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Post by voodoo on Jun 16, 2023 6:57:38 GMT -5
I have to disagree, it's the same as saying a S6 anti-infantry 4+ weapon would still wound them if you roll a 4. You roll, it comes up 4, then they modify that roll down to a 3; negating the die effect and causing a situation where a wound isn't scored.
Reducing the die roll of 6 to a 5 is no different. A wound would still be scored, but the effect of the roll of 6 is negated as their special rules states it subtracts 1. So either it modifies the die, or you'd need to roll a natural 7 on a D6 to proc the effect when targeting them.
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Post by lightcavalier on Jun 16, 2023 7:48:25 GMT -5
An unmodified roll of X is inherently not modified by anything
-1 to be be wounded is a modifier to the dice roll
As such if you roll a natural 6, it is a modified 5 and remains an unmodified 6
If modifiers change unmodified dice values than might as well burn the dictionary
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Post by Jack Shrapnel on Jun 16, 2023 7:56:47 GMT -5
I have to disagree, it's the same as saying a S6 anti-infantry 4+ weapon would still wound them if you roll a 4. You roll, it comes up 4, then they modify that roll down to a 3; negating the die effect and causing a situation where a wound isn't scored. Reducing the die roll of 6 to a 5 is no different. A wound would still be scored, but the effect of the roll of 6 is negated as their special rules states it subtracts 1. So either it modifies the die, or you'd need to roll a natural 7 on a D6 to proc the effect when targeting them. it is on page 9 of the core rules. unmodified is after rerolls but before modifiers. lightcavalier is absolutely correct on this.
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Post by ohgodsnakes on Jun 16, 2023 8:01:06 GMT -5
If modifiers change unmodified dice values than might as well burn the dictionary Love this line hahahaha
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Post by voodoo on Jun 16, 2023 8:13:57 GMT -5
So, then the Scarab occult rule means absolute nothing in the face of most weaponry, cool-cool-cool.
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Post by ohgodsnakes on