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Post by Jack Shrapnel on Jun 13, 2010 10:37:47 GMT -5
I've participated in a couple of arena of death campaigns on other forums and just wondering if that would be something people would be interested in here... basically you make any character (legal) you want from any warhammer army, (with some restrictions on items but not many) then we pair them off and roll off fights with the other entrants, doing battle and campaign fluff along the way...
...it's kind of a mix between RPG, interactive storytelling and warhammer...
basically all battles are to the death and last person standing wins the arena....
If there is interest, we could get one started here.... (I'd volunteer to write it up - unless someone else had a real burning desire to do so!)
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Post by redshirt2375 on Jun 13, 2010 11:07:57 GMT -5
That sounds like an interesting idea. Getting 1 model painted for it is much easier than trying to get a whole army ready
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Post by Jack Shrapnel on Jun 13, 2010 11:55:58 GMT -5
Actually it's all done online... no painting or actual rolling involved... it's more rpg style (you post in the thread as your character, making challenges etc.) the person running it rolls the battles and then writes up kind of a mini-battle rep that goes with the story... it's all narrative based...
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Post by redshirt2375 on Jun 13, 2010 12:17:04 GMT -5
Ooooooooh. That's pretty cool....though holding an actually "Arena" night would be fun too with actual models You could even do team fights or all-4-one's
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Post by LizardTau on Jun 13, 2010 12:27:13 GMT -5
Hmmm id be interested, what restriction would you have? Mounts? Magic items? And lord level or Hero?
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Post by LizardTau on Jun 13, 2010 12:33:34 GMT -5
oh and what about bound spells? i assume you can't uses those right?
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Post by BewareOfTom on Jun 13, 2010 13:01:08 GMT -5
hmm... may do this.....
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Post by Jack Shrapnel on Jun 13, 2010 16:51:51 GMT -5
okay, tell you what... I'll get the info together (after band practice...) and I'll post up the rules and everything about how to do it.... and we'll try one out... due to the round robin nature of it, it'll be limited to the first 16 entrants is how they're normally run... it's actually not much to be part of it (just a matter of supplying "fluff" on occasion to further the story along) and it's kind of fun from an interactive storyline kind of thing...
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Post by LizardTau on Jun 13, 2010 18:11:22 GMT -5
Sweet can't wait.
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Post by Jack Shrapnel on Jun 13, 2010 20:20:31 GMT -5
Okay, I'm gonna give this a shot... basically you post in this thread with your character, including: name, equipment and fluff. We'll allow 16 characters in this arena..... (has to be a number that can reduce in a round robin style)
How to enter:
You are allowed to use any Lord or Hero character from any of the current army books. Storm of Chaos and the like are out. Below you will find a list of rules on how things work; however, there are a few limits on your characters.
• Each character must be named. • They must be legal and cost no more than 250 points in total. • No special characters. • All Hero choices may select 100 points of magic items, rather than the usual 50. • In addition, each one must be accompanied by a background and a description of them for the write ups.
• To enter, you post in this thread with:
• Name of character • Background • Equipment • Total cost
Rules
Equalizers
• Goblin Warbosses (Night Goblins included) may go up to 20 points over their magic item limit providing that they do not exceed 250 pts in total. • Skink Chieftans may go up to 20 points over their magic item limit providing that they do not exceed 250 pts in total. • Skaven Warlords may go up to 20 points over their magic item limit providing that they do not exceed 250 pts in total. The Appendix Plague Lord is no longer permitted. • Vampires get 35pts extra – they may not exceed their magic item limit. • Tomb Kings get 25 points extra, they may not exceed their magic item limit. • Empire characters that do not take a Runefang may go up to 20pts over the magic item limit providing that they do not exceed 250 points in total. • Wood Elf characters get 20 points extra; they may not exceed their magic item limit. • Dark Elf Assassins are counted as Hero choices for all intents and purposes. • Bretonnians must pray to gain the Blessing, allowing their opponent to charge them and gain all the benefits thereof in the first round of each combat. A Bretonnian player who does not wish to pray should specify this before the match is rolled. Additional Rules
Killing Blow - If a character scores a KB hit then this is how damaged will be worked out: D2+n
(n stands for the number of original wounds the character had minus two. This gives a 50% chance of killing a character off.)
Dwarfs – Any dwarf lord entered may be mounted upon shieldbearers, all rules and restrictions apply as per usual.
Gaze of the gods table: chaos characters will receive a single roll at the start of the tournament to represent the champion having the favour of his gods to take part. However unlike in a normal game further rolls will not be made after any victorious matches. However, should the player wish to change his result on the gaze of the gods table at any point of the arena he has a single re-roll which he can make before a match is fought to represent the fickle nature of chaos. Note that the player will be stuck with the second result regardless of the outcome. (Example: Daniel the chaos champion rolls +1 attack at the start of the arena, but later decides he wants something else in round 2. unfortunately he rolls stupidity and is stuck with it for the remainder of the arena in place of his +1 attack)
BANNED ITEMS
The following items are banned, they are found to be too powerful or have an unfair advantage in an Arena of Death game.
- Tress of Isolde - Sword of Fate - Van Horstmann's Speculum - The Daemon Sword - The Fellblade - The Bane Head - The Grudge Rune - Kurbog's Curmudgeonly Klobbera - Virtue of Confidence - Annoyance of Netlings - Palanquin mount - Pendant of Kaeleth - Any and all items/weapons/armour that nullifies or breaks magic weapons or armour.
