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Tau
Sept 28, 2015 9:58:38 GMT -5
via mobile
Post by danny1995 on Sept 28, 2015 9:58:38 GMT -5
Also, how often would I actually sit within 10" of this beast? I guarantee anything within 10 of it (read my wraith knight with sword) is going to charge it and have a small fest. Because I am NOT getting into a shooting contest with this.
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Tau
Sept 28, 2015 10:18:37 GMT -5
Post by Khalai on Sept 28, 2015 10:18:37 GMT -5
I don't know how I feel about this. It definitely feels very Tau. It doesn't seem overly crazy, considering what is already out there. Of course that is provided there's only one. I still don't understand how anyone could think this needs to be a unit size of up to 3. Always something GW /sigh.
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Post by LizardTau on Sept 28, 2015 10:31:48 GMT -5
Awww can't take three. Sad face lol. Just kidding I may get one for Christmas but that's it.
Any word on the stealth ripetides. I'm looking forward to them
Sent from my SGH-I337M using proboards
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Tau
Sept 28, 2015 10:50:42 GMT -5
Post by thesanityassassin on Sept 28, 2015 10:50:42 GMT -5
I want to say it doesn't seem that crazy at the points cost, but I'm getting hung up on the missile launchers shooting twice too! 8d6 S5 shots a turn is pretty freaking scary.
I'm still feeling like the best choice for it might be "stomp monster", at least in places without our house rules. WS2 doesn't matter when you can be putting down multiple large templates of "pick up your damn models"
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Tau
Sept 28, 2015 11:08:07 GMT -5
Post by ohgodsnakes on Sept 28, 2015 11:08:07 GMT -5
It's only T6 though, with a 3+ save, so that's pretty squishy for 360pts. Also only ld9, so psychic attacks will be pretty potent against it.
That being said, that's a ton of fire-power coming out of it at turn 2!
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Tau
Sept 28, 2015 12:24:28 GMT -5
Post by Jack Shrapnel on Sept 28, 2015 12:24:28 GMT -5
well the D weapon has a S10 profile depending on range. D for up close (plus if need be the 12" GMC move!) and S10 AP1 2 shot blast ain't bad either!
For the points of an imperial knight, this is definitely worth it in my mind... plus first squadron capable GMC outside of apoc.
plus unlike the riptide, engaging this guy in combat to try and take him out is a bit scarier prospect with stomp attacks being a threat.
I would assume the weapons systems upgrade include a shield generator as an option, because no invul is standard, which is at first glance a big weakness without it (although T6 3+ save, FNP and 8 wounds is not entirely easy to get through, I'd think an invul upgrade would be mandatory for the amount of fire this guy is going to receive... well that or just sit him in ruins I guess!)
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Tau
Sept 28, 2015 12:27:32 GMT -5
Post by Jack Shrapnel on Sept 28, 2015 12:27:32 GMT -5
It's only T6 though, with a 3+ save, so that's pretty squishy for 360pts. Also only ld9, so psychic attacks will be pretty potent against it. That being said, that's a ton of fire-power coming out of it at turn 2! GMC's come with FNP standard, and are immune to most psychic power attacks and poison only affects it on a 6+.....plus it has the ability to take support systems too! I think just like an imperial knight, one is manageable (but really tough) while a squadron would be crazy good
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Tau
Sept 28, 2015 12:32:23 GMT -5
via mobile
Post by danny1995 on Sept 28, 2015 12:32:23 GMT -5
Still have blade storm xD and scatter bikes, but we knew that already.
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Tau
Sept 28, 2015 12:35:12 GMT -5
Post by Jack Shrapnel on Sept 28, 2015 12:35:12 GMT -5
and don't forget this exists for the truly rich xenos out there he seems... large? Attachments:
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Tau
Sept 28, 2015 12:45:28 GMT -5
Post by Khalai on Sept 28, 2015 12:45:28 GMT -5
and don't forget this exists for the truly rich xenos out there he seems... large? Pffft, until that thing gets a 40K stamp, it can be as nasty as it wants. GMCs are harder to take out than most people think, unless you're dropping D onto it. Out of the CSM codex, I'm not really sure how I would want to try and deal with them.
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Tau
Sept 28, 2015 12:54:00 GMT -5
Post by danny1995 on Sept 28, 2015 12:54:00 GMT -5
I think it depends on the army how scared you should be of GMCs. I know as an ELdar player I don't worry about it. However with starting GK I am a lot more worried about them.
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Post by Jack Shrapnel on Sept 28, 2015 12:59:10 GMT -5
disclaimer: all comments on this site with respect to the over the top nature of a unit / model and claims to it's survivability or utility in game comes with the following provision: "If you're not Eldar"
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Tau
Sept 28, 2015 13:17:30 GMT -5
Post by danny1995 on Sept 28, 2015 13:17:30 GMT -5
Well idk any armies that well other than Eldar and GK. I suppose you could deal with this guy using Centurion Gravstar that many shots wounding on a 3+ with only a 5+ save to stop them is pretty good chances. Or plasma spam, Wounding on 2+ only a 5+ save can really punch some lights out on this thing, this could work really well on Ravenwing bikes, keep him at range so he's not strength D then close quickly for all those shots. Or autocannon spam for guard (I'm grasping at straws here). Assaulting it on your turn with power weapon spammed units (GK with force weapons, no force duh, blood angels, etc.) to bust through the 3+ save.
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Tau
Sept 28, 2015 13:29:55 GMT -5
Post by Jack Shrapnel on Sept 28, 2015 13:29:55 GMT -5
force doesn't work (GMC), against grav I'm assuming it's in cover (4+/&FNP) Plasma wounds on a 3+ as does Grav, so that's a pretty good option for sure. Whenever I see a wraithknight I shoot grav at it if I have it, so I can see that definitely being the go-to marine option here too.... if only tau had some really good bubble wrap? hmmmmm Autocannons though .... not a good idea...lol I still think the wraithknight is actually more powerful than this however... but this seems quite good for the Tau and it's rules seem very appropriate - with the exception of squadroning the damn things. Plus the model is pretty cool... reminds me very much of old school mechwarrior games
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Tau
Sept 28, 2015 13:36:10 GMT -5
Post by danny1995 on Sept 28, 2015 13:36:10 GMT -5
No force, hammerhand, ALLLLLLLL the Hammerhand
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