|
Post by voodoo on Nov 22, 2016 12:57:49 GMT -5
|
|
|
Post by flyingnecronmaster on Nov 22, 2016 13:01:42 GMT -5
cool, passengers in jinking transports no longer have to fire snap shots. And apparently, the veil of darkness is worse than the gate of infinity now
|
|
|
Post by Jack Shrapnel on Nov 22, 2016 13:33:03 GMT -5
MC's also need 25% cover for intervening models... so yeah... sorry Trygon, you're NEVER getting a cover save (in case you wanted another reason why to NOT run one!)
Q: Can a Swooping Flying Monstrous Creature or Zooming Flyer be targeted by a Blast or Template weapon with the Skyfire special rule? A: No.
(YAY!)
Q: Can a Monstrous Creature charge multiple units? A: No
(BOO!)
Q: Can Stomp attacks affect units which are not locked in combat with the Stomping model? A: Yes.
(BOO!)
Q: Some pieces of terrain (woods, ruins, craters, etc.) provide a cover save to a models even if they are not 25% obscured. Does this really include large models like Monstrous Creatures? A: No. Just like Vehicles, Monstrous Creatures and Gargantuan Creatures are not obscured simply for being inside terrain such as woods or ruins.
(Are you fucking kidding me???)
Q: Does a unit that is embarked on a Transport that Jinks also count as having Jinked? A: No. Q: Are passengers in Jinking Transports forced to fire Snap Shots? A: No.
(Dark Eldar must be happy about this)
|
|
|
Post by blork on Nov 22, 2016 13:39:52 GMT -5
Does this imply that a new edition is a little ways off still? Seems silly to errata everything only to publish new books in a couple months time.
|
|
|
Post by ohgodsnakes on Nov 22, 2016 14:30:35 GMT -5
Hopefully, they'll follow the feedback that these FAQ's generate and use them to mold 8th. Seems like a good idea to me.
Looks like preferred enemy let's you re-roll "gets hot" on weapons that don't roll to hit. Guard players should enjoy.
Does the 25% obscured for monstrous creatures work both ways? Does a unit of marines get a cover save from my riptide if I fire over the heads of my firewarriors at my base?
Do Gauss, Melta, Haywire, and Graviton special rules affect void shields? A: Yes – Gauss, Melta and Haywire special rules work as normal. Graviton hits cause a void shield to collapse on a roll of 6, but cannot affect void shields on buildings.
So does that mean that Void Shield Generators aren't effected by Grav?
|
|
|
Post by Jack Shrapnel on Nov 22, 2016 17:29:31 GMT -5
I was kind of lost on the grav vs. void shields but not buildings thing....
marines aren't MC's, so you give them cover if there's firewarriors between you and them REGARDLESS if the firer is an MC... so yeah, it does not work both ways
ie: if you want an MC to get cover, the actual physical piece of cover must cover 25% of the model
|
|
|
Post by thesanityassassin on Nov 22, 2016 17:54:32 GMT -5
How will we apply this locally with our forest templates? They physically cover nothing but are assumed to be full of trees. I suppose we should decide on a theoretical height for them
|
|
|
Post by Jack Shrapnel on Nov 22, 2016 18:06:37 GMT -5
off the top of my head I'm guessing 2"... so basically double the height of a space marine?
|
|
|
Post by raceygaming on Nov 22, 2016 18:13:39 GMT -5
interesting stuff there looks like a little flip flopping on what they put out earlier but most of it is decent.
- 25% for terrain for monstrous creatures really suck, looks like forest, craters and the like are a no go, and Ruins are gonna be the only thing big/solid enough to get the cover (and only some even then). I guess this is them pushing to make you take a fortification for your Cover save needs?
- 25% for intervening cover vs MC's is gonna be rough. Just did a check measure and a storm surge sits at 6" tall ( weapon doesn't count), a marine, eldar, tau infantry model stands at 1.5" tall so that's your 25% right there. Looks like MC's and GMC's are gonna have to have VERY clear LOS to avoid giving out those cover saves, while they benefit from a 5+ in return.
- The scout movement is now back to BEFORE the seize attempt is made, so looks like way more risk involved in the scout again.
- targets can no longer jink when a blast scatters onto them which is different from the draft FAQ, which let them jink if the final position of the blast was on them. Guess those bike best spread out again...
- grenades still nerfed, which is interesting given some of the flip flops
- also unclear on that " Grav can not affect void shields on buildings" does this mean VSG or are they taking about an imperial bunker that buys the VS upgrade. In addition can you tank hunt a void shield as it HAS a VA value but IS NOT a vehicle.
|
|
|
Post by Jack Shrapnel on Nov 22, 2016 18:24:49 GMT -5
yeah a stormsurge may be 6" tall but that doesn't mean a 1.5" model grants 25% cover
...you know cuz he's wide as all hell...
MC's have to have their entirely covered 25%... not just their height!
it's going to be harder than it looks for the big guys... Trygons/mawlocs, wraithknights and Imperial knights... yeah good luck
|
|
|
Post by LizardTau on Nov 22, 2016 18:26:51 GMT -5
yeah a stormsurge may be 6" tall but that doesn't mean a 1.5" model grants 25% cover ...you know cuz he's wide as all hell... MC's have to have their entirely covered 25%... not just their height! it's going to be harder than it looks for the big guys... Trygons/mawlocs, wraithknights and Imperial knights... yeah good luck Or soon magnus. That thing is suppose to be huge lol
|
|
|
Post by LizardTau on Nov 23, 2016 5:59:12 GMT -5
dont forget the whole ic mc's can't join units anymore.
i assume we will just ignore that for nids tho, because the tyrant guard shield wall just lets the hive tyrant joins as if it were an ic. and its just stupid to not let them join that's there whole job.
|
|
|
Post by Jack Shrapnel on Nov 23, 2016 6:35:28 GMT -5
Tyrant Guard are the only exception, which are expressly listed in their rules - it doesn't make the MC and Independent character, it allows them to join "as if"... same as the homonculous formation
oh and tyrants aren't IC's anyways... nids don't have ANY independent character MC's, so really no need for them to worry about this rule at all.
|
|
|
Post by ohgodsnakes on Nov 23, 2016 10:52:40 GMT -5
Looks like Scout moves are taking place before the Seize The Initiative roll again.
*Edit* looks like I missed that in Jordan's post, my bad...
To add an actual reason for this post, looks like they clarified that the Strikedown rule only applies to the close combat attacks of a gargantuan creature, not all its weapons. I know some people have played it like that (lol, strikedown smart missiles on a stormsurge.)
|
|
|
Post by Jack Shrapnel on Nov 23, 2016 10:55:06 GMT -5
Looks like Scout moves are taking place before the Seize The Initiative roll again. yup... they reversed a few major ones...
It appears that GW consulted with ITC guys before the final version, so probably a good thing in the whole "building community" thing, but does lead to a few head scratchers with their complete 180's
|
|