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Post by raceygaming on Dec 29, 2021 12:09:15 GMT -5
Well not what i was hoping for, but seems better. Also seems broken. The hammerhead has been obsolete IMO for a few editions, this is a fresh look at it. Submunitions is messed up. I dont think that even counts as a shooting attack. Ya no attack rolls are made so as long as it meets the: non engages, LoS, 36" unit you can blast what ever you want. It does seem like it is worded to avoid effects triggered by shooting, including targeting restrictions, things that get saves vs shooting, reanimation protocols, -1 to hits ect. It acts more like a C'tan power or the DG mortal wound relic grenades or ork bomb squiggs. Pick a unit in range and roll a dice for an affect.
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Post by VaUkos on Dec 29, 2021 12:24:30 GMT -5
Holy molly those weapon abilities seem straight up little OP, I thought the psychic awakening relic would be a good way to buff the hammer head by adding the 1 extra shot, increasing the strength and maybe doing the D3+X stat would be fairly fair and balanced way to buff it but this, this is something.
Oh and that "would you believe it isn’t even the strongest weapon in their arsenal?" is mildly concerning.
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Post by Typhus on Dec 29, 2021 12:29:09 GMT -5
And here I was worried Tau might be overtuned.
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Post by Hi I'm Derek on Dec 29, 2021 12:45:15 GMT -5
Gonna have to buy some additional brutalist terrain to really just... get rid of all those pesky firelanes
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Post by Jack Shrapnel on Dec 29, 2021 12:55:08 GMT -5
Tyranid Community: Good job GW, between that Octarius supplement and the crusher stampede army of renown, we can finally see tyranid mc's back on the board again and you can sell all those big expensive kits we like playing with!
GW: hold my beer
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Post by StepwisePilot on Dec 29, 2021 13:08:18 GMT -5
For what it's worth, Tau can't really do any damage in either the melee or psychic phases, so they need strong shooting to make up for it.
That being said, GW may have gone too far with this gun, hahaha.
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Post by Hi I'm Derek on Dec 29, 2021 13:24:24 GMT -5
For what it's worth, Tau can't really do any damage in either the melee or psychic phases, so they need strong shooting to make up for it. That being said, GW may have gone too far with this gun, hahaha. The problem is that, because of how games workshop's phase system is organized, shooting always gets to play first. And if Tau shooting is good enough to actually do it's job of removing key threats there may never actually BE an assault phase. This 'one phase only' playstyle unfortunately tends to culminate in a really, really unpleasant game experience for Tau players and adversaries: either the shooting gets there and the Tau player wipes his opponent with little counterplay, or it doesn't, and the Tau player finds himself getting pulverized in the assault phase by a largely undiminished enemy. It's a very difficult line to tread. I don't think you played 40k in 7th and earlier but I've seen Tau be both horrendously bad and oppressively powerful and rarely anything between over the editions.
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Post by raceygaming on Dec 29, 2021 13:45:34 GMT -5
Gonna have to buy some additional brutalist terrain to really just... get rid of all those pesky firelanes its all fun an games until they call mont'ka and have 3 turns of move and advance while still shooting. Hammerheads are going 12" + 6" then shooting. It is going to be tough to screen all your good stuff
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Post by Hi I'm Derek on Dec 29, 2021 13:57:38 GMT -5
Truth. LOS blocking isn't a magical cure-all even when it works. You probably have a lot of points tied up in shooting elements that will get punished at least as hard.
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Post by lightcavalier on Dec 29, 2021 14:19:58 GMT -5
Gonna have to buy some additional brutalist terrain to really just... get rid of all those pesky firelanes its all fun an games until they call mont'ka and have 3 turns of move and advance while still shooting. Hammerheads are going 12" + 6" then shooting. It is going to be tough to screen all your good stuff Please come closer to my melta rifles....
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Post by trantos01 on Dec 29, 2021 21:25:02 GMT -5
Alright GW. I'll accept your BS Tau railguns on one condition: You fix the various Doomsday cannons (Stalker and Ark) by making the number of shots or damage profile more predictable.
In the meantime, time to see how many C'Tan shards and wraiths I can stuff into a melee blitz list.
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Post by raceygaming on Dec 30, 2021 9:09:02 GMT -5
Alright GW. I'll accept your BS Tau railguns on one condition: You fix the various Doomsday cannons (Stalker and Ark) by making the number of shots or damage profile more predictable. In the meantime, time to see how many C'Tan shards and wraiths I can stuff into a melee blitz list. Ya C'tan and ghaz and any other phase locked damage models that show up are still going to be nightmares for tau. Also the 60 pt heavy destroyers that are now core are gonna be really good st killing T7 3+ 13W tanks.
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Post by Jack Shrapnel on Dec 30, 2021 9:32:01 GMT -5
Yeah I think necrons are poised to actually come out of this gunfight fairly okay, probably leaning into c'tan and like Jordan said some heavy destroyers and the like.
I really hope that Tau get more than just "have more big guns" in their new book as gunline is a pretty boring playstyle for everyone. Even if they can't have psychic or melee options really, I think there's a lot that could be done with mobility as another niche that they're really good at so they don't have to be so one dimensional. If they're slippery fish that are hard to pin down and get really utilize mobility to score objectives / secondaries WHILE having good shooting, that would be a much more interesting playstyle than castle gunline - which really doesn't work so great in 9th even if your guns are the best in the game.
I really hope GW hit it out of the park with the Tau redesign. Their track record seems to fluctuate from Oppressive Shooting to Underpowered. Not a great place at either end of the spectrum.
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Post by StepwisePilot on Dec 30, 2021 10:15:31 GMT -5
I had come into some tau models recently, so am now worried I'd be considered "that guy" if I actually use them. That being said, the playstyle I had in mind for them was to be highly mobile, because as said above, a static gunline is boring. That and mechs. I don't particularly care about the tau tanks, but I'd need mechs.
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Post by Malarks on Dec 30, 2021 10:40:29 GMT -5
Just GW doing GW things...
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