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Post by cmcd on Jun 15, 2023 14:32:52 GMT -5
Oh do i like my Necrons.
The first thing that i took away after going through all the Datasheets is. Warrior Blobs are going to be a pain for people
Second. Characters. Every unit should have a character attached to it. And that feels appropriate for a necron Army.
So warriors. In the command phase you can roll for Reanimation to bring back D6 warriors, D3+3 if they are on an objective. A Character with a Res orb allows you to roll that in both yours and the opponents Command Phase. So if you dont bring back enough on your turn then they will likely get more back on your opponents turn before their shooting phase. TO make this worse. Include a Ghost Ark. A Ghost ark allows ONCE A PHASE after attacks have been made to the unit to make unit of warriors to roll for Reanimation again. And then things like Reanimators add an Aura of D3 additional models.. A lot of points but. That's an themed army. You best kill the unit outright on a phase. You can include a cryptek with your lord in the unit to allow to give that unit a 5+++ .
Thematic Right.
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Post by cmcd on Jun 15, 2023 14:39:26 GMT -5
Flayed ONes!
OMG. So. Unit of 5-10, 4 attacks each. Flesh Hunger: Each time a model in this unit makes a melee
attack, if the target of that attack is Below Half-strength, a successful Hit roll scores a Critical Hit.
Their attacks have Substatin hits 1 and Twin linked. So. Any hits are 2 hits. and reroll wound with S4 -1AP 1D.
I like this. Not sure how useful it is, but its different and i love the theme of Flayed ones attacking already injured units for their flesh.
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Post by trantos01 on Jun 15, 2023 17:46:23 GMT -5
OK the Reanimator is kind of broken if I'm reading things right. Whenever a NECRON unit (aka the entire index because everything is faction Necrons) activates Reanimation Protocols within 12' of it, they roll an additional d3.
And this isn't just for infantry because Living metal for vehicles, characters and such has been folded into Reanimation Protocols. Even the C'Tan shards (aside from the Transcendent who apparently lacks the faction) have RP.
So even on a vehicle and/or C'Tan-heavy list, bring the Reanimators and everything is healing 2d3 wounds every turn. Heck the Reanimator procs even when you're using the Undying Legions strat in response to be being shot.
I'm going to need to paint up my primed Reanimator and assemble any others I have lying around.
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Post by Jack Shrapnel on Jun 15, 2023 19:55:19 GMT -5
(looks at painted reanimators sitting on shelf)
It's time boys - you get to see a table for once in your lives!
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Post by trantos01 on Jun 15, 2023 20:25:35 GMT -5
Of course at the same time they arne't the toughest models in the list so need to hide them well.
Meanwhile Szeras is probably going to be a near auto-include (depending on points etc) for battleline-based Necron lists. Guy give a bubble of Armor of contempt AND improves AP by one. Meanwhile the guy is practically immune to snipers etc and even if you do kill him, 1 CP to bring him back at 5 wounds (round up from 4.5).
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Post by cmcd on Jun 15, 2023 21:18:26 GMT -5
Big fan of some odd models out there.
I noticed that they removed the Max 2 flyers. From 9th.
Doom Scythe is also a nice unit. The heavy Death ray is sustained hits D3. And when they attack the opponent can chose for the flyer to either get critical hits on 5+ or their unit goes to -1 to hit.
the enhancement THE SOVEREIGN CORONAL (AURA) technically would allow vehicles to get the +1 to hit. Thats a auto take enhancement. Likely to be fixed via FAQ in the future
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Post by trantos01 on Jun 15, 2023 21:35:04 GMT -5
Doom Scythe's ability only works on infantry when you fire the death ray at them. Considering the weapon profile you'd be wanting to shoot vehicles with it.
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Post by cmcd on Aug 3, 2023 22:27:23 GMT -5
So Tried out a general list today.
Plasmancers are handy. they allow Critical hits on 5+ for their unit. To try this out, I attached one to a unit of 10 immortals with Gauss, one to a unit of 10 immortals with Tesla, and one to a unit of 20 warriors with Gauss flayers. I found that the Warriors were the most useful for this tactic.
