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Post by trantos01 on Sept 28, 2020 12:40:44 GMT -5
Correction to my previous statement. Wording was convoluted but it seems that the post-attack RP is only rolling for units killed in that particular attack, not total dead. Hopefully the Crypteks will be able to bring back more during the Command phase.
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Post by voodoo on Sept 28, 2020 14:38:14 GMT -5
Correction to my previous statement. Wording was convoluted but it seems that the post-attack RP is only rolling for units killed in that particular attack, not total dead. Hopefully the Crypteks will be able to bring back more at during the Command phase. Gotcha! Example: Unit of 10 warriors takes: - 2 casualties in the shooting phase o Roll RP at end of phase for 2 bodies, one gets back up - 6 casualties in the combat phase o Roll RP at end of phase for 6 bodies, not 7
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Post by Khalai on Sept 28, 2020 14:41:46 GMT -5
I think the most interesting implication is rolling for wounds. Makes those multi-wound units much harder to put back on the table after RP.
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Post by trantos01 on Sept 28, 2020 14:53:50 GMT -5
I think the most interesting implication is rolling for wounds. Makes those multi-wound units much harder to put back on the table after RP. Yep. Enemy kills one destroyer and I need to make three 5+ saves after the attack in order to bring him back.
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Post by voodoo on Sept 28, 2020 15:04:07 GMT -5
Yowza, those single wound models "flooding" the board just became a LOT more appealing. Yeah they may not do a while bunch, but if they can reanimate at a higher rate of success; then giddyup. Maybe save the Cryptek help for the multi-wound units to help offset the extra successes required to save a single model.
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Post by Jack Shrapnel on Sept 28, 2020 15:43:31 GMT -5
On Saturday Chris and I played a game using the new reanimation as we understood it (however did not know the bit about multiple rolls for a destroyed multi-wound model so played it like just a single 5+ to have it stand back up)
it was SO friggin good... made warriors relevant again... I mean we didn't play it completely right (in that even when the unit was wiped we still allowed a roll... kind of played it similar to FNP+) which I can now understand why it's if the unit isn't completely destroyed.
it was WAY better than the old method for sure. I'm okay with it not being THAT great for the multi-wound models... gives more reason for throwing crypteks and reanimators for the +1 on those units
I'm pretty excited (in a cold detached robotic way) for these new models... frig my wallet is not excited though... cuz I want them all
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Post by trantos01 on Sept 28, 2020 16:04:42 GMT -5
One more thing that I forgot to mention (only noticed on a reread).
The Void Dragon (and potentially other C'Tan shard since the rule is just 'Necrodermis') is extra tanky since not only does he have a 4+ invul, he can only take a maximum of three wounds per phase.
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Post by Jack Shrapnel on Sept 28, 2020 16:33:09 GMT -5
yeah saw that as well... I mean the model is amazing, so I'm going to buy it just for that...
but the price tag on silent king, void dragon and new monolith is going to alone be pretty extreme
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Post by trantos01 on Sept 28, 2020 17:00:00 GMT -5
Fortunately the Codex is going to come before the new Monolith so I can see if it's worth it. Because four extra wounds on a fire-magnet that big isn't going to be worth it unless it has some additional survivability buffs.
I mean look at knights and Daemon Primarchs. How long would they survive on the battlefield if they didn't have invul?
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Post by Jack Shrapnel on Sept 28, 2020 17:51:39 GMT -5
wait... you mean like wraithknights?
a turn or two, that's about it
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Post by Frosty the Pirate on Sept 28, 2020 19:04:22 GMT -5
Non math nerds, rejoice. For Frosty has come bearing a gift. docs.google.com/spreadsheets/d/1W0qfMbzA3e0lwpzg9BvwxQ5FkfRzacDrfs4pw4var4I/edit?usp=drivesdkHere's a handy dandy spreadsheet for pessimistic models to return based on number of casualties and reanimation successes. Worried this is only accurate for single wound models? Rejoice! Because number of dice scales with wounds which is also the divider for number of models returned, this pessimistic table is still accurate. What does Frosty think having done this math? Reanimation is Necrons. Frosty doesn't play Necrons. Frosty just likes spreadsheets.
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Post by cmcd on Sept 29, 2020 9:12:37 GMT -5
I like these rules. I also like the multiple wound models will more likely get up if your opponent kills more.
3 wound model needs to roll 3 5+. If 2 die you roll 6D6 and only need 3 5+ to regain 1. Not rolling separate for each. I like this.
Warriors are going to be so hard to kill off. Reroll 1’s you say with a 4+ (not natural but buffed), guess I’ll have to test my blob of 20 warriors soon.
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Post by Jack Shrapnel on Sept 29, 2020 9:52:07 GMT -5
I like these rules. I also like the multiple wound models will more likely get up if your opponent kills more. 3 wound model needs to roll 3 5+. If 2 die you roll 6D6 and only need 3 5+ to regain 1. Not rolling separate for each. I like this. Warriors are going to be so hard to kill off. Reroll 1’s you say with a 4+ (not natural but buffed), guess I’ll have to test my blob of 20 120 warriors soon. fixed that for you
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Post by cmcd on Sept 29, 2020 14:15:41 GMT -5
Looking at the new dynasty rules I think my favourite is sautekh making Gauss Reapers double tap at 14” is nice.
I think for my “120” blob army I’ll make my one dynasty and hope there are some good survivablity traits.
Check out the warhammer community page they also have rules for the new silent king. The flat 6 damage on the Annihilator Beam is... appropriate. There are only 2 of them....
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Post by trantos01 on Sept 29, 2020 16:43:58 GMT -5
Hmm...
Szarekhan: The mortal wounds FnP is great againt Haywire, snipers and psykers though I recall severa units having the ability to dish out MWs on the charge. The rerolling a wound roll however is the big win for me. Particuarly when I'm firing anti-tank firepower that can be hard to get rerolls.
Sautekh: As Chris said, this is the dynasty made for warriors (and Gauss Immortals).
Mephrit: Kind of similar but the buff is aimed more at tesla than gauss weapons (extra AP). Though +3" is always welcome.
Novokh: Melee specialists. They don't get the reroll anymore but plus to charge is nice and that +1 AP will be making your opponent save on 6s instead of 5s a lot of the time.
Nephrekh: Not sure about this one. A natural 6+ invul is nice but it's not going to be saving you very often.
Nihilakh: Hard to get off objectives but the second trait is only useful if your in your deployment zone. And most of the time, the majority of objective points aren't in your deployment zone. Though I suppose it could help you on turn one if your opponent goes first.
Szarekh: I imagine that the Menhirs use his ballistic skill (but don't get rerolls). Useful for splatting vehicles while his staff blasts infantry. As for his auras, it all comes down to what units are Core aside from Warriors, Immortals and Lychguard.
I think that the command protocol swapping is going to be one of the big draws. The rest of the time you have to guess what your opponent is going to do but with this, you can hold a reactionary Protocol in reserve (fall back and shoot etc) and enact it at any point in the game as needed.
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