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Post by Jack Shrapnel on Aug 6, 2020 6:09:03 GMT -5
Well the multi melta has a new leaked stats. With half range being +2 damage yeah that caught my eye as well... I kinda like this change.
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Post by Frosty the Pirate on Aug 6, 2020 9:54:42 GMT -5
Min damage 3 definitely seems is becoming a thing among some of the traditionally hyper-powerful weapons (Thunder Hammers, this Multi-Melta leak, the Necron Heavy Destroyer leak, etc)
Kinda like it, but it really makes saving the Command Reroll strat for a Damage result really tempting to get that big number.
There seems to me to be an ever-evolving number of methods to snipe characters and melt their face off with these high base damage weapons. Any character without an Invul save will be extremely vulnerable (and even those with 5++'s are easy enough to push a shot onto) if you can destroy the unit they are using as their Look Out Sir shield, and the 3" restriction means having multiple units close enough will be a challenge.
HQ spam sounds like it's gunna be on the way out
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Post by trantos01 on Aug 7, 2020 18:45:16 GMT -5
It's a deluge of leaks. This time on the Necron side with changes to two existing models. Wraiths: They're now BS and WS 4, S4, 4 attacks and 3+ armor. However the claws are +1 strength so they are at least wounding marines on threes. Oddly enough the whip coils now have a different profile with S4, -1AP and 1 damage. The pistol shoots twice and the T.beamer (heavy weapon that nobody ever took in my memory) is now one shot, S6, AP-3 and 3 damage.
Triarch Stalker: Two more wounds, melee is now -2AP and flat 3 damage as opposed to -1 and d3. Particle shredder is 8 shots (6), S6 (s7) -1AP and 2 damage (d3).
Heat ray's flamer mode is now 12' (was 8')
The twin heavy gauss cannon has been heavily reworked to a twin version of what the 'normal' lokhust destroyers might be using.
30' 6 shots, s7, -3AP and d3.
Destroyers with potentially 30 inch range guns and an extra point of strength? I am OK with this.
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Post by Jack Shrapnel on Aug 7, 2020 21:08:58 GMT -5
ughh wraiths going to BS4 is a hit for sure
Stalker getting a buff is nice... always was a cool model
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Post by trantos01 on Aug 7, 2020 21:28:06 GMT -5
ughh wraiths going to BS4 is a hit for sure Seems like they're making all Canoptek units have 4/4 skill from now on.
They're probably intending some sort of distinction between more survivable and worse fighter (wraiths) versus easier to kill but better fighter (Skorpekh Destroyer).
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Post by trantos01 on Aug 11, 2020 17:43:39 GMT -5
Not sure if the weapon profiles have changed any (aside from the very amusing goof with the chainfist) but Terminators will apparently be three wound models in the future.
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Post by Jack Shrapnel on Aug 11, 2020 18:01:31 GMT -5
about time they were three wounds... was stupid that gravis gave 3 wounds but terminator armor didn't.
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Post by cmcd on Aug 11, 2020 18:09:03 GMT -5
Powerfist gone from D3 damage to flat 2
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Post by Frosty the Pirate on Aug 11, 2020 18:16:58 GMT -5
Not sure if the weapon profiles have changed any (aside from the very amusing goof with the chainfist) but Terminators will apparently be three wound models in the future.
I saw this on Auspex eariler, it's a logical "quick fix" to me. But even then there's no reason to take Termies over Primaris because: Primaris have: - better damage output in both shooting and combat
- Obsec Body
- Cheaper Points Cost
- Fills a mandatory slot in Patrols/Battalions/Brigades for max CP
Meanwhile, Termies have: - Natural 2+ Save
- Invulnerable Saves (5++ natural and access to 3++ via Storm Shields)
- Access to specialist Melee Weaponry (TH/SS, Lightning Claws, PF/CF, etc)
W3 termies doesn't fix their fundamental downsides vs primaris. Primaris is just a class above and this doesn't address that massive superiority in any meaningful way.
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Post by LizardTau on Aug 11, 2020 18:50:32 GMT -5
Powerfist gone from D3 damage to flat 2 It may be a mistake as chainfist which is flat 2 now is d3 on there
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Post by Typhus on Aug 12, 2020 1:57:47 GMT -5
Not sure if the weapon profiles have changed any (aside from the very amusing goof with the chainfist) but Terminators will apparently be three wound models in the future.
I saw this on Auspex eariler, it's a logical "quick fix" to me. But even then there's no reason to take Termies over Primaris because: Primaris have: - better damage output in both shooting and combat
- Obsec Body
- Cheaper Points Cost
- Fills a mandatory slot in Patrols/Battalions/Brigades for max CP
Meanwhile, Termies have: - Natural 2+ Save
- Invulnerable Saves (5++ natural and access to 3++ via Storm Shields)
- Access to specialist Melee Weaponry (TH/SS, Lightning Claws, PF/CF, etc)
W3 termies doesn't fix their fundamental downsides vs primaris. Primaris is just a class above and this doesn't address that massive superiority in any meaningful way. Are you... comparing terminators to the entire Primaris marine line? Or just intercessors? By no means does an intercessor have better damage output than a terminator. Plus, the key feature which you excluded was built-in deep strike. Vanguard Veteran bombs have been a thing for a while, and I strongly suspect for +4 points/model people would much rather use terminators (with innate access to a +1 to hit stratagem) to fill that role.
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Post by voodoo on Aug 12, 2020 8:03:39 GMT -5
Well said Kevin; I'll also add that THE toughest unit in the game to remove will get 1/3 tougher if chaos units get the wound bump as well. Blightlord terminators will be a freakshow of a deathstar and I feel we’ll be seeing them more often in lists. Similarly, if Scarab Occult get the extra wound, they may also be worth their newly increased pricetag; as they’re rather resilient and can also be used to bomb out infantry or vehicles.
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Post by Frosty the Pirate on Aug 12, 2020 9:57:42 GMT -5
I was comparing intercessors / assault intercessors to vanilla termies (Storm Bolter / PF or CF) / vanilla assault termies (Dual LC and TH/SS variants).
I'll concede your right that if other more specialist variants get the same treatment it would make those specialist units highly prized for durability.
Maybe I'm just outdated a bit on the sheer power of Marines in general, but the sheer number of dice I'm seeing thrown in Battle Reports where Primaris units are involved is just insane. Especially in combat.
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Post by Jack Shrapnel on Aug 12, 2020 10:47:57 GMT -5
terminators are no joke in 9th... the extra wound will be even more of an autotake.
The new missions are won by objective control. terminators are great at it, and so hard to shift (especially with the new terrain rules). They are able to deep strike, have a better armor than gravis units, and now with the same wounds and an invul (thinking TH/SS termies, but even regular bog standard termies are very good). They also got into the edition without a point increase like everything else got.
They have some definite usability now.. three wounds is just gravy.
And since mid 8th edition when marines became insanely dominant, everyone had to tool their lists to kill primaris marines, so any competent list is really good at chucking out primaris killing shots... which unfortunately are normally pretty terrible at trying to clear terminators.
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Post by vadah on Aug 12, 2020 11:33:17 GMT -5
My two cents:
You can't really compare intercessors to terminators as they serve two different purposes.
Extra wound to terminators will make them veerrrryyyy powerful.
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