Also, any item that includes in its rules "nominate one enemy character" is illegal. How it works
If you have never fought in one of these, the point is to pit two characters against one another, one on one. In all essence it is a challenge as in a normal game but with a few differences. Namely, they’re trapped in an arena with the only way out is to kill or be killed.
We will roll a match up between two characters until one perishes. The one who remains standing will be the victor and progress to the next round. Combat
- Always Strike First
- First round of combat In the first round of combat, both warriors count as charging for the purposes of lances and other special rules. If neither warrior has a 'strike first' ability (or a 'strike last' ability), the person with the highest Initiative will strike first. If both warriors are equally entitled to strike first (usually because they have equal initiative), striking order will be determined randomly. In essence, we will follow the rules as outlined by GW for ASF, great weapons, and the like.
- Later rounds In later rounds of combat, neither warrior gets charging bonuses (pretty obvious ). Strike order will be determined using the same system as in the first round of combat - however, in cases of equal initiative, the die to determine strike order is not rolled. Instead, the person who struck first last time will strike first, combat alternating between each warrior.
- After the Fight After the fight, the victor advances to the next round. Any wounds they suffer are healed, as well as any other effects (such as the manbane poison: or anything else that permanently reduces statistics). It is as if the last fight never happened!
Psychology
- Break tests Break tests are ignored in the Arena (where are they going to run in a ring of death?). Other psychology that may force an opponent to flee from combat is also ignored. THERE IS NO WAY TO FLEE IN AN AOD. For this reason, panic, unbreakable and Stubborn also have no effect.
In addition, undead warriors ignore the rule that causes them to take wounds from combat resolution. In a similar manner, daemonic characters do not suffer from instability.
- Fear Fear is handled similarly to normal. In the first round of combat, a warrior facing a fearsome foe will take a Ld test. If he fails, he will hit on 6+ for that round of combat. After that, fear has no effect.
- Hatred Hatred is also handled as normal. The warrior will re-roll failed 'to hit' rolls against hated foes in the first round, unless a specific army book overrules this.
- Stupidity Since stupidity is ignored in combat, it only effects the first turn when the model suffering stupidity is attempting to charge. He or she will take a stupidity test as normal; if failed, the model strikes last, no matter what. I.e., no ASF for failed test.
- Frenzy While there's nowhere to run, you can still have the frenzy knocked out of you; therefore, models do lose frenzy as normal.
ENTRANTS:
1. Oldblood Shazzar 2. Thoaror Serpenthelm 3. Blademaster Kelethan 4. Lok'Khar Diavilios 5. Lord Breunor Battlehammer 6. The Assassin Trax 7. Xerath Scion of Khorne 8. Lord Jacques LaFleur of Mousillon
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Post by BewareOfTom on Jun 13, 2010 20:40:25 GMT -5
okay, so we make a lord/ hero choice, kit him out and name and give him a back story? whats the vampire counts thing about 35 xtra pts? so 285pts?
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Post by LizardTau on Jun 13, 2010 21:27:10 GMT -5
Name: Shazzar (Saurus Oldblood 145 points)
Back story: The last to crawl out of the spawning pool in the temple city of Tlaxtlan over 2000 years ago, others could feel the impressive presence of him. He was brought before the Slann priest's of the city and they could feel the touch of the old ones on him and knew he was destined for great things. He has fought in many battles over the last 2000 years, he has commanded many armies in his life time and always take a hands on approach to battle leading the charge. He fights for to restore the order of the old ones but has always respected a foe who would fight one on one in even combat. Once he heard of the Area taking place although many of his Skink advisor's did not think he should partake and knew many of Slann would not agree with his choice to partake, he is so respected that they did object too strongly for him not to go. He is seven feet of scales and muscles. His body seems littered in equal assortments of scars, ornate barbs of precious metals and trophies from battles. His scales are a Grayish blue, like they use to be blue then bleached white but have Grayed in time and battle. But his eyes are still a bright red with a lust for battle and carnage.
Equipment: Light Armour (10 points) Shield (6 points) Scimitar of the Sun Resplendent + 2 attacks( 50 points) Glyph Necklace +5 ward save(30 points)
Total Points: 241 Points
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Post by Jack Shrapnel on Jun 13, 2010 22:05:54 GMT -5
okay, so we make a lord/ hero choice, kit him out and name and give him a back story? whats the vampire counts thing about 35 xtra pts? so 285pts? yes they get 35 extra points, basically because they require using vampire powers to even get basic armor and weapons... but it doesn't mean they get extra magic items... and part of the high point cost of a vamp is in their magic ability, which frankly doesn't matter a bit in an arena like this... no magic after all... Basically see Lizardman's post, which is exactly what you'd need to do.... !
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Post by LizardTau on Jun 14, 2010 8:05:08 GMT -5
If there is not 16 applicants by what ever date it ends can if we want enter two characters ?
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Post by Jack Shrapnel on Jun 14, 2010 10:35:26 GMT -5
To run it fairly, we'd need either 8 entrants or 16.... we'll give some time for people to enter one character, and if we're short, we can look at what to do from there.... could possibly mean two characters... or if we're short only one character perhaps having a "ringer" (former arena champion) to use.... but we'll cross that bridge when we come to it...
For now, let's see some cool character builds posted!
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