Post by Jack Shrapnel on Aug 7, 2015 11:52:25 GMT -5
WITH THE RELEASE OF 8TH EDITION - THIS IS NO LONGER OUR SYSTEM FOR TOURNIES.
Destroyer Weaponry
D weapons always inflict only D3 Wounds or Hull Points (except on a "6" result).
Therefore the chart would be:
1 - no effect
2-5 - D3 wounds/HP with invuls & cover allowed
6 - 3 wounds/HP with no saves of any kind allowed
Stomp attacks cannot harm an unengaged model.
Superheavy / Gargantuan Monstrous Creatures
All superheavy/gargantuan monstrous creature LOW's are 0-1 choices per army, regardless of formations or any other method of allowing more than one in a list.
The exception to this rule is a pure imperial knight army. So long as the imperial knights include NO additional detachments (CAD/allies etc.) they can run a pure knight force. Otherwise Imperial knights follow the same restriction as above when played in a mixed force. Admantium Lance is not a legal formation for our local tournies.
The list of legal Lord of War / Superheavy / Gargantuan Monstrous Creatures currently allowed is:
all Character LOW's (Dante etc.)
Imperial knights (including Chaos/Renegade knights)
Baneblade variants
stormsurge
wraithknight
Typhon
Barbed Heirodule
Scythed Heirodule
Brass Scorpion
Lord of Skulls
Necron Obelisk
Orc Squiggoth
Normal Stompa
Errata
When a rule allows a psyker to reroll psychic dice, if they choose to reroll, they must reroll all the dice.
A 2+ rerollable invulnerable save only succeeds if the second roll is a 4+
An unit that is invisible means that opponents shooting is BS1 against it (ie: templates can still be used) and WS1 in combat.
In the Legion of the Dammned and Inquisition Books - "Scoring" = objective secured.
When deploying a unit by cult ambush. Roll on the cult ambush table and place the unit before rolling for the next unit on the cult ambush table.
Apocalypse templates
Whenever a template weapon calls for using a BLAST template greater than 5" (apocalyptic blasts) AND HAS THE IGNORE COVER SPECIAL RULE you must use the smaller 40k template to resolve the effect. ie: a 10" or 7" template uses a 5" large blast. Nova powers are not affected by this, as they do not use a blast template. THE SOLE EXCEPTION IS THE DEATHSTRIKE MISSILE LAUNCHER WHICH IS PLAYED AS WRITTEN.
COMP Scoring for lists
When comp scoring is being used for a tournament, it will be announced as such. Club Championship will utilize comp scoring by default.
Starting comp score for everyone would be 20.
-1 : Duplicate UNITS of Monstrous creatures (a single MC would count as a UNIT choice in this regard)
-1 : Duplicate vehicle squadrons. (TROOPS dedicated transports are exempt up to 3, then are subject to the rule. And yes a single Vehicle would count as a Vehicle squadron choice in this regard.)
-1 : Each duplicate units after the first two in same category. (Troops* are exempt unless if possessing a Rate of Fire above 2.)
-5 : Super Heavy Vehicle or GMC present in list. (This way a basic Imperial Knight list would start at a 15 by default and would be subject to other minor point drops as the list is constructed.)
-2 : If you have a non CAD Detachment or formation in your list. This way it isn't too punishing to make a formation because it's fun to create flavorful themed lists that gain the benefit of a formation, but generally most are pretty much CADs with extra benefits tacked on. ie: decurion is -2 right off the bat.
-1 : Each subsequent Formation after the second. (So if you make a list with 2 formations in it you'll only be dinged the 2 comp listed above for having a Formation present, this additional -1 for people with each Formation after the 2nd will help avoid abusive Formation spamming.)
-1 : A Fortification is present in the list
-2 to +1 based on judge's discretion.
* This applies to troops which are natively troops in the codex - ie: Crisis Suits are not a native troops choice (farsight enclaves list). Same thing would apply to a Space marine's list with a Bike Captain and using Bike troops.
EXCEPTION: A tyranid Tyrannocyte counts as the dedicated transport limit (same as a rhino) to the limits above of 3 and NOT an MC unless you exceed three in a list.
Also in response to the Vehicle / MC spam being doubled down by two different comp hits it was intentional as MCs and Vehicles are some of the more efficient ways to spam out high strength low AP shots, or in the case of Forgeworld can get pretty abusive.
Three squadrons of any vehicles or MC (required as part of a formation or not if all duplicate) would be an intended comp hit of 3 by itself. This is primarily to try to incentivize a variety of MCs / Vehicles being the choice if that's what you wanted to do- trying to incentivize people into bringing balanced lists with a variety of units if they want to maximize their comp score.
CLARIFICATION: For the purposes of the duplication comp above, if an MC or Vehicle is essentially identical regardless of weaponry (ie: a Leman Russ with different weapons, carnifex armed differently, variant riptides, different daemon princes) then it counts as a duplicate choice, regardless of FOC slot or armament.
Example 1: Tetrad/CAD list for daemons
CAD
Great Unclean One
nurglings
nurglings
Chaos knight paladin (-5 for LOW)
Tetrad formation (-2 for being a formation)
Daemon Prince of Tzeentch
Daemon Prince of Khorne (-1 MC)
Daemon Prince of Slaanesh (-1 MC -1 duplicate)
Daemon Prince of Nurgle (-1 MC -1 duplicate)
Comp: 8
Example 2: Tyranids
CAD
Flyrant: e-grubs/devourers
Flyrant: e-grubs/devourers (-1 MC)
mucolid spore
mucolid spore
Malanthrope
2x carnifex: devourers
2x carnifex: devourers (-1 duplicate MC unit)
Tyrannocyte
Tyrannofex: egrubs/acid spray
CAD2
Flyrant: egrubs/devourers (-1 MC, -1 duplicate past the second)
Mucolid spore
Mucolid spore
Venomthrope
Venomthrope
Tyrannofex: egrubs/acid spray (-1 MC)
Comp score:16