|
Post by ohgodsnakes on Jan 20, 2017 10:01:00 GMT -5
|
|
|
Post by blork on Jan 20, 2017 10:09:31 GMT -5
Awesome! Just had a quick look at the Chaos one, and it says that a baleflamer does not count as a flamer weapon. Flamers used to ignore cover, is this still the case in 7th, and does that mean that the baleflamer is no longer as good as it was?
Also, Traitor Legions FAQ says that there is no interaction between Alpha Legion cultists, and lost and the damned cultists.
|
|
|
Post by voodoo on Jan 20, 2017 10:10:56 GMT -5
wow... big punch in the face to Alpha Legion... the ONLY FAQ from Traitor Legions.
FAQs Q: Alpha Legion have the ability to bring Cultists back on a 4+ in their Insurgency Force, but the only way to take Cultists is in the Lost and the Damned Formation which already has the rule. How do these interact? A: These rules do not interact in any stackable way.
|
|
|
Post by voodoo on Jan 20, 2017 10:20:44 GMT -5
Also, nevermind on the Inquisition thing... Apparently they got the Dark Angels character treatment.
Q: Imperial Agents seems to replace existing material but Games Workshop has indicated that players can use either the new or older material. As Imperial Agents lacks certain things present in older material, such as Servo Skulls, which do we use? A: If you have bought and own the existing and still currently available digital Codex: Adepta Sororitas and Codex: Inquisition, you can use those over the rules presented in Imperial Agents if you wish.
|
|
|
Post by ohgodsnakes on Jan 20, 2017 10:35:36 GMT -5
Awesome! Just had a quick look at the Chaos one, and it says that a baleflamer does not count as a flamer weapon. Flamers used to ignore cover, is this still the case in 7th, and does that mean that the baleflamer is no longer as good as it was? Also, Traitor Legions FAQ says that there is no interaction between Alpha Legion cultists, and lost and the damned cultists. Someone correct me if I'm wrong, but I believe Ignores Cover is a trait of template weapons, not flamer weapons specifically, so the baleflamer should still be good. In fact, it's even better against certain armies (salamanders) as they don't get a FNP against it.
|
|
|
Post by blork on Jan 20, 2017 10:42:46 GMT -5
Awesome! Just had a quick look at the Chaos one, and it says that a baleflamer does not count as a flamer weapon. Flamers used to ignore cover, is this still the case in 7th, and does that mean that the baleflamer is no longer as good as it was? Also, Traitor Legions FAQ says that there is no interaction between Alpha Legion cultists, and lost and the damned cultists. Someone correct me if I'm wrong, but I believe Ignores Cover is a trait of template weapons, not flamer weapons specifically, so the baleflamer should still be good. In fact, it's even better against certain armies (salamanders) as they don't get a FNP against it. Good to know, thanks!
|
|
|
Post by voodoo on Jan 20, 2017 10:45:02 GMT -5
Awesome! Just had a quick look at the Chaos one, and it says that a baleflamer does not count as a flamer weapon. Flamers used to ignore cover, is this still the case in 7th, and does that mean that the baleflamer is no longer as good as it was? Also, Traitor Legions FAQ says that there is no interaction between Alpha Legion cultists, and lost and the damned cultists. Someone correct me if I'm wrong, but I believe Ignores Cover is a trait of template weapons, not flamer weapons specifically, so the baleflamer should still be good. In fact, it's even better against certain armies (salamanders) as they don't get a FNP against it. correct! "Template weapons have the Ignores Cover, Wall of Death and No Escape special rules. Wounds inflicted by template weapons are allocated following the normal rules. Template weapons cannot fire Snap Shots."
|
|
|
Post by Jack Shrapnel on Jan 20, 2017 10:48:49 GMT -5
Also, nevermind on the Inquisition thing... Apparently they got the Dark Angels character treatment. Q: Imperial Agents seems to replace existing material but Games Workshop has indicated that players can use either the new or older material. As Imperial Agents lacks certain things present in older material, such as Servo Skulls, which do we use? A: If you have bought and own the existing and still currently available digital Codex: Adepta Sororitas and Codex: Inquisition, you can use those over the rules presented in Imperial Agents if you wish. NO
|
|
|
Post by Jack Shrapnel on Jan 20, 2017 10:49:55 GMT -5
wow... big punch in the face to Alpha Legion... the ONLY FAQ from Traitor Legions. FAQs Q: Alpha Legion have the ability to bring Cultists back on a 4+ in their Insurgency Force, but the only way to take Cultists is in the Lost and the Damned Formation which already has the rule. How do these interact? A: These rules do not interact in any stackable way. geez so when I was being mean to chaos with my earlier ruling I was in fact correct?
might have to get a lottery ticket today
|
|
|
Post by ohgodsnakes on Jan 20, 2017 10:53:47 GMT -5
Also, now that we have all these new FAQs and have to re-learn all this stuff...
