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Post by LizardTau on Jun 15, 2010 18:24:16 GMT -5
Thats true would pain full agesnt my guy since his I is worst but what about high elves who I is better lol
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Post by thesanityassassin on Jun 16, 2010 7:43:40 GMT -5
My Initiative is 8, so I mean, he's hitting on 4's (as far as I know), but my WS is 7 so that doesn't change much. Doing d6 wound he should come close to 1 shotting everything he hits, and with 5 wounds of his own (I think) is fairly guaranteed to survive the first batch of attacks.
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Post by Jack Shrapnel on Jun 16, 2010 7:49:39 GMT -5
..... correction on the tyrant and the whole D6 wounds thing.... if he chooses, he can make ONE attack with the seigebreaker that does D6 wounds, forgoing his regular attacks.... he misses with that one attack, he does nothing..... he could instead choose to make his 5 regular attacks at S8 (due to the weapon adding +3 S).... so it's a bit of a gamble.... Tom I will need to know what option you'll be choosing once we get into the actual arena battles (assuming we have more entrants of course! - can't really run a three person arena)
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Post by BewareOfTom on Jun 16, 2010 10:54:57 GMT -5
ok well. he will use it in the first round and thr round his luck gnoblar dies
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Post by LizardTau on Jun 16, 2010 19:39:55 GMT -5
Yeah, not as many going for it as i thought, i have one or two other characters of different races i could put in if you wanted lol
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Post by Jack Shrapnel on Jun 16, 2010 19:55:41 GMT -5
Like I said, I'd be willing to run it with 8... but less than that is really not worth all the effort... we'll give some people some time to come up with something... let's say that if we don't get anyone else interested by the end of the weekend, that we'll put the idea on the shelf for now...
So for those of you thinking about entering a character to the arena - please do so now... so we can get this idea moving....
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Post by redshirt2375 on Jun 17, 2010 9:06:47 GMT -5
Entriant: Lok'Khar Diavilios
Background:
A sudden flare of blinding light appears in the total darkness. Eyes that have not seen light for nearly 4 centuries find themselves overwhelmed trying to cope with this thing they have thought to be a myth after so long. The pain is almost unbearable except for what it signifies, the one thing known to be absolute, the truth learned from birth, Pain means life. To feel pain is to know that one is still alive. Pain means there is still a chance, a chance to live, a chance to take revenge...
After being imprisioned in the deepest cells of the Witch King, Malekith, for close to 5 centuries for a failed attempt to kill the Witch King and cease power for himself, Lok'Khar is pulled from his cell at the Witch King's behest in order to take part in what could be a great tournament where the contestants fight to the death and only one shall return from alive. Malekith chose Lok'Khar for his skill and cunning, for he is the first in a very long time to have turned against the Witch King and proven to be a somewhat worthy advisary and provide Malekith with an entertaining distraction from his eternal plotting to reclaim his rightful throne. Malekith's words of parting to this would be competitor, "Live or die, I care not. Your return will only increase my power in the world. Your failure will be a mercy for you, one I would not show you myself."
Equipment:
Armour of Darkness (1+ save) Black Amulet (4+ ward that reflects wounds with no armour save) Great Weapon
Total points: 241
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Post by Jack Shrapnel on Jun 17, 2010 10:53:18 GMT -5
.....ooooh.... I'm liking the new guy..... Come on the rest of you.... what do you got to challenge this build? (oh yeah, I'm calling you out! enter the arena of death - if you dare!)
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Edg3ofR3ason
Immortal
Champion of the Anvach Arena of Death
Contrary to popular opinion, 'I'm not dead yet!'
Posts: 340
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Post by Edg3ofR3ason on Jun 19, 2010 21:54:16 GMT -5
Entrant: Lord Breunor Battlehammer (145 pt)
HW, Shield, Gromril armour Shield bearers (25 pt) Rune of Cleaving (20 pt) +1S Rune of Might (25 pt) S*2 v T5 or greater Rune of Striking (10 pt) +1WS Rune of Stone (5 pt) +1 AS Rune of Luck (15 pt) reroll 1 Hit, Wound, or AS
Total = 248 pt
Bruenor casts a subtle smile underneath his thick braided white beard as his keen eyes surveyed the list of “opponents” outside the arena, this fine morning. “Amateurs! All ruddy amateurs!” he thought. “Well at least we’ll all be home for dinner tonight!”
