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Post by lightcavalier on Jun 16, 2023 13:22:35 GMT -5
you can have a legal army that is ALL characters now! you know you wanna do it lol I think you can do it with Eldar Make Yvraine your warlord, then proceede to take 500 pts of DE charachters + 1500 pts of craftworld/harlequin ones
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Post by trantos01 on Jun 16, 2023 17:34:32 GMT -5
you can have a legal army that is ALL characters now! you know you wanna do it lol We already had an all character army (or close enough for government work) in 9e; Custodes.
The stats and capabilities those guys have you normally only see in epic heroes in the other armies.
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Post by trantos01 on Jun 17, 2023 20:10:51 GMT -5
-rereads index, looks closely, headdesks- Dear god, GW was not proof reading this thing.
OK, until if/when GW puts out an faq on the matter I'm going to need an honest opinion from the rest of the crew regarding this. In the Leagues of Votann enhancements (page 5) there is a very big wording goof for 'Appraising Glare' The problem is that judgement tokens only matter in the shooting and fight phase. Rules as written these pseudo-JP mean nothing since they go away before you get a chance to target the enemy.
So in people's opinion, is this line supposed to say: Until the end of the turn.
I know it might seem like common sense, but I just want it in writing as it were in case it comes up at some point when I'm playing Votann and GW hasn't FAQed/fixed the line yet.
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Post by Jack Shrapnel on Jun 17, 2023 20:17:49 GMT -5
sounds like until the end of the turn. otherwise it wouldn't make sense.
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Post by brujonation on Jun 18, 2023 13:08:33 GMT -5
So I played a game Saturday morning with Scott and it was pretty good. as csm, I seriously have to say the only reason I didn't make a dark pact EVERY time i activated a unit to shoot or fight was because I forgot. period. lol. icons allow rerolls so there is no reason to not to lol. lethal hits was the only way I could deal with the scary tank (t14 or something crazy) he brought. literally Bolt gun fire, w/ Mark of tzeench would crit hit on 5+ and auto wound and hope for a failed save to chip away a wound or two at a time. my havoc squad had 2 heavy bolters, and 2 missile launchers, w/ Mark of tzeeench as well, again, going for the lethal hits did some work too. but it still took a lot to take it down.
I brought the predator destructor or whatever the one with the autocannon is called lol. (I know it's not the anhilator). the +1 to ap vs. infantry is super good... and you guessed it dark pacting that mofo up with sustained, or lethal hits (usually lethal as I brought heavy bolters as well on it) did some work too...
I do have to say the new overwatch is pretty neat, having the opportunity to disrupt your opponents MOJO twice in thier turn (movement+charge) is nice. especially because guess what, yeah I be dark pacting that bleep up too man why not right? pffts d3 mortals is just a flesh wound. the flip side is that my own movement was definatly affected by it as well. I probably played a lot more cautiously as a result. the new data cards with the rules right on them was great, bit I know I forgot rules, and I know Scott forgot some stuff too.
either way for a first run thru 10th ed, it was a fun game. pretty tight race right up the end, or at least it felt like it to me anyways.
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Post by raceygaming on Jun 18, 2023 15:51:32 GMT -5
So I played a game Saturday morning with Scott and it was pretty good. as csm, I seriously have to say the only reason I didn't make a dark pact EVERY time i activated a unit to shoot or fight was because I forgot. period. lol. icons allow rerolls so there is no reason to not to lol. lethal hits was the only way I could deal with the scary tank (t14 or something crazy) he brought. literally Bolt gun fire, w/ Mark of tzeench would crit hit on 5+ and auto wound and hope for a failed save to chip away a wound or two at a time. my havoc squad had 2 heavy bolters, and 2 missile launchers, w/ Mark of tzeeench as well, again, going for the lethal hits did some work too. but it still took a lot to take it down. I brought the predator destructor or whatever the one with the autocannon is called lol. (I know it's not the anhilator). the +1 to ap vs. infantry is super good... and you guessed it dark pacting that mofo up with sustained, or lethal hits (usually lethal as I brought heavy bolters as well on it) did some work too... I do have to say the new overwatch is pretty neat, having the opportunity to disrupt your opponents MOJO twice in thier turn (movement+charge) is nice. especially because guess what, yeah I be dark pacting that bleep up too man why not right? pffts d3 mortals is just a flesh wound. the flip side is that my own movement was definatly affected by it as well. I probably played a lot more cautiously as a result. the new data cards with the rules right on them was great, bit I know I forgot rules, and I know Scott forgot some stuff too. either way for a first run thru 10th ed, it was a fun game. pretty tight race right up the end, or at least it felt like it to me anyways. Out of curiosity did you find that dark pact on every unit with re-rolls slowed things down. I like the game design of it - pray to the gods and get buffs or wounds. But it seems like a ton of rolling each turn.
