|
Updates
Jan 5, 2023 18:07:26 GMT -5
Post by distractedcarnifex on Jan 5, 2023 18:07:26 GMT -5
Looks like my Dark Angels lost two Faction Secondaries. Death on the Wind was great, but with the changes to Doctrines and Codex Warfare we should be OK?
|
|
|
Post by Jack Shrapnel on Jan 5, 2023 20:48:56 GMT -5
Codex warfare 2 vp for each enemy unit killed with heavy weapon in the dev doc. Dam yup, easy 15 for iron hands
|
|
|
Post by cmcd on Jan 5, 2023 23:46:09 GMT -5
hmmm code of combat is gone for the necrons... didn't see that one coming (considering it was their one actual interactive secondary) Going to-have to rethink my list. purge isnt even scored on first round.
|
|
|
Post by cmcd on Jan 6, 2023 9:55:52 GMT -5
hmmm code of combat is gone for the necrons... didn't see that one coming (considering it was their one actual interactive secondary) Going to-have to rethink my list. purge isnt even scored on first round. Think i am going with behind enemy lines, Grind, and retrieve battlefield data.
|
|
|
Updates
Jan 6, 2023 14:13:45 GMT -5
Post by Frosty the Pirate on Jan 6, 2023 14:13:45 GMT -5
Looks like GW took the feedback on marines having too many options and neutered all the chapters/expansions to having only 1 secondary each.
Not complaining, but that seems like a pretty hard kick to a faction that _looks_ like they made off like bandits if you only consider points changes.
|
|
|
Updates
Jan 6, 2023 14:51:05 GMT -5
via mobile
Post by lightcavalier on Jan 6, 2023 14:51:05 GMT -5
They took away my favorite BT secondary and left the lamest one
|
|
|
Post by voodoo on Jan 6, 2023 15:42:38 GMT -5
They took away the best Chaos Knight secondary as well. Points didn't change on the tyrant, so he'll likely still never see play sadly, but at least with the new Omen detachment you're not penalized for taking one. Or any of the FW knights for that matter.
|
|
|
Post by raceygaming on Jan 6, 2023 18:25:42 GMT -5
They took away the best Chaos Knight secondary as well. Points didn't change on the tyrant, so he'll likely still never see play sadly, but at least with the new Omen detachment you're not penalized for taking one. Or any of the FW knights for that matter. And it looks like the little knights can get you CP back for things like assassinate so a net gain
|
|
|
Updates
Jan 6, 2023 18:55:11 GMT -5
Post by voodoo on Jan 6, 2023 18:55:11 GMT -5
They took away the best Chaos Knight secondary as well. Points didn't change on the tyrant, so he'll likely still never see play sadly, but at least with the new Omen detachment you're not penalized for taking one. Or any of the FW knights for that matter. And it looks like the little knights can get you CP back for things like assassinate so a net gain I absolutely hate that change. The Chaos Knight codex was already "Codex: War Dog Spam", and that change just makes it more prevalent. Omen detachments make it so you don't even need to bring a big knight along to regain CP. I wish GW had bumped the cost of War Dogs by 30-40 points and reduced big knights by the same, while bringing the tyrant down about 100-120. Knight armies should be about the big, stompy knights, not a swarm of "I'm just a wittle baby" robots barely bigger than a dreadnought, but hideously more cost effective. Sorry, rant over, but I have strong feelings about the shoddy rules writing in the Chaos Knight codex.
|
|
|
Updates
Jan 6, 2023 20:27:15 GMT -5
Post by sean on Jan 6, 2023 20:27:15 GMT -5
I totally agree.
Atleast the Imperial Knight codex incentivises taking a big knight or two to buff the armigers. But I would prefer if the focus was on the big Knights, and why can't the Castellan, be at least "ok".
GW seems set on making all Knights a War Dog focused faction. I think this is because they perceive the some players don't like playing against Lord of War because they are overpowered, so they are shifting the focus to the smaller knights. Which is maybe a hang up from 7th edition or something? when smaller weapons couldn't do any damage to T8 models.
|
|
|
Updates
Jan 6, 2023 20:37:21 GMT -5
Post by Frosty the Pirate on Jan 6, 2023 20:37:21 GMT -5
Watching the Metawatch interview, rather interesting take:
Design change around removing AoC and reverting to 7th style Doctrines was part of the same rebalancing idea.
Basically AoC and combat doctrines would net-zero out in a marines vs marines matchups. They also found in their data analysis that assault based marines were generally stronger than shooting based marines, and so they wanted to ensure while ALL marines got a boost, that shooting based marine factions got slightly more benefit from the buffs.
So this led to the decision to remove AoC dropping marine durability, but then increasing marine ranged firepower by allowing you to stay in Dev/Tac doctrines as long as you wish, and then compensating for the durability drop by buffing all marines with points cuts.
|
|
|
Post by brujonation on Jan 6, 2023 21:37:34 GMT -5
For loyalist marines the changes seem fine. For CSM, not so much. the loss of AoC is pretty big, plus there were no real points drop to compensate, other than some free wargear. terminators went up a bit, and still pay for wargear. the rest of the changes are good.
however, AoC being gone is a good thing overall. the new Detachment probably doesn't change up the list I'm bringing too much I don't think. but secondary wise I'm thinking, the long war, behind enemy lines, and something like banners, or the dark gods one, or maybe even the alpha legion one now it completes at end of turn.
|
|
|
Updates
Jan 6, 2023 22:08:32 GMT -5
via mobile
Post by raceygaming on Jan 6, 2023 22:08:32 GMT -5
And it looks like the little knights can get you CP back for things like assassinate so a net gain I absolutely hate that change. The Chaos Knight codex was already "Codex: War Dog Spam", and that change just makes it more prevalent. Omen detachments make it so you don't even need to bring a big knight along to regain CP. I wish GW had bumped the cost of War Dogs by 30-40 points and reduced big knights by the same, while bringing the tyrant down about 100-120. Knight armies should be about the big, stompy knights, not a swarm of "I'm just a wittle baby" robots barely bigger than a dreadnought, but hideously more cost effective. Sorry, rant over, but I have strong feelings about the shoddy rules writing in the Chaos Knight codex. The tyrant was done dirty, it really needed to drop in points.
|
|
|
Post by Typhus on Jan 7, 2023 0:09:18 GMT -5
For loyalist marines the changes seem fine. For CSM, not so much. the loss of AoC is pretty big, plus there were no real points drop to compensate, other than some free wargear. terminators went up a bit, and still pay for wargear. the rest of the changes are good. however, AoC being gone is a good thing overall. the new Detachment probably doesn't change up the list I'm bringing too much I don't think. but secondary wise I'm thinking, the long war, behind enemy lines, and something like banners, or the dark gods one, or maybe even the alpha legion one now it completes at end of turn. Chaos Space Marines have likely taken the position of worst army in the game. It's a damn shame.
|
|
|
Updates
Jan 7, 2023 0:21:58 GMT -5
via mobile
Post by raceygaming on Jan 7, 2023 0:21:58 GMT -5
Sadly I think Death guard might even be a little worse off then CSM. They share a lot of the same weakness but DG doesn't quite have the mobility to make up for it in a lot of places
|
|