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Post by Frosty the Pirate on Jun 10, 2020 5:32:21 GMT -5
What I find odd though is combat patrol games have a minimum of 44” x 30”. It makes a lot more sense when you realize that is the average size of a standard 4 seat dining room table. Means most people can play at home on standard furniture they already own rather than needing to play on a floor or on large table. It's simply a change to make appealing to a wider audience easier so people can play at home
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Post by LizardTau on Jun 10, 2020 5:37:35 GMT -5
I'm sure power of the machine spirit will get changed again lol
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Post by cmcd on Jun 10, 2020 10:28:48 GMT -5
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Post by StepwisePilot on Jun 10, 2020 10:36:55 GMT -5
My take away from that article is that they mention weapons and relics being in the core book. Will these be generic weapons/relics any army can take? Who knows? I'm just hoping that if it's just a list of everything, that codexes will still have the weapons listed in them, rather than a note saying "Look at the core book".
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Post by StepwisePilot on Jun 10, 2020 10:39:55 GMT -5
I don't have the book handy at the moment so can't check myself, but does the 8th edition core book have weapon lists? If so, you can disregard what I said previously.
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Post by Jack Shrapnel on Jun 10, 2020 11:01:08 GMT -5
There will be a list of what is a blast weapon in the core rulebook. As a codex is updated to 9th, the description will change in the codex. But this list will get us through the first little while anyways.
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Post by Jack Shrapnel on Jun 10, 2020 12:02:56 GMT -5
Tabletop Tactics did up a voxcast on playtesting the new edition. First time I've heard something about the new table sizes that actually makes sense to me: www.youtube.com/watch?v=ObLM6O6Aglc
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Post by StepwisePilot on Jun 10, 2020 14:48:25 GMT -5
There will be a list of what is a blast weapon in the core rulebook. As a codex is updated to 9th, the description will change in the codex. But this list will get us through the first little while anyways. Oh, that makes sense, since codexes as of now don't say if they are blast or not.
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Post by cmcd on Jun 10, 2020 16:50:54 GMT -5
Tabletop Tactics did up a voxcast on playtesting the new edition. First time I've heard something about the new table sizes that actually makes sense to me: www.youtube.com/watch?v=ObLM6O6AglcI enjoyed watching this video cast. I don’t know what to call it. I am looking forward to everything that 9th is offering. I was going to post something up in the campaign section closer we get to 9th . But thinking of starting up a crusade campaign. Still working on how that is going to work post covid. But I think It’s going to be as good as they say. They have had multiple tests with shadow war, kill team Necromunda reboot, urban conquest ect. So it should be well defined. I know that I am going to try it with My space marines and Necrons. And looking forward to see how Necrons get “promoted” .
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Post by trantos01 on Jun 10, 2020 20:04:23 GMT -5
Still listening to the videocast but I can't really see how the modified table sizes helps CQC lists. There were perfectly viable melee lists in 8th, you just needed to use certain factions to really get anywhere.
The reason you didn't see a ton of Guard, Necron, Tau etc melee lists was because of how the factions and units were designed in the first place.
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Post by Jack Shrapnel on Jun 10, 2020 20:28:00 GMT -5
I play almost exclusively melee armies... they struggle hard against the shooting gallery of 8th edition. Only times you can make something happen is by deep strike (ie: bloodletter bombs) and even then, doesn't work so well against marines due to auspex scan, screens and units that just naturally deep strike deny. GSC same thing but worse. (as their 5+ armor save doesn't hold up to pretty much anything).
if cover actually blocks LOS, and the tables aren't as big, it's a huge boon to melee oriented lists.
I'm not 100% sold on the table size idea, but I'm not just automatically dismissing the notion after watching this.
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Post by Malarks on Jun 10, 2020 20:34:06 GMT -5
Not taking 1-2 Weirdboyz with Da Jump is a sure sign an Ork player isn't planning on doing much with their infantry. I think we are all pretty familiar with the struggles I have had, with playing a melee army in 8th...
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Post by trantos01 on Jun 10, 2020 20:44:03 GMT -5
I distinctly recall Slaanesh, Harlequin and Blood Angel units being easily capable of getting in my face t1 unless I hug the edge of the board and get a deployment option that maximizes the distance between us. But yeah, table size mod is something we'd have to test with the 9e rules to see how much of a difference it makes for various armies.
Though with these changes I'm wondering what they're doing for the primarily ranged armies. Because sure, vehicles and monsters can shoot in combat which makes them a lot more deadly what about the ranged infantry? By and large when they meet melee specialists they tend to die quickly; so you either need to gun them down or have expendable screening forces. And even when they survive the fight, most can't fall back and shoot meaning that the enemy has effectively neutered the unit for a turn.
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Post by Jack Shrapnel on Jun 10, 2020 20:56:41 GMT -5
Slaanesh can easily cross the board for certain... ditto with harlequins and BA need turn two (or the death company strat but that goes sideways if you go second or get seized on).
But screens go a long way to countering it...
8th was completely dominated by shooting armies, however necrons were in a weird place where outside of two main builds they couldn't really do what the other shooting armies could do for some reason. That's changing in 9th for certain. They're making the intro box, a bunch of new units, and even made the release trailer. This will be a good time to be a necron player for sure. (like their brief moment in the sun a few years ago when they were the terrifying boogeyman on the table for a time).
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Post by macstern on Jun 10, 2020 21:00:24 GMT -5
Blast is great! "Ok going to use frag grenade," rolls one for number of shots.., "well s...".
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