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Post by brujonation on Jun 18, 2023 20:03:30 GMT -5
it slowed game down a bit but not much.
there is a bit of a wierd interaction, I didn't take the helbrute that game because I didn't want to think too hard.
the helbrute lets units in aura range get both benefits (lethal and sustained) when they do a dark pact. let's say marks of tzeench unit procs the critical lethal on 5+. RAW it states ranged attacks critical on a 5+ if lethal hit benefit was recieved via dark pact. so would the sustained hit now also proc off the 5+ as well...?? or only on the 6+ ?
hmmmm right?
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Post by Typhus on Jun 18, 2023 20:14:33 GMT -5
it slowed game down a bit but not much. there is a bit of a wierd interaction, I didn't take the helbrute that game because I didn't want to think too hard. the helbrute lets units in aura range get both benefits (lethal and sustained) when they do a dark pact. let's say marks of tzeench unit procs the critical lethal on 5+. RAW it states ranged attacks critical on a 5+ if lethal hit benefit was recieved via dark pact. so would the sustained hit now also proc off the 5+ as well...?? or only on the 6+ ? hmmmm right? Both would trigger on 5s, since both are looking for Critical Hits. The damage gets out of hand very quickly, let me tell you. Just remember that the bonus hits from Sustained Hits don't qualify as Lethal Hits.
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Post by raceygaming on Jun 18, 2023 22:02:23 GMT -5
Glad to hear it didn't slow things down too much. They did a good job of removing a lot of the slow bits and that just seemed like a hang over.
Glad to hear csm are having some time in the sun after a slow 9th start.
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Post by Typhus on Jun 19, 2023 19:06:58 GMT -5
-rereads index, looks closely, headdesks- Dear god, GW was not proof reading this thing. The Ork stratagem Mob Rule is like that, too. Pending an FAQ, given that these abilities do nothing, I think it's safe to assume they were meant to last until end of turn.
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Post by raceygaming on Jun 19, 2023 19:30:37 GMT -5
Ya there is some stuff in the codex that feel like massive editing oversights...and since data sheets that should be more or less the same some to still have a degree of varation it's hard to tell what is an actual mistake/typo and what is play it as intended.
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Post by voodoo on Jun 21, 2023 6:41:54 GMT -5
www.warhammer-community.com/2023/06/21/the-legends-of-the-horus-heresy-get-downloadable-rules-for-warhammer-40000/Legends Datasheets Chaos contains... Decimator Greater Blight Drone Dreadclaw Drop Pod Blood Slaughterer Greater Brass Scorpion Kytan Ravager Kharybdis Assault Claw Chaos Thunderhawk Marine sheets Kratos Deredeo dread Relic Contemptor Leviathan Dread Javelin Speeder Deathstorm Drop Pod Achilles LR Proteus LR Sicaran BT Sicaran Arcus Sicaran Venator Sicaran Punisher Sicaran Omega Rapier Carrier Whirlwind Scorpius Vindicator Laser Destroyer Dreadnought Drop Pod Terrax-Pattern Termite Xiphon Interceptor Storm Eagle Gunship Fire Raptor GUnship Typhon Cerberus Spartan Fellblade Falcion Mastodon Sokar-Pattern Stormbird Tarantula Sentry Battery Also notes that everything in the Marines index is also eliminated for Chaos Units, but "can be included in the army". Wording aside, we know Legends aren't for matched play anymore.
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Post by raceygaming on Jun 21, 2023 7:00:13 GMT -5
But I bet they are for the narrative campaign setting. ( nods head towards chris)
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Post by mrmanstory on Jun 21, 2023 7:09:11 GMT -5
The new app is out also in case anyone else has been itching to try it
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Post by kaelon on Jun 21, 2023 7:56:36 GMT -5
So I haven't looked at the orks index yet. Is there a way to make a pure Gretchen army in 10th. Plus I'm ok with the brass Scorpion data sheet seems pretty neat hopefully it didn't get one shotted of the table first turn
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