Long, had been their travel to this place of honour and glory. His companions, equally experienced, weaponers were pre-occupied with their usual topic of conversation. To those witnessing the strangers one might mistake the ‘heated’ discussion as a sign that striking blows was sure to follow. However, these were the best of comrades and they took seriously their ‘who killed the most’ competition, especially when the Drow Dark Elf was with them. Yes, thought Bruenor, quite a motley crew he’d assembled. His life long friend, Togar Battlestrike, was shorter and wider than most dwarves and with twice the bad temperament. It was this and his thick, bright orange mane and beard that gave him the name of “Raging Flamer” on the battlefield. Next to him was Wulfgar, who by all accounts, at first glance, might not be recognised as a dwarf. Some even whisper that he’s more Ogre than dwarf. He was but an infant when Breunor’s family took him in, his parents unknown to the clan. Standing a full head and shoulders above all others, with thick, broad shoulders and arms and legs to match giving him the appearance of a shaggy blonde oak tree. He, this giant among dwarfs is known as “Hammerhands” for his prowess with a battle hammer knows no equal. On many an occasion these two Bearers of the Shield have been Breunor’s comrades in arms, and in the arena battles to come it shall be no different. The Drow elf known as Drizzt had befriended Bruenor and his clan more than 10 years past. A master of the twin scimitars and an assassin by trade had insisted on accompanying Bruenor on this adventure. He’ll serve as reservist, and as a lethal surprise, to all those who dare to challenge the B.T.W. triad. For this group represents the will and might of the Dwarven empire, having been tasked by the High King Thorgrim himself after their heroic and legendary defence of Mithral Hall from the Thousand Orcs raiders.
Breunor hefted his mighty battle axe on one shoulder and with his newly Runed shield on the other, accompanied his companions into the arena….ready to do battle.
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venom
Scarab swarm
Posts: 7
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Post by venom on Jun 21, 2010 17:29:35 GMT -5
Entrant: The Assassin Trax ( 90 points)
Hand weapon, Extra Hand weapon (6 points) + 1 attack Venom Sword (75 points) wounded model must roll <= toughness on 2d6 or die Rune Of Khaine (25 points) + D3 attacks
Total points = 196
It is not known if Trax is actually his name. He is an expensive assassin of renown. Not know for his secret kills but for a kill if you want then person to be made an example of. He wait till the right moment and jumps out with his speed, number of attack, with the poison and venom of his own personal design one wound could kill even the strongest of targets. He sacrifices all his defense for that one wound that could kill his opponent. This is a great gamble, which works great for him since gambling is the only thing he likes more then killing. Luckily he is a lot better at killing then gambling, cause if any opponent can attack back he may be killed easy. He heard about the area and couldn't resist, it was a great time to bet on him self and most of the entrant have prices on their heads from one kingdom or anouther. This would be his opportunity to clean up as well as gamble his life.
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Post by Jack Shrapnel on Jun 21, 2010 18:11:17 GMT -5
The Assassin Trax brings us up to six entrants.... two more and we can run the arena! (minimum is eight entries)
once the arena starts there will be no late participants allowed... so if you want in - now's your chance!
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Post by Tommy on Jun 21, 2010 19:10:07 GMT -5
Xerath Scion of Khorne
Xerath started out as the chief of a small band of raiders, who raided settlements in the Kislev region. After years of pillaging the trading posts, and merchant camps, Xerath dreamed of more. He gathered his tribe and prepared to assault a Kislevic fort, wanting the artifacts inside, and the carnage he could ensue. The assault was going well, and his party was inside the treasury. Xerath saw his prize, A bloodstained Axe atop an alter in the corner of the room. Xerath ran to wards the artifact and seized it. A course of power ran threw him, and Xerath now only knew bloodshed. Xerath slaughtered his tribe, and fled to the mountains where he roamed, seeking combat, and blood. Xerath has returned, and seeing an arena in the distance, the only thought that ran threw his head was "BLOOD FOR THE BLOOD GOD, SKULLS FOR THE SKULL THRONE!"
Exalted of Chaos(110)
Gear: Juggernaut Mount = M 7, 3 str 5, Ws 5, I 2 attacks, +3 to As, Fear, Mr 1 (50) Mark Of Khorne = Frenzy (15) Shield (5) Axe of Khorne = Killing blow, +1 Str (45) The Bronze Armour = Chaos Armour, Immune to KB, Poison, Psychology (15) Necrotic Phylactery = Immune to Characteristic tests, Lore of Death and lore of Nurgle magic (10)
Points: 250
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Post by thesanityassassin on Jun 21, 2010 23:48:01 GMT -5
I was wondering if someone would pull out Venom Sword!
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Post by redshirt2375 on Jun 22, 2010 5:25:07 GMT -5
I'd thought about it
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Post by Jack Shrapnel on Jun 22, 2010 5:41:41 GMT -5
When we reach 8 entries, we will start the arena.... so that means the next character entered will be the last to enter the arena!
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