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Post by voodoo on Dec 25, 2017 13:19:06 GMT -5
And the new GUO is in there too!
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Post by Jack Shrapnel on Dec 26, 2017 10:36:29 GMT -5
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Post by trantos01 on Dec 26, 2017 12:12:57 GMT -5
The Grey Knights are going to need more Incinerators for all this heresy.
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Post by Jack Shrapnel on Dec 27, 2017 10:59:37 GMT -5
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Post by thesanityassassin on Dec 27, 2017 11:02:45 GMT -5
Damn, I'm the last person to ever like Nurgle anything, but those models are pretty fantastic.
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Post by artonas on Dec 27, 2017 16:08:09 GMT -5
I'm in love with that new GUO character and all of the little nurglings.
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Post by LizardTau on Dec 28, 2017 11:20:06 GMT -5
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Post by Jack Shrapnel on Dec 28, 2017 11:41:53 GMT -5
oh man.... this is SUPER good!
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Post by Khalai on Dec 28, 2017 16:55:20 GMT -5
Entire army that is already faster than average with advance and charge you say? Yes please.
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Post by Jack Shrapnel on Dec 28, 2017 17:25:28 GMT -5
Entire army that is already faster than average with advance and charge you say? Yes please. I know right? ummmm I'll take that turn 1-2 charge with my whole army thanks!
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Post by Jack Shrapnel on Dec 31, 2017 14:00:28 GMT -5
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Post by Jack Shrapnel on Jan 2, 2018 12:00:13 GMT -5
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Post by Jack Shrapnel on Jan 2, 2018 12:23:58 GMT -5
From Faeit (via Dakka) - don't know the veracity of these leaks - but we'll find out soon enough!
via xhikaru on Dakka Hi , I have early access to the codex. I have had to create a new account to be safe. As far as I understand from forum rules , I can't give everything or complete details.
Overview Daemons are still 5++. god specific traits are the same. Do note that most attacks even shooting are Strength User, so +strength buffs actually are worth something now.
FWIW, there are two more good generic strategem, 1) you cannot reroll saving throws but it gives a daemon unit +1 to invulnerable saves. No better than 3++. 2) when enemy psyker suffers perils of the warp, use this strategem, they take 2d3 MW instead of 1d3.
+ Undivided +
Belakor - has access to Dark Hereticus (the only one who does)
Stratagems: We get a deepstrike strategem: * 1 CP for 8 PL and below * 2 Cp for 9 PL and above. * no other restrictions. you cannot reroll saving throws but it gives a daemon unit +1 to invulnerable saves. No better than 3++. when enemy psyker suffers perils of the warp, use this strategem, they take 2d3 MW instead of 1d3.
+ Khorne +
Bloodthirsters no change to pt Insensate Rage BT have two attack profiles now. Second (new) S:U -2 1 dmg , make 2 hit roll instead of 1 if use this attack. All BTs get a rule that for each unmodded hit roll of 6, they score a 2nd free hit.
Stratagems: 1CP Khorne. pick a banner, that unit charges 3D6 instead of 2D6.
Artifacts: Khorne: (Mons only) - 4++ Deny 1 power in each enemy psychic phase. Khorne: 1 model. Each time you make wound roll of 6+ fr friendly khorne daemon unit within 6" of bearer, can make another free attack.
+ Tzeentch +
LOC/Kairos drop 20-35. Brimstone horrors are 6++, blues are 5++, pinks are 4++. Changeling lost -1 to hit for 6+++ FNP. Flamers are 12" range now Exalted are 3 shots instead of D3. Anything with screamers lost slashing talon but their attacks became Lamprey bite. Eg. 2 slashing attacks 1 bite? now 3 bites.
Warlord Trait: reroll 1s to wound in 9".
New Powers: Tz: WC6. Reroll a single dice roll later during ur turn. WC5. Pick friendly tz daemon unit within 18". Until next psychic phase, +1 to wound roll. WC8. nearest enemy model wihtin 12, that model's unit and every other unit (friend or foe) within 3' of that model , suffers d3 MW. Suffer D6 MW, if power manifested with more than psychic roll of 12+.
Stratagems: 2CP Tz Strat. pick a char, 6" aura of reroll psychic test.
Artifacts: Tz: 1 additional TZ power Tz: +1 to smite cast
S10 Exalted Flamers. S4 Tzeentch Horrors, Assault 3 if 20+ pink horrors. (30 horrors shooting 90 S4, with reroll 1s to hit and wounds, and +1 to wound) S5 Flamers. you can add +1 to wound .... quite interesting. Major shooting buff bubble. And no , there is no 3++ horror.
+ Nurgle +
Beast of Nurgle are 5 Wounds now , and if you try to Fall Back from them (1"), on a 4+, you do a MW.
New powers: Nurgle: Wc7. Roll D6 for every unit (excluding nurgle) within 7" of caster. 4+ D3 MW. WC6. Pick enemy unit visible within 18". -1 Toughness. WC6 Miasma of Pestilence same as DG contagion but targets Nurgle Daemon.
Stratagems: 1CP Nurgle. pick a unit with an icon before battle. during 1 fight phase. dmg characteristtics of a plaguesword carried by that unit increased to 2
Artifacts: Nurgle: everytime bearer kills a model in fight phase while within 7' of a plaguebearer unit , on a 4+, add a PB to that unit.
+ Slaanesh +
New powers: Slaanesh: WC5. Select friendly slaanhesh daemon within 18". 6+++ FnP WC6. select enemy unit within 18 visible. Roll d6 for every model in that enemy unit. on a 6, 1 mw. WC6. All enenmy unit -1 ld within 12 inch of psyker.
Stratagems: 1CP Slaanesh. pick slaanesh daemon unit, all units within 3inch of that -1Attack for that phase. (To a minimum of 1.)
Artifacts: Slaanesh: 1x per game, start of phase, select enemy char within 12" roll 3d6, if exceed enemy char ld, it cannot do anything, and its abilities dont affect anything.
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Post by ohgodsnakes on Jan 2, 2018 12:40:07 GMT -5
Whelp, there goes Brim dominance. No good at casting smite, not nearly as great a roadblock either with only a 6++. Still good area denial/ bubblewrap to deny deepstriking, but I doubt you'll be seeing the hordes of them you were before. And some shooting for horrors to make up for it! S5 with an icon right?
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Post by thesanityassassin on Jan 2, 2018 15:17:27 GMT -5
Wonder how they'll play with the Daemon rules in the CSM book? Hard to say they overwrite something in a printed Dex, but otherwise it's way too easy to just say "Okay, I take a Sorcerer and 4 units of the 4++ CSM Brims and the rest of my army from Daemons"
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