Cue new core rule set in 3...2...1...
|
|
|
Post by cmcd on Jan 20, 2017 10:55:53 GMT -5
I asked GW a question and it got in their FAQ Question had to do with bane bolts for deathwatch and their lack of stalker options. Also. Astra Militarium conscripts now have frag grenades. Cause if you want nothing to go wrong give a bunch of untrained combatants grenades. .
|
|
|
Post by thesanityassassin on Jan 20, 2017 10:56:14 GMT -5
Ugh. Thanks for the literally pointless Decurion benefit GW. Appreciate that. Wonderful.
|
|
|
Post by Jack Shrapnel on Jan 20, 2017 10:58:42 GMT -5
Q: Can Goliath Rock Grinders and Chimeras transport Genestealers? A: Yes.
WHUTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT??
----------------------------
Q: Do Servo Skulls prevent a unit from using the Cult Ambush special rule within range? A: Only when that ability is being used before the game for units using Cult Ambush as they Infiltrate. In subsequent game turns Servo Skulls will not affect units using Cult Ambush at all.
grrrr ... guess cult ambush on second turn instead to completely ignore this restriction? thanks for having a second army I own being completely shut down by a 3 point imperial wargear item.
-----------------------------------
Q: When using Cult Ambush to deploy several units, do you pick one unit, roll the D6, deploy the unit, pick another unit and repeat the same steps until finished? Or do you roll a D6 for every unit and then deploy the units in whichever order you like? A: Pick one unit, roll the D6, deploy the unit, pick another unit and repeat the same steps until finished.
Thank you for clearing this up GW! agree completely - good choice!
-----------------------------------
Q: If a unit uses Cult Ambush to Infiltrate, can they move in the first game turn? A: Yes.
wow... I'm really surprised they went this way with this.... okay then....
------------------------------------
Q: When using Cult Ambush to deploy, it’s unclear when the unit counts as moving, for the purpose of firing Snap Shots with Heavy weapons. Do the models count as being stationary if Cult Ambush is used to Infiltrate, but as moving if used to deploy during the game? A: If Cult Ambush is used to Infiltrate during deployment, the models are counted as being stationary. If Cult Ambush is used to arrive at the start of a turn, the models count as having moved.
Q: How does the Cult Ambush rule work with Inquisitor Coteaz’s I’ve Been Expecting You rule, or with a weapon with the Interceptor rule? Can those special rules be used at all? If so, do they work during deployment if units use Cult Ambush to Infiltrate, or only during a game turn? A: The I’ve Been Expecting You and Interceptor rules work during any turn that a unit uses Cult Ambush to arrive, but it doesn’t work during deployment.
yep, that's how I figured this would be ruled!
--------------------------
Q: If a unit in the Subterranean Uprising Formation is joined by a Patriarch or Magus who is not from the Formation, are they still able to roll 2D6 when using Cult Ambush? A: No.
glad I took the safer route by playing this way!
|
|
|
Post by ohgodsnakes on Jan 20, 2017 11:06:40 GMT -5
Ugh. Thanks for the literally pointless Decurion benefit GW. Appreciate that. Wonderful. Yah, that ruling is Tylenol Extra-Strength levels of dumb.
|
|
|
Post by voodoo on Jan 20, 2017 11:14:18 GMT -5
Since we’ve thrown out the “You can use either set of rules” from the Inquisition FAQ can we also toss the below mind-bogglingly stupid ruling?
Q: How does Supporting Fire work if the unit has a flamer which is out of range? A: As long as a unit is eligible to fire Supporting Fire and is equipped with one or more flamers, they can use them as if they were also being charged.
Tau have infinite range flamers so long as they can supporting fire? Damn GW, damn…
|
|