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Post by Jack Shrapnel on Dec 30, 2021 11:11:57 GMT -5
These previews also stir up alot of reactions because we're seeing things out of context.
There will be counters to this gun (ghaz, c'tan, going second, outflanking eradicators etc.) already baked in. Some armies (nids, vehicle heavy anything) that are going to be hit hard by this, and some that won't really (Belakor although not having an invul save vs. a rail gun, is fast, can hide behind obscuring, cannot be rerolled against, is -1 to hit and will turf a hammerhead if he gets to tangle with it).
Even when Tau were at their most oppressive (the trip-tide wing days) just because people played tau didn't make them "that guy". It's all in the context of the rest of the book AND the context about what list you choose to bring with the codex.
Most GT style lists we don't even see locally, so although this seems brutally strong (I'm not a fan of ignore armor AND invuls + mortals on any one gun) we still need to see context and what point level they're going to price it at, which make make it not attractive for spamming.
I know there's many Tau players locally and their codex DOES need a boost to be competitive in 9th (again I hope it is in mobility and scoring potential as shooting bigger guns doesn't solve the core issues), so let's hope that this all makes way more sense when we see the full codex and see the army on the table.
plus maybe the stormsurge gun will be so much better we'll be seeing triple surges rather than triple hammerhead... that's better right? lol
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Post by Hi I'm Derek on Dec 30, 2021 11:55:46 GMT -5
plus maybe the stormsurge gun will be so much better we'll be seeing triple surges rather than triple hammerhead... that's better right? lol Progress, of a sort! I think people are just wary because we've had shoot-heavy armies dominating at the top levels, and Tau being 'the shoot guys' have a stab at being a real menace if they're in line with some of the books we saw come out in 2021. Really though, people are equally as reactionary to any of the Eldar stuff so it's more just a GW codex problem than a Tau problem. Since the 8th reset we've got back to the old days of paranoia about old books breaking the meta and ruining everyone's fun
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Post by trantos01 on Dec 30, 2021 19:50:43 GMT -5
Ya C'tan and ghaz and any other phase locked damage models that show up are still going to be nightmares for tau. Also the 60 pt heavy destroyers that are now core are gonna be really good st killing T7 3+ 13W tanks. Of course then you get to the problem that you can build to deal with X faction; but is the list still A: good at getting victory points and B: capable of dealing with other factions?
Groups of HDs with technomancer support are less vulnerable to rail-heads (those extra 3 mortal wounds don't help) but what about the rest of the T'au army or other races?
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Post by dave on Dec 30, 2021 20:13:17 GMT -5
The tau facebook group I'm part of has been basically nothing but railgun memes for the last week.
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Post by Malarks on Dec 30, 2021 20:42:15 GMT -5
Railguns... Hypetrains... There has got to be something here...
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Post by lightcavalier on Jan 7, 2022 19:28:14 GMT -5
Shield drones get 2W
Savior protocols only work ob the unit the drone is attached to
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Post by raceygaming on Jan 7, 2022 22:06:18 GMT -5
Shield drones get 2W Savior protocols only work ob the unit the drone is attached to Do you have a link for this or the leaks page. It sounds pretty good
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Post by cmcd on Jan 8, 2022 0:18:52 GMT -5
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Post by raceygaming on Jan 8, 2022 11:12:46 GMT -5
honestly I'm most excited by the fact that the drones move 10", which means that crisis and stealth with normal jetpacks should also have a base movement of 10". That alone is a win. also markerlights don't have a weapon profile on the drones which means that they are not going to be things that you shoot in the shooting phase, so don't know if they are good or bad just different.
SMS are going to -1 AP natively
Breachers are just 8/14" now and are S5 -1 d1 or S6 -2 D1. Again means that with mont'ka tau are gonna do a lot of ap -2 and -3 shooting.
Missile pods are now 30" not 36" and are again +1 AP for S7 -2 flat 2 (rather than d3)
The missile changes make me think that ATS is going to go away as a support system or be redesigned otherwise tau is going to be ap -2 and -3 on most of the average shooting.
now for the obvious ugly side of it! fire warriors are stays WS 5+ BS 4+... I was really hoping to see them go to a 4+ 3+ and be on par with a dark eldar warrior but I guess it is not to be. I really hope to see vehicles and suits go to BS 3+ but that's feeling less likely.
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Post by StepwisePilot on Jan 8, 2022 19:04:43 GMT -5
honestly I'm most excited by the fact that the drones move 10", which means that crisis and stealth with normal jetpacks should also have a base movement of 10". That alone is a win. also markerlights don't have a weapon profile on the drones which means that they are not going to be things that you shoot in the shooting phase, so don't know if they are good or bad just different. SMS are going to -1 AP natively Breachers are just 8/14" now and are S5 -1 d1 or S6 -2 D1. Again means that with mont'ka tau are gonna do a lot of ap -2 and -3 shooting. Missile pods are now 30" not 36" and are again +1 AP for S7 -2 flat 2 (rather than d3) The missile changes make me think that ATS is going to go away as a support system or be redesigned otherwise tau is going to be ap -2 and -3 on most of the average shooting. now for the obvious ugly side of it! fire warriors are stays WS 5+ BS 4+... I was really hoping to see them go to a 4+ 3+ and be on par with a dark eldar warrior but I guess it is not to be. I really hope to see vehicles and suits go to BS 3+ but that's feeling less likely. Since the Fire Warriors are staying the same in terms of their to hit rolls, I imagine that means that there will still be markerlight stuff to help them out. But since it no longer seems to be a weapon that gets fired, it's likely the whole markerlight system got reworked.
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Post by lightcavalier on Jan 13, 2022 9:33:13 GMT -5
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Post by Typhus on Jan 13, 2022 9:58:31 GMT -5
Finally, an answer to the Railgun.
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Post by Frosty the Pirate on Jan 13, 2022 9:59:19 GMT -5
The opportunity cost is it cannot move, fall back, or advance or the action will fail. Simply tag the stormsurge in combat and it'll be using Big Guns Never Tire to shoot at 5+ with no reroll. (Easier said than done of course, but that's the counterplay)
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Post by Typhus on Jan 13, 2022 10:03:56 GMT -5
The opportunity cost is it cannot move, fall back, or advance or the action will fail. Simply tag the stormsurge in combat and it'll be using Big Guns Never Tire to shoot at 5+ with no reroll. (Easier said than done of course, but that's the counterplay) The inability to Advance is a big deal for Mont'ka in particular.
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Post by ohgodsnakes on Jan 13, 2022 10:14:56 GMT -5
It also needs a whole turn to set up, so rerolling turn 2 at the earliest. The Tau's opponent will have tonnes of warning to get out of the way.
Counterfire strat will be hilarious in tau mirror matches 😂
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