar early, that’s not a good reason!
- Rules disputes should first be handled at the table by the players using the appropriate codex, rulebook FAQ (that’s why you have to bring a copy!). If this cannot be handled this way, please call over a judge to have the issue worked out. Judges’ decisions are final.
- Cheating is not tolerated. In the extremely rare occasion where cheating is suspected, please call over a judge right away to have this assessed. It’s pretty difficult to try to determine what’s occurring after the fact. Action if this is discovered may result in anything from a warning to expulsion to melting the offending player in a vat of acid. Claiming someone is cheating to try and get an advantage is cheating in and of itself. See vat of acid above.
- If you are observing a game this is fine but refrain from interjecting your own commentary, rules interpretations or tactical advice to either player. Violating this rule will result in you having to leave the area of the game. Don’t be a distraction!
- Pick up after yourself. Clean up your trash!
Missions:
- Please read your missions carefully. There are custom scenarios being used at this tourney, and therefore often specific things you need to do to achieve victory, or battlefield events that might affect game play.
- If you manage to table your opponent you do not automatically score a massacre. You still have to achieve the victory conditions in the scenario! You can use any remaining turns available to still try and achieve the victory conditions.
Take a look at this beta version, and feel free to reply with anything you think is unclear, any corrections, questions, etc.
remember... this is the beta version... it's a work in progress!
-------------------------------------------------------
Painting:
- All models must be painted to a three colour minimum standard and based.
- Painting judging will occur during the lunch break on both days.
- During times when painting is being judged, please have your army arranged on its display board (if applicable) or otherwise arranged so that your models can be easily assessed.
Conversions:
- Although converted and creatively modeled miniatures may be used, you may suffer penalties as a result of how they are modeled (ie: not being able to claim a cover save if you’ve modeled it twice as big) and may never gain a benefit (ie: modeling a double sized trukk and claiming your battlewagon behind it is completely out of LOS). No unfair advantage can be gained for models being larger, smaller or a different shape and size than their unit’s official miniatures.
- In the event of units that do not currently have a Games Workshop provided model, please check with the tournament organizer prior to attending so you can have a ruling beforehand if possible.
- Models must be played on the bases provided for them, or a scenic base of the same size. A model cannot gain any advantage for being on a different scenic base size but incurs all penalties.
- The “what you see is what you get” (WYSIWYG) rule is in effect. That means all units must be easily identifiable as the particular unit in the army choice they represent. Any and all weapons / options taken for the unit must be clearly represented on the model.
- Counts as armies are allowed as long as they follow all of the above rules and restrictions. It is up to the owning player to alleviate any confusion that may result from using counts-as models/armies.
- Special characters are allowed but must be represented by the actual model or a reasonable conversion.
Army Lists:
- You must bring 7 copies of your army list, which MUST be identical. One is given to the tournament organizers at the beginning of the tournament. This is the list you are expected to play both days in every game of the tournament. You must have one copy of your army list to provide to each of your opponents.
- Army lists must be either typed or printed out from software such as army builder (don’t make me try to read your handwriting!)
- All army lists will be verified.
- If your list is illegal, it will be amended prior to your being able to play. If there is an issue with models which are not on your army list being played in a game these models will be removed from the table.
- There will be a point bonus for submitting your list prior to the early bird submission deadline February 1, 2013.
Dice:
- Dice must be rolled on the table surface in plain view of the opponent
- If you wish to use dice with special symbols or icons in place of one of its facing that’s fine, however ALL the dice must use the same number replaced (ie: half can’t replace the 1’s and half the 6’s!)
- If your opponents wish, they may be permitted to use your dice for any or all of their rolls.
Fortifications:
- Only Bastions and Aegis Defense lines may be taken as fortifications
- A fortification cannot be placed on any pre-placed tournament terrain.
- Aegis Defense Lines which purchase gun emplacements must ensure the gun emplacement is touching the Aegis at some point
Allies:
- Allied detachments are allowed as per the restrictions in the 40k Rulebook.
FOC:
- This will be a 2,000 point tournament, however only one FOC is permitted.
General Rules:
- You must use the current codex available for your army, or in the case of sisters of battle, the recent PDF update from white dwarf. You must have the codex available (or white dwarf update) to provide to your opponent.
- All players are expected to bring all the material needed to play (dice, rulebooks, measuring tapes etc.)
- Downloaded PDF’s are not acceptable for use as a codex. You must have your actual codex to play.
- Official unit updates in White Dwarf (ie: daemon chariots, storm talon) are permitted.
- Forge world models and rules which are stamped for official play are permitted. However, you must have both the model and the rulebook available to provide to your opponent as required.
- All current Games Workshop FAQ’s will be in effect for the tournament.
- If a new codex is released within 30 days prior to the tournament, either book is acceptable, however you must only use ONE version of the rules and you must make your choice clear to the organizers, and to your opponents each round.
- In the event of a dispute which cannot be answered by the rules, please call over a tournament judge to have a decision rendered. All decisions are final.
Conduct:
- Games should be played in a timely fashion. Stalling is not the mark of a good general or an honorable and worthy opponent. Intentional slow play will be monitored, and appropriate action taken if this becomes an issue, which could include a loss of points for the offending player.
- Late for your game - If you are not at your table after fifteen minutes past the time a round starts you will forfeit your game. This can be overturned if an opponent agrees to play in the remaining time, however if you are 30 minutes late you are disqualified from the round.
- Dice down means dice down. Do not begin a turn unless both players have time to complete it (if both do not agree call a judge over). Once the final 15 minute warning is called, no game turn is to be started. This time is for the players to finish the game turn they are on so both players get equal turns. Once dice down is called, that’s it. Not one more roll can be made. It’s over.
- Sportsmanship is expected at this event. Throwing a fit, acting out against your opponent, incessantly arguing with rulings or any other manifestation of poor sportsmanship will not be tolerated. This can result in warnings, loss of points, or if it’s really bad you’ll have to leave the tourney with no refund of your entry fee. Don’t be ‘that guy’.
- Quitting – if you choose to leave the event once it has begun, your entry fee is not refunded. If it’s an actual emergency though, I’m sure we can work something out. If it’s because you want to hit the bar early, that’s not a good reason!
- Rules disputes should first be handled at the table by the players using the appropriate codex, rulebook FAQ (that’s why you have to bring a copy!). If this cannot be handled this way, please call over a judge to have the issue worked out. Judges’ decisions are final.
- Cheating is not tolerated. In the extremely rare occasion where cheating is suspected, please call over a judge right away to have this assessed. It’s pretty difficult to try to determine what’s occurring after the fact. Action if this is discovered may result in anything from a warning to expulsion to melting the offending player in a vat of acid. Claiming someone is cheating to try and get an advantage is cheating in and of itself. See vat of acid above.
- If you are observing a game this is fine but refrain from interjecting your own commentary, rules interpretations or tactical advice to either player. Violating this rule will result in you having to leave the area of the game. Don’t be a distraction!
- Pick up after yourself. Clean up your trash!
Missions:
- Please read your missions carefully. There are custom scenarios being used at this tourney, and therefore often specific things you need to do to achieve victory, or battlefield events that might affect game play.
- If you manage to table your opponent you do not automatically score a massacre. You still have to achieve the victory conditions in the scenario! You can use any remaining turns available to still try and achieve the victory conditions.