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Post by Jack Shrapnel on Oct 4, 2020 15:07:36 GMT -5
I'm just glad that crons are no longer stuck in a mono-build from what I've seen there's actually going to be some variance in army builds finally!
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Post by brujonation on Oct 4, 2020 18:04:06 GMT -5
I watched the tabletop titans game of salamanders vs necrons and I like the new way that thier wolverine protocols work now. its smoother, and in a way the whole dice pool thing works I think it's more of a rolling average now right? if the models have 3 wounds then u need 3 rolls of 5+ in the pool to bring him back as opposed to one 5+ roll per model and he comes back.
I'm also glad that the ctan take up to 3 wounds per phase (I mean its going h to be tough to kill regardless) because when I first read it thought it meant 3 wounds per turn, and I was thinking holy crap that thing would be on the board the whole game.
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Post by trantos01 on Oct 4, 2020 18:28:26 GMT -5
Depending on the army it faces, the Void Dragon could be on the board the entire game. Because whenever it destroys a vehicle, on a 2+ it regains a wound (up to three per phase). And it's very good at destroying vehicles.
So if your opponent brings a ton of small, light vehicles (sentinels etc) that the C'Tan can kill in one or two attacks, he'll heal faster than you can harm him.
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Post by brujonation on Oct 4, 2020 20:19:23 GMT -5
I'm glad that I don't even know what a void dragon is.... lol.
I also like how the necron regen is only on the shoot and fight phase. so you can have a chance to physic them.
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Post by trantos01 on Oct 4, 2020 20:29:41 GMT -5
I'm glad that I don't even know what a void dragon is.... lol. I also like how the necron regen is only on the shoot and fight phase. so you can have a chance to physic them. Well we can still 'technically' bring them back in the Command phase with a Cryptek's 'Rites of Reanimation' but unfortunately it's a single CORE unit with 1d3 warriors or 1 other model type.
The massed destroyer meta is going to be nerfed pretty hard since it's a lot harder to bring them back anymore. (Thinks about the cursing that occurs when I RPed 3 to 4 dead destroyers back in one roll)
Somehow I get the feeling there are people who are going rather happy about this.
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Post by Jack Shrapnel on Oct 7, 2020 10:38:36 GMT -5
indepth tactical review of new necron codex by Tabletop Titans so many things I didn't realize - ie: reanimation doesn't work against mortals! www.youtube.com/watch?v=wzu6JYjTHpQ
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Post by question on Oct 7, 2020 12:30:20 GMT -5
Some infinitesmal comfort for those of us facing them.
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Post by Jack Shrapnel on Oct 7, 2020 12:51:10 GMT -5
Some infinitesmal comfort for those of us facing them. They actually seem good, but not space marine good.. that seemed to be the consensus. They're hampered a lot by the core rule, which unlike Marines who have 80% if their units core... Not so much for the crons Also a couple of the new units are laughably bad... Wraiths were nerfed, lost the room scythe Strat and the destroyer Strat So seems solid but not overpowered
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Post by Jack Shrapnel on Oct 7, 2020 13:19:54 GMT -5
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Post by voodoo on Oct 7, 2020 13:51:51 GMT -5
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Post by ohgodsnakes on Oct 7, 2020 14:36:44 GMT -5
Every army gets their time in the sun. Remember when marines were mid to bottom tier for most of 8th outside of a couple of guilliman lists? Or T'au going from a real threat in 7th, to a crazy formation everyone brought along with their army (riptide wing) to middle of the road in 8th and arguably pretty bad right now in 9th? Or grey knights dominating back in 5th. This too shall pass.
Really, the only thing that stands out as bonkers broken right now are eradicators. Everything else just seems nice and strong. A lot of problem units went up in points, or lost key abilities that made them oppressive to play against (advance and shoot aggressors, double tap aggressors, neutered thunderfire, 4++ to a 5++ on impulsors, price hikes for intercessors.) For us locally, the FW index is going to be a big deal, as we'll see if they fix the stand super powerful units like the Dreads and bring them a little more in line.
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Post by voodoo on Oct 7, 2020 14:50:40 GMT -5
Jake and I were talking about this earlier, I hope that if any FW dreads get the Core keyword, it's the ones that fill elite slots, while the Heavy slot dreads do not. A Leviathan with the core keyword isn't fixed, that's just a grandfathered broken unit.
I'm also vainly hoping for some point fixes and/or massive weapon adjustments to some FW units.
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Post by Jack Shrapnel on Oct 7, 2020 15:11:00 GMT -5
Every army gets their time in the sun. Remember when marines were mid to bottom tier for most of 8th outside of a couple of guilliman lists? Or T'au going from a real threat in 7th, to a crazy formation everyone brought along with their army (riptide wing) to middle of the road in 8th and arguably pretty bad right now in 9th? Or grey knights dominating back in 5th. This too shall pass. Really, the only thing that stands out as bonkers broken right now are eradicators. Everything else just seems nice and strong. A lot of problem units went up in points, or lost key abilities that made them oppressive to play against (advance and shoot aggressors, double tap aggressors, neutered thunderfire, 4++ to a 5++ on impulsors, price hikes for intercessors.) For us locally, the FW index is going to be a big deal, as we'll see if they fix the stand super powerful units like the Dreads and bring them a little more in line. Ah the three months of tournament flyrant spam til it got nerfed into the ground so hard.. only time nids were on top, lol
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Post by ohgodsnakes on Oct 7, 2020 18:03:01 GMT -5
Every army gets their time in the sun. Remember when marines were mid to bottom tier for most of 8th outside of a couple of guilliman lists? Or T'au going from a real threat in 7th, to a crazy formation everyone brought along with their army (riptide wing) to middle of the road in 8th and arguably pretty bad right now in 9th? Or grey knights dominating back in 5th. This too shall pass. Really, the only thing that stands out as bonkers broken right now are eradicators. Everything else just seems nice and strong. A lot of problem units went up in points, or lost key abilities that made them oppressive to play against (advance and shoot aggressors, double tap aggressors, neutered thunderfire, 4++ to a 5++ on impulsors, price hikes for intercessors.) For us locally, the FW index is going to be a big deal, as we'll see if they fix the stand super powerful units like the Dreads and bring them a little more in line. Ah the three months of tournament flyrant spam til it got nerfed into the ground so hard.. only time nids were on top, lol You lived in northern ontario right? You should be used to 3 months of sun!
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Post by Khalai on Oct 7, 2020 18:59:47 GMT -5
For sure, on the whole, it is a good thing for the game that Marines are good.
The problem is when they are so much better than everyone else that it turns non-marines players off of the game. My fear is that is what we have.
Necrons are good. Really good. A real full step above everyone else. And reading through everything, they really seem to hit where I think things are going this edition. Core means something there. It forces interesting decisions from players both in game and in list building.
Marines on the other hand, I think got their cake and then a pie as well. I think that the baseline for marines is just too good. Core is too prevalent.
If GW sticks to their principles on Codex design for the next two years, I think marines will be dominant the entire edition. Which brings be back to the problem. The same problem that no one wanted to talk to an Eldar player for an entire edition.
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