Post by Jack Shrapnel on Feb 6, 2016 7:49:11 GMT -5
looks like I need to buy that new campaign book...lol
"Serious Floodgates are open right now, with information coming from virtually everywhere. A lot is here, and I added the image from the last thread, since this is all coming fast now.
I will keep updating here as information becomes available....
via Iuchiban on Dakka
www.dakkadakka.com/dakkaforum/posts/list/1170/677083.page#8431850
Daemon DecuriĆ³n is called Daemonic Incursion
Special rules:
- Demonic corruption: Objetive tokens count always as contr olled, if at least they were controlled by a Demon unit before. This Works even if the unit is destroyed.
- Warp unleashed: Reroll instability
- Demonic Power: +1 or -1 to the Warp Strom table after rolling
there are new specific artefacts for each God. And 3 new Psyker Disciplings for each God, with 7 powers each. And new god-specific warlord traits
Khorne:
A'rgath,king of swords: +1S, AP3, Specialist weapon, when fighting in a challenge always hits with 2+. 15 points
Lifetaker : AP2, Specialist weapong, 6 to wound are Instant Death, for every model killed, unit suffers 1D3 hits S3, AP4. 15 points
Crimson Crown; All Khorne Daemons at 8" get +1A. 40 points
Skullcutter: AP2, Specialist weapon, 6 to hit are SD.30 points (THAT ONE IS DAMN GOOD).
Khartoth, the blood thirsty: +1S, AP3, If a model suffers an unsaved wound remove it from the game. At the beginning of the model controller's turn roll a D6. With 4+ the model comes back to play via Deep strike, at 12" or less from the point it was removed from game.
Armour of something: 3+ Armour save, Adamantium will, -1S to when attacking its bearer.
"
DP Formation:
4 DP
Every deamon must be aligned with a different God.
They get following accumulative benefits depending on how many models remain on the battlefield.
4 models: +1T
3 models: +1S
2 models: Reroll 1's to hit
1 model: No benefit
If your warlord is one of the DP, then all of them get the same warlord trait.
Updates...........
Let's go with Tzeetch:
Artefacts:
Paradox: AP4, Combat, Once per turn you can, after rolling for a psychic power turn the dices around. So, for example a roll of 1, 3 and 5, becomes 2, 4 and 6. 25 points
Unending grimorie: Bearer knows all the powers of the change discipline. 35 points
Scourge of souls: Combat, Fleshbane, AP is equal to the I of the target. Against vehicles is AP1. 15 points
Oracle disc: Disc of Tzeenth. At the beginning of your turn choose a unit in Reserves. That unit enters the game automatically. 35 points.
"Unable to translate": Bearer gets 3++ save, Every time bearer suffers a wound must take a Ld test. If failed is removed from game. 25 points.
Eternal staff. Combat, AP4, soulblaze or Template, S5, AP3 Soulblaze. 20 points
Psychic powers:
Primaris: Same a codex Daemons
1. Same as 1-2 from Daemon codex
2. Same as 3-4 from Daemon codex
3. Nova. S1D6, AP4, Assault 2D6 Ignore cover, warp flames
4. Invocation, 12", with 2 WC creates a Exalted Flamer of Tzeentch, with 3WC invoke 3 flamers of tzeentch or 1 burning chariot.
5. Same as 5-6 from Daemon codex.
6. Witch fire. 18". SD, AP1, Assault 1
I really think that the new power is very good. 3D6 or 4D6 S7 shots with the shock rule are not bad at all.
"Serious Floodgates are open right now, with information coming from virtually everywhere. A lot is here, and I added the image from the last thread, since this is all coming fast now.
I will keep updating here as information becomes available....
via Iuchiban on Dakka
www.dakkadakka.com/dakkaforum/posts/list/1170/677083.page#8431850
Daemon DecuriĆ³n is called Daemonic Incursion
Special rules:
- Demonic corruption: Objetive tokens count always as contr olled, if at least they were controlled by a Demon unit before. This Works even if the unit is destroyed.
- Warp unleashed: Reroll instability
- Demonic Power: +1 or -1 to the Warp Strom table after rolling
there are new specific artefacts for each God. And 3 new Psyker Disciplings for each God, with 7 powers each. And new god-specific warlord traits
Khorne:
A'rgath,king of swords: +1S, AP3, Specialist weapon, when fighting in a challenge always hits with 2+. 15 points
Lifetaker : AP2, Specialist weapong, 6 to wound are Instant Death, for every model killed, unit suffers 1D3 hits S3, AP4. 15 points
Crimson Crown; All Khorne Daemons at 8" get +1A. 40 points
Skullcutter: AP2, Specialist weapon, 6 to hit are SD.30 points (THAT ONE IS DAMN GOOD).
Khartoth, the blood thirsty: +1S, AP3, If a model suffers an unsaved wound remove it from the game. At the beginning of the model controller's turn roll a D6. With 4+ the model comes back to play via Deep strike, at 12" or less from the point it was removed from game.
Armour of something: 3+ Armour save, Adamantium will, -1S to when attacking its bearer.
"
DP Formation:
4 DP
Every deamon must be aligned with a different God.
They get following accumulative benefits depending on how many models remain on the battlefield.
4 models: +1T
3 models: +1S
2 models: Reroll 1's to hit
1 model: No benefit
If your warlord is one of the DP, then all of them get the same warlord trait.
Updates...........
Let's go with Tzeetch:
Artefacts:
Paradox: AP4, Combat, Once per turn you can, after rolling for a psychic power turn the dices around. So, for example a roll of 1, 3 and 5, becomes 2, 4 and 6. 25 points
Unending grimorie: Bearer knows all the powers of the change discipline. 35 points
Scourge of souls: Combat, Fleshbane, AP is equal to the I of the target. Against vehicles is AP1. 15 points
Oracle disc: Disc of Tzeenth. At the beginning of your turn choose a unit in Reserves. That unit enters the game automatically. 35 points.
"Unable to translate": Bearer gets 3++ save, Every time bearer suffers a wound must take a Ld test. If failed is removed from game. 25 points.
Eternal staff. Combat, AP4, soulblaze or Template, S5, AP3 Soulblaze. 20 points
Psychic powers:
Primaris: Same a codex Daemons
1. Same as 1-2 from Daemon codex
2. Same as 3-4 from Daemon codex
3. Nova. S1D6, AP4, Assault 2D6 Ignore cover, warp flames
4. Invocation, 12", with 2 WC creates a Exalted Flamer of Tzeentch, with 3WC invoke 3 flamers of tzeentch or 1 burning chariot.
5. Same as 5-6 from Daemon codex.
6. Witch fire. 18". SD, AP1, Assault 1
I really think that the new power is very good. 3D6 or 4D6 S7 shots with the shock rule are not bad at all.