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Post by raceygaming on Apr 28, 2017 9:30:23 GMT -5
nicely done... so basically roll two dice to beat the power cost... enemy psykers can dispel up to however many times they're allowed (like AOS). psychic armies still exist but no more "all of you are batteries to fuel this one awesome guy" mortal wounds - so no more crazy untouchable 2++ rerollable survive anything units - mortal wounds can just punch through it. nice. (even as a daemon player I say this) Each faction having it's own lore is super cool. that whole "fishing for invisibility" with every army - good riddance! But does a 38 power level army get 38 2d6 attempts to cast? I don't see a limiter on the number other than its equal to your power level. this is also assuming the power levels in the current game stay the same.
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Post by ohgodsnakes on Apr 28, 2017 9:36:26 GMT -5
So I like the idea but I still don't see how there will be balance in the phase. I may have missed something.... I don't see a reference to a dice pool any more just that in the phase each pskyer can cast a number of power equal to his mastery level, each cast is rolling 2d6. So Right now with 38 power level armies you can cast 38 spells in a turn...IS THIS HOW IT IS READ? Like example: Magnus and friends Magnus can cast 5 power lets say, so he does 5 attempts on 2d6. Then the lord of change does 4 attempts on 2d6, then the lord ofr change does 4 attempts on 2d6 etc... This just seems like phase is going to be long...PLUS the enemy has a chance to block his power level worth of spells if they are in 24" I doubt psykers will have access to the same amount of powers they have now. It seems like this edition is really trying to get rid of bloat, so I feel the amount of different powers available will be reduced. I think the biggest time saver is going to come from no more hmmm-ing and haw-ing over how many dice to spend on which power. Now you just have to say, "I'm casting this!" and throw two dice down. Easy-peasy. Even if armies have a ton of casters, you don't have to do warp-charge accounting in your head the whole time. It's now probably just as fast as a tau shooting phase!
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Post by Jack Shrapnel on Apr 28, 2017 9:47:42 GMT -5
I would assume casters would not be anywhere near the same power level they are now...
I think the most powers I've seen on anyone in AOS is three (fateweaver) and he's the only one... big super casters have two powers... pretty much everyone else can cast ONE.
Given who the playtesters are - they are totally sick of the psychic ridiculous stuff in 40k (given what they've posted on their respective sites prior to the new edition being launched)
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Post by voodoo on Apr 28, 2017 9:48:00 GMT -5
I’m really unimpressed with what I’m seeing here if that’s how all witchfires work; unless all shooting attacks also have to be made against the nearest visible unit as well…
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Post by ohgodsnakes on Apr 28, 2017 9:59:16 GMT -5
I’m really unimpressed with what I’m seeing here if that’s how all witchfires work; unless all shooting attacks also have to be made against the nearest visible unit as well… Nope, all shooting attacks must be at closest unit as well. Except Tau, they no longer need LoS. Source: My dad works for GW, and he can beat up your dad.
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Post by godsproxy on Apr 28, 2017 10:29:00 GMT -5
Looks like an awesome change. I remember playing against demons and it felt like half the game was the psychic phase.
They did say previously that at 1500 point game so only take 90 minutes so it seems many things are being simplified and stream lined.
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Post by Jack Shrapnel on Apr 28, 2017 10:29:10 GMT -5
lol...
that was pretty funny....
but this is the description for the base spell Smite that every psyker knows... doesn't say all witchfires work that way.
....or even if witchfires even exist... they might be something else now!
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Post by ohgodsnakes on Apr 28, 2017 10:35:01 GMT -5
My way of poking fun at all the spitballing and conjecture being raised. I'll tell yah right now, stay off the larger forums. "You will never find a more wretched hive of scum and villainy" The amount of rage and butthurt from some people over snippets of rules from a completely different system is astounding. Sure, mortal wounds would be OP in 7th, but maybe in 8th, they're just ok! It seems that way, since even terminators are getting 2 wounds each.
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Post by Jack Shrapnel on Apr 28, 2017 11:10:32 GMT -5
My way of poking fun at all the spitballing and conjecture being raised. I'll tell yah right now, stay off the larger forums. "You will never find a more wretched hive of scum and villainy" The amount of rage and butthurt from some people over snippets of rules from a completely different system is astounding. Sure, mortal wounds would be OP in 7th, but maybe in 8th, they're just ok! It seems that way, since even terminators are getting 2 wounds each. ...except for the tyranid forums... they're pretty damn giddy with excitement over there! (with the Debbie downers being rather infrequent)
....I think you'll find the players of the "power armies" from 7th probably running a little scared right now... it's a complete reset and rebalance - you know that thing we've all been saying for a long time needs to happen but GW will never do it?
guess what.... they're doing it!
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Post by voodoo on Apr 28, 2017 11:32:28 GMT -5
I’m glad that war convo is going to be a thing of the past; hopefully the shakeup in psychic will also eliminate Tzeentch daemon summoning spam (I’m guessing it will) as well as Invisibility and the power that allows you to ignore cover, need no LOS and move through cover (both the CSM and loyalist versions are just ridiculous).
Edit: I’m also hopeful that in this big balancing mix they’ll be eliminating the “win-button” armies.
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Post by thesanityassassin on Apr 28, 2017 12:58:22 GMT -5
So we realize that these Mortal Wounds everyone is talking about are just D weapons by another name, right?
I mean, I'm all for it if access is limited, but I'm hoping those big 2++ deathstars are straight impossible to build rather than "now we have a way to deal with them, which is mostly the same way as before except presented more tastefully"
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Post by LizardTau on Apr 28, 2017 13:01:24 GMT -5
But only one wound. Not d6 plus 6.
And always not saves not just when you roll a 6.
Also was looking at the comments on Facebook and psykic phase after movement phase. Not like aos where it's before. *confirmed*
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Post by raceygaming on Apr 28, 2017 13:07:23 GMT -5
Id be interested to see if for amry building they go more warmachines wherecthr deeper into a single codex or play style the more bonuses you can get.
IE you want to play tank guard the more tanks the better benefit you will gain, be it warlord or army bonus or what have you. Bonuses for theme like in AoS would be cool
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Post by Jack Shrapnel on Apr 28, 2017 13:13:21 GMT -5
So we realize that these Mortal Wounds everyone is talking about are just D weapons by another name, right? I mean, I'm all for it if access is limited, but I'm hoping those big 2++ deathstars are straight impossible to build rather than "now we have a way to deal with them, which is mostly the same way as before except presented more tastefully" except in the spell form it's dispellable... so not just auto 'I hit you die', and available across the board to everyone, not a way to make the "have" armies even more powerful... "
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Post by raceygaming on Apr 28, 2017 16:11:04 GMT -5
Ya so far Im very excited for all the leaks. until i see how some stuff is implimented in full I shall remain so. I can see some potential for abuse with the leaks but then again its just part of the picture.
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