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Post by Jack Shrapnel on Feb 16, 2023 20:34:44 GMT -5
This would be for the strat only
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Post by voodoo on Feb 17, 2023 11:03:59 GMT -5
"Use this Stratagem in your Shooting phase, when a KASRKIN or MILITARUM TEMPESTUS unit from your army is selected to shoot. Until the end of the phase, each time a model in that unit makes an attack with a hot-shot weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. A unit can only suffer a maximum of 6 mortal wounds per phase as a result of this Stratagem."
There's an interesting question about that when you think critically. If the unit firing gets the strat, AND the other hot-shot guns deliver 6 mortals, then on a pair of natural 6's with the marks rifles, it'd technically be possible to score 7 Mortals from the unit, as two of them would be from the marks rifles baked-in ability and not the strat.
Or would the strat override and limit the output because that unit is under the effects of the strat?
I feel like it's the former and not the latter, but it (in my mind at least) is an interesting stack question. At the very least, it's another opportunity to try hunting for mortals.
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Post by raceygaming on Feb 17, 2023 11:14:05 GMT -5
It works the same way that the Wraith of Mars worked on the ruststalkers with transonic weapons. With the Strat and the weapons its was:
6's to hit did a mortal wound ( max 6) 6s to Wound did a mortal wound ( no cap)
so you add up 6s to hit, taking things like feel no pain etc until 6 got MW were dealt, any additional were lost. Then on the 6s to wound any 6s dealt MW with no cap so there was no loss. The unit would usually be able to deal about 12-15 mortals, with 6 from hits and 6-9 for wounds THEN normal flat 2 damage from the weapons. (usually 5 of these guys were enough to mulch anything)
If there is a mortal wound trigger on a weapon that also has a mortal wound strat with a cap you just have to, sadly, slowly count to make sure that the right number are dealt from the right sources to make sure that neither player is getting the short end of the stick. Its one of the examples were slow rolling might be needed to be used. It gets even worse if there is a FnP style interaction with it.
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Post by ohgodsnakes on Feb 17, 2023 11:27:10 GMT -5
I think it's pretty clear cut. The unit can only suffer a maximum number of mortal wounds "as a result of this stratagem." The Marksman rifle produces mortal wounds outside of the stratagem, and is therefor allowed to produce an additional mortal wound from its built in ability.
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Post by Typhus on Feb 17, 2023 11:49:12 GMT -5
It gets even worse if there is a FnP style interaction with it. Just a quick note here - FNP-style effects are applied after the cap of 6 mortal wounds has been reached. Such effects negate the wounds that you would lose as a consequence of the mortal wound, not the mortal wounds themselves.
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Post by Jack Shrapnel on Feb 17, 2023 12:16:42 GMT -5
It gets even worse if there is a FnP style interaction with it. Just a quick note here - FNP-style effects are applied after the cap of 6 mortal wounds has been reached. Such effects negate the wounds that you would lose as a consequence of the mortal wound, not the mortal wounds themselves. Yep... this is an important point! (and can make a huge difference)
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Post by raceygaming on Feb 17, 2023 12:35:24 GMT -5
It gets even worse if there is a FnP style interaction with it. Just a quick note here - FNP-style effects are applied after the cap of 6 mortal wounds has been reached. Such effects negate the wounds that you would lose as a consequence of the mortal wound, not the mortal wounds themselves. Interesting, I was under the impression when an effect says in addition to, mortals you had to roll into you hit the cap. While damage that just became mortals did not have the effect. Which is why it was better to have the in addition to clause.
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