The Protocol of the Eternal Guardian is broken. 1CP to bring a Character back to life. In past editions there used to be a roll like a 4+ to come back. But now just a single CP.
Repair barges are handy with the ability to keep repairing a unit of warriors each phase. if it takes damage. I put Orkian in a unit of 10 warriors and it took a lot of shooting to kill 4++ warriors that kept coming back.
I tried the Doom Scythe and fired it at Terminators. I Rolled 2 6s and gained 4 extra hits. wounded 5 and killed 3.
I find necrons have a lot of AP 0 weapons which is useful for targeting 3+ armour in cover. Tesla is my new friend
Doomsday Ark. ... well Quantum Shielding 3.0. 4++ super handy. First turn killed 7 Intercessors with the Doomsday Cannon.
I brought 2 of them. But I think ill get rid of one and try and invest the points into something else.
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Post by cmcd on Aug 11, 2023 10:37:40 GMT -5
Tried a Canoptek list last night
I am realizing that Necrons have a lot of 4++ that seems to be hidden. Anything that had Quantum Shielding has it. Im toying around the idea of making a list with nothing but 4++ .
Scarabs. they are... worth 80 points for 6. 9th addition allowed units of 9, but in 10th max unit is six. Which has its pros and cons. You can spread them out so that they are max length. but less bodies to kill. 4 wounds T2. They die quickly. However their Self destruction is nice in close combat. Loose a model but 2-5 D3 Mortals. 6+ D3+3 mortals. If your in combat with a Vehicle +1 to your roll. I ran them seperatly in 3 units of 6. I think the way to play them is a huge mass all next to each other and swarm one model. (they have Lethal hits with 6 attacks hitting of 5s)
Spiders. Awesome when they are attached near scarabs. 150 points . the partical blaster thingy is not as good as 9th Edition, but! 2D6 Blast with Devastating wounds. Being able to bring back 2 scarabs a turn is nice.
Reanimator. Must have. 12" Aura to gain an additional D3 wounds back with Reanimation Protocols. With Orbs and Strats it can make your opponent annoyed. Needs to parked behind obsurcing terrain.
Wraiths. Decresased speed from 14" to 9" in tenth sucks. But hitting on 2s with their partical casters is nice. I was able to kill 3 Primris with a unit of 6. so not sure if its worth it. 220 points
War of the Worlds Doomsday bugs. The flat three Damage is okay. Did not utilize the overwatch feature. Needs a way to gain + 1 to hit. either with a technomancer or being led with the Enhancment aura
C'Tan's
I ran the Trancendent and the Nightbringer.
Now that they fixed the Data sheet for the Transcendent C'tan you should see this guy on the table more often. Being able to take a Enhancement of a 4+++ on a unit that has a T11, that halves all damage and has a 4++, and can teleport across the table on turn one, and shoot. and then heal D3 wounds a turn. He is definitely a Distraction Carnifex. at 280 he is a steal. He is good for things like Secondary objectives in the back field.
Nightbringer. Well The Night bringer was OP in 9th. and has been toned down. Still a beast in CC, but his 7" move makes it hard to advance forward. I could see him being played as a defensive backfield deterrent.
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Post by cmcd on Aug 17, 2023 21:43:52 GMT -5
Alright. Next load of Testing
First up my favorite model. The Monolith. 385 pts. Useful. able to deep strike and then have a unit on the table move through its eternity gate the same turn. and NOT be within 9" of the enemy but cant charge. I used Lychguard, But i pulled behind enemy lines with tactical objectives and worked out well. With a unit of Heavy shooting like 20 Warriors with Reapers. It can hurt. The Particle whip was great. 3D6 shots. S8 -2 2D and the Death rays. The death rays vapourized 2 Eliminators. Didnt get any Sustained D3 shots but.. I was hoping.
