Another big old rumour dump from someone reportedly with the book:
"The Powers of the C'tan have been hotly contested and looked at since it was revealed that the powers are randomly generated on a dice (or drawn from the deck of cards). So this morning we have a look at the powers of the C'tan.
Please remember that these are rumors until we get an official release. These are from someone with the codex.
vi an anonymous source on Faeit 212
Note that the datacards include a deck of the c'tan powers so you can shuffle those and draw a card instead of rolling.
All powers are 24" except the Tesseract Vault which has a range of 48". Tesseract Vault powers are are the same strength and ap, but longer ranged and other changes noted below.
1. Powers of the C'tan
Antimatter Meteor -S8 AP3 lg blast
-Tesseract Vault Apoc Blast
2. Cosmic Fire - S6 AP4 lg blast ignores cover
-Tesseract Vault Apoc blast ignores cover
3. Seismic Assault - S6 AP4 assault 10 strikedown
-Tesseract Vault Assault 20 strikedown
4. Sky of Falling Stars - S7 AP4 assault 3 lg blast barrage
-Tesseract Vault assault 6 apoc barrage
5. Time's Arrow - SD AP1 precision shot
-Tesseract Vault assault 2 precision shots
6. Transdimensional Thunderbolt -S9 AP1 Tesla
-Tesseract Vault assault 2 Tesla
*Tesla: When firing this weapon a to hit roll of 6 causes 2 extra hits. Snap shots dont do extra hits.
Most everyone is concerned and looking right away for any changes to their current models they field. With that our source has provided some of those changes from the new Necron Codex release that will happen next week. This should really help those that are looking to find the biggest changes.
Please remember that these are rumors until we get an official release. These are coming from someone that has the codex.
via an anonymous source on Faeit 212
Some stat changes I noticed:
Overlords (and the othet special character overlords)- WS and BS 5 instead
of 4
Lords - 2 wounds instead of 1
Cryptek - 2 wounds instead of 1
Orikan the Diviner- once the change in stats happens, it remains for the
entire game!
Flayed ones - same stats but now have 2 weapons (flayer claws, AP5, shred)
so have 4 attacks total.
Triarch praetorians - 2 attacks instead of 1.
Canoptek Wraiths - Toughness 5 instead of 4
Destroyers (both versions) - 2 wounds instead of 1 (finally)
Obelisk - 14 AV all around, instead of 12.
The Phase shifter, which is now 4+ inv save instead of 3+, states
specifically that it doesnt work on the catacomb Barge, just the Overlord.
Death Ray - now is 24" S10, AP1, Heavy 1, Blast, Lance
Doomsday cannon, +1 strength to both profiles (so 8/10)
Earlier we had the powers of the C'tan. That left lots of questions about many things, like stats, points, powers, of which some are being answered as we get a closer look at the C'tan from the new Necron Codex.
the images above are from the sample images of the new Necron Codex sample pics on the Black Library.
Please remember that these are rumors until we get an official release or leaked images. This source has an excellent track record, and has reportedly has seen the codex. The powers of the C'tan are listed here.
natfka.blogspot.com/2015/01/necrons-powers-of-ctan.htmlvia an anonymous source on Faeit 212
The C'tan are not generalized into one generic unit like some people are concerned. Each gets its own entry and costs around the same point costs of a Land Raider, with the Transcendent costing an extra 10pts which also carries with it an extra wound giving it a 5 wounds. I would of expected a higher toughness, but S7 and T7 is all around. Transcendent has an additional Strength.
Powers of the C'tan work like this; Pick your target and then roll for power.
All of them share some powers of eternal warrior, and fearless, Immune to natural law- ignoring terrain, and Necrodermis- 4++ and exploding on death-any models within d6" suffer S4 AP1 hits.
The biggest differences are in their remaining powers
Nightbringer- fleshbane and Gaze of Death targets non-vehicles 12" and takes AP2 wounds equal to 3d6 minus leadership
Deceiver- hit and run, Dread-enemy units within 12" -2 leadership, and Grand Illusion- after scouts redeploy d3 units within 12"and the deceiver through normal deployment or put in reserves.
Transcendent- Deepstrike, and Writhing Worldscape- open ground in 6" is difficult terrain.