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Post by harryf on Jan 13, 2013 21:58:09 GMT -5
finalized build: HQ hive tyrant, hive comander old adversary, TL devourer, armored shell to provide support with OA for both CC gaunts and HG elite 2X2 hive guard for light mech 10 ymgarls to take out squishies troop 24 hormagaunts adranal toxin 2X10 termagaunts 2 tervigons, toxin sacs, catalyst, regen heavy 2 trygon primes, one with regen, both with toxin
also, mark, if you are seeing this, would it be possible for me to borrow the spinegaunts and termagaunts again? give, of course, that you are not using them
this list can be ran as reserve based or footslogging, in reserve, hormies outflank, trygon without regen DS, ymgarls hide in footslogging, tervigons give FNP to trygons and hormagaunt blob, and spawn bubblewrap, OA armored shell tyrant buff everyone around him.
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Post by fritzthedwarf on Jan 13, 2013 22:41:30 GMT -5
harry - no problem. Whether I play space marines or my nids (if the marines aren't ready) I still wont be needing those extra gants so you can borrow them again for the tourney.
Mark
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Post by harryf on Jan 14, 2013 11:01:47 GMT -5
currently contemplating putting one tervigon into an HQ slot and bring back the 20 devogants in a pod downside-one less scoring MC upside-HUGE disruption factor into gunline armies opinions appreciated since I dont have time to play until the tourney... i need opinions
p.s thanks to mark
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Post by Jack Shrapnel on Jan 14, 2013 11:43:29 GMT -5
what are you dropping for the devourergants? you don't save any points putting it into an HQ slot other than 10 termagants which aren't even close to the cost of 20 devilgants in a pod... are you dropping a tervigon?
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Post by Frosty the Pirate on Jan 14, 2013 11:49:14 GMT -5
Yummies + Deepstriking Trygons are more than enough disruption against a gunline army. The Devoguants in a pod would likely come down and hurt 1 unit, then get obliterated anyways.
List looks good as is.
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Post by fritzthedwarf on Jan 14, 2013 12:24:14 GMT -5
Does you walking tyrant have a tyrant guard? I would find the points for at least one to give your tyrant a cover save as it moves forward. He's expensive with both OA and Hive Commander but has a short ranged gun. OA is only 6 " so if your plan is for the hive tyrant to stay within range of the 2 groups of hive guard for many turns of a game than you want some better range on the tyrant, IMO. I would find the points to take a stranglethorn cannon (36" range) instead since the hive guard only need to get within 24" of their target (tyrant with devourers may often not be in range or be able to shoot at a worthwhile target). This allows the tyrant to shoot at other targets most of the game. Otherwise you have to keep him 6" in front of the hive guard so that hopefully he has something to shot at while giving OA to the hive guard.
Ymgarls are nice being one of the only units that can assault the turn they arrive. But beware, tournaments often have so many tables that each table has little terrain options for ymgarls that are not obvious and can usually be fully occupied before they arrive (if the opponent knows what they do and you should tell them how they work)(and if you took a chance and chose wrong the yngarls are dead if they cannot come in)(or you have to bring them in from your deployment zone and if so have just paid a premium for a unit that is not getting to do what you paid for). Last tourney I didn't bring them for that reason and the little amount of terrain justified the decision (and 10 ymgarls will need some space). Note - this would be another reason to bring a stranglethorn cannon on the tyrant - with ymgarls and possibly limited choices you might need to try to kill some enemy troops that are occupying the terrain you chose.
Regen on a trygon I'm not a fan of myself. Its 25 points and seldom does anything. Toxins I don't usually use either because it depends what you expect to face. If you primarily will fight T4 or less and vehicles/walkers you wound T4 on 2s anyways. I would spend these points on something else. And do you need both trygons to be primes? Is the extra shots and synapse worth the 40 points each (can be sometimes but it is expensive)?
Anyway, that's all for now, I've gotta go. Good luck.
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Post by harryf on Jan 14, 2013 16:45:53 GMT -5
to shannon - if Im going to be podding in devogants, I will just be dropping regen on stuff as well as prime upgrade if nessesary to mark - in my last tournament, I generally discussed with my opponents, and they generally agreed that any terrain which a unit can occupy can contain ymgarl, including hills and little mountains. I will consider the option of stranglethorn, however, the reason for me not bringing a tyrant guard isnt because I dont have the points, but more because that I dont have the model'. however, if it comes down to it, I will definately consider buying one/
edit* the point just wont make room for a pod, plus, if I want that kind of disruption, I can just DS my trygons therefore, I just dropped some upgrades for a tyrant guard... which I dont have yet, oh well second edit: since I play more to have fun then to win.. I have decided that I'll bring a cluster of 3 spore mine just for the lols
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Post by harryf on Jan 14, 2013 17:05:49 GMT -5
I give you... the final build! (insert applause here) HQ OA shell tyrant with stranglethorn and tyrant guard with scything talons elite 2*2 hive guards 9 ymgarls troop 25 hormagaunts with poison and adranal 2*10 termagants 2*tervigon with catalyst and toxin sacs heavy 2*trygon prime with toxin
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Post by fritzthedwarf on Jan 14, 2013 23:26:41 GMT -5
I was thinking about your walking tyrant and if you walk him behind hive guard they should give him a cover save without the need of a tyrant guard. That is if the intent for the first 3-4 turns is the tyrant to stay with the hive guard, shoot the stranglethorn, give them OA and then maybe leave them and go after something if needed later in the game (or stay and provide ranged fire). In that case you could spend the tyrant guard points on a biovore or something else that could help with the fight.
The need for the tyrant guard is when the tyrant is a high priority target to give him some extra wounds, which is usually the case when its moving forward threatening to get to CC soon. If your opponent has enough immediate threats such as the tervigons, hormagaunts and then the ymgarls and trygons he might not go after your tyrant since it would not be an early/critical threat. Of course it is the warlord and that may be the objective of the mission. Something to consider anyways.
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Post by harryf on Jan 15, 2013 9:52:38 GMT -5
something else I could possibly do is drop the tyrant guard and some other small things to add 2 more hive guard, upping the threats of those OA HG significantly with 12 strength 8 ap 4 shots with BS4 rerolling (but then I have to buy 2 more hive guards!!!!!!!!) wait, do OA let you reroll failed armor pen rolls?
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Post by Frosty the Pirate on Jan 15, 2013 10:00:12 GMT -5
No, OA grants preferred enemy, which grants re-roll 1s to hit and to wound IIRC. Can't reroll armour pen, sorry. (But Smash lets you do that!)
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Post by harryf on Jan 15, 2013 10:18:06 GMT -5
ok, I see, oh well, reroll to hit is always nice stranglethorn tyrant behind 6 HG would be freaking awesome.. definately looking into that.
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Post by LizardTau on Jan 15, 2013 10:23:39 GMT -5
Im not at home so i don't have my book. But does preferred enemy still not work vs vehicles?
Sent from my GT-I9100M using proboards
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Post by harryf on Jan 15, 2013 10:24:36 GMT -5
Im not sure ray what does IIRC stand for?
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Post by Jack Shrapnel on Jan 15, 2013 10:50:43 GMT -5
you can reroll your to hits on your shots, but not 1's for armor penetration... IIRC....
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