The Next surpising Unit was Deathmarks. They fixed them . The sniper weapons are D2. 10shots Heavy Hitting on 3s. St 5 -2AP. A unit is designed to take out a character and cheap all considering. Would include in a non themed army.
Flayed ones... meh. Their light. They infiltrate but they cant withstand a lot of shooting or charging. They are a mid game unit, but they lost Deep strike. and only come in units of 10 now and not 20.
Triarch Preatorians. Still trash. I was hoping this edition would fix them. Their particle casters are nice, hitting on twos with lots of shots and Devastating wounds. But the Void blades are meh. and a lack of Invul and Characters make them disposible quickly. They're a one turn wound star.
Triarch Stalker. okay for the price. They changed the targeting array which used to re-roll 1's . Now removes cover. Its okay but a lot of high shot weapons like tesla are AP 0 and are better to shoot at something in cover.
Doom Stalker. Got to fire its Overwatch gun hitting of 5s. Killed three Hell blasters. but was removed on turn one with Oath.
Imotek the storm lord. Gaining 1xtra CP is useful. Is it more useful than having a Strat cost 0CP? dont know. More testing needed.
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Post by Jack Shrapnel on Aug 18, 2023 6:44:45 GMT -5
sad that Preatorians still don't work well... such a cool model
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Post by cmcd on Aug 18, 2023 9:44:17 GMT -5
sad that Preatorians still don't work well... such a cool model I am hoping that i just ran them wrong. Ill do more testing. I really want them to work. But the lack of Character attachment sucks. Perhaps against a light foe they would be good. Like Non-assault troops. I think my next list will run 30 of them with 3 Stalkers and the Silent king. Maybe removing cover will balance them out with the stalkers. I dont know. The ability to re-roll your charge with them suggest that they are meant to be assualty. I do like Particle weapons for the Necrons. I find they are normally found as a defensive weapon. but always hitting on 2s. so, the particle caster with 4 shots that are Devastating wounds on a 2+ sounds promising. I did 4 mortals with 10 guys. But 270 points not worth 4 mortals. Perhaps a small unit of 5 that can be deep strike into the backfield when needed is how to use them. Also their 7+ leadership is balls. They are supposed to be the Elite warriors for the SIlient king, but cant get a leader to attach to them to lower their Leadership. Points lowered are the way to go. I could see them being nice for 220 points. But why would i take them if i could take 6 Destroyers for 180 points.
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Post by cmcd on Aug 18, 2023 11:35:31 GMT -5
So trying to build tough blobs.
First attempt.
C’Tan fun? (915 Points)
Necrons Awakened Dynasty Strike Force (2000 Points)
CHARACTERS
Nemesor Zahndrekh (85 Points) • Warlord • 1x Staff of light
Plasmancer (80 Points) • 1x Plasmic lance • Enhancements: Hypermaterial Ablator
Vargard Obyron (85 Points) • 1x Warscythe
BATTLELINE
Necron Warriors (240 Points) • 20x Close combat weapon 20x Gauss reaper
OTHER DATASHEETS
Cryptothralls (40 Points) • 2x Scouring eye 2x Scythed limbs
Monolith (385 Points) • 4x Gauss flux arc 1x Particle whip 1x Portal of exile
Now. Keep the monolith in deep strike. And the blob in your back field. On turn two monolith comes in and teleports the squad. 25 models. Zahndrekh Will use is ability to either give sustained hits or dev wounds. Lethal hits are useless as the squad already has it. But the plasmamancer gives critical hits on 5+ . If you get sustained hits (1) that’s 47 hits with 13 auto wounds. Against T4 targets. That’s on average 44 wounds . If you get devastating wounds that’s 30 wounds and 6 mortals. Wounds are at -1AP. If you spend 1cp for protocol of the conqueroring tyrant to reroll wounds then it’s 11 mortals. And with warriors coming back with D6 warriors. It will take some time to kill.
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Post by Jack Shrapnel on Aug 18, 2023 12:50:36 GMT -5
c'tan fun?
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Post by Typhus on Aug 18, 2023 14:28:47 GMT -5
Depends which side of the table you're on.
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