Alright... here's how things are going to roll out
Army Restrictions & Rules •The 8th edition set of rules must be used.
•There is a 2500 point limit to army lists.
•You must create your army using the most recent edition of the appropriate Warhammer Armies book or the Chaos Dwarf list located in the Forge World Tamurkhan book. Since we're in the flux of the end times these days, Undead players may use the combined list of VC/TK armies
•Special characters are permitted, as are all magic items.
•Trial Rules and Appendix armies are NOT permitted.
•The most current rules clarifications from the official GW Warhammer FAQ will be in use. NOTE: this includes the most recent ruling that players can have up to 50% lords/heroes (you still need 25% minimum core of course!)
•Hills and Forests follow standard BRB LoS rules (if you actually get to model eye view, you’ll notice that hills actually DO block LOS for most infantry).
•Unit cap of 30 Infantry / 10 Monstrous Infantry models for entering a building, including The Watchtower and Fozzrik’s Folding Fortress (any unit can still assault one though). Also, keep in mind, Mortars, Stone Throwers, Hellcannons, Plagueclaw Catapults, etc., may not be deployed in closed-top buildings.
Terrain Each board will have 8, predetermined pieces
•Players alternate placing terrain, roll off to determine who places the first piece.
•Each board 2′x2′ board section must contain at least 1 piece of terrain.
•Impassible Terrain cannot be placed within 8″ of each other (remember that you cannot be within 1″ of impassible terrain, so this leaves a 6″ gap, just wide enough for a 3-wide unit on 50m base).
•Any of these which are of a special type (i.e. hill is an Anvil of Vaul, the obstacles are a Ghost Fence, or the Sinister Structure is a Haunted Mansion), will be noted on the table.
•Mysterious terrain will be not used, all woods (aside from Wood Elf placed woods) follow the rules for normal woods in the rulebook. All other terrain will be marked with the type of terrain that it is.
Scenarios - yes, this is where things are in the hands of fickle chaos
At the beginning of each round, the tournament organizer will roll a gigantic dice, flip a coin, or spin Frank in a circle to see whether he points to the front or back of the store to determine the scenario being played. After the scenario is determined, the players will then begin the game as normal.
Round 1: Meeting Engagement
OR Hammer and Anvil
If Meeting Engagement is played, players may roll for a unit with any included characters, instead of rolling for characters separately, just like Dawn Attack.
Round 2: The Watchtower
OR Blood and Glory
The Watchtower will be the generic building provided for each table, placed directly in the center with the door aimed directly to one side and placed before any other terrain. The player controlling The Watchtower at the end of the game is awarded an extra 500 victory points,
instead of automatically winning The player to first break their opponent in Blood and Glory is awarded an extra 500 victory points
instead of automatically winning.
Round 3: Dawn Attack
OR Battleline
These Scenarios are played like normal with no modification.
Determining the Winner whoever has the most wins... if there are several people tied for first then total victory points is the deciding factor.
We will be using the margin of victory scoring from Ottawa’s Capital City Bloodbath for this event as detailed below:
Victory Points:
Ignore the victory points from the rule book. You get victory points for:
• Getting an enemy unit or Character at 50% total models or wounds(wounds characters only) you get half the victory points for the unit/character.
• Completely destroying an enemy unit or character gives you full points for that unit/character.
• A unit or character that is fleeing at the end of the Game is worth 50% its victory points.
• A unit or Character that is BOTH fleeing and below half models/wounds counts as destroyed.
• All captured enemy standards are worth 25pts
• Killing the enemy general is worth 100pts as a bonus
• Killing an enemy BSB is worth 100pts as a bonus
Victory points won by: Player with more points Player with less points
0-240 10 10
241-480 11 9
481-720 12 8
721-960 13 7
961-1200 14 6
1201-1440 15 5
1441-1680 16 4
1681-1920 17 3
1921-2160 18 2
2161-2400 19 1
2401+ 20 0
In addition there will be four possible bonus points you can gain specific to each scenario. As well there will be additional points to be had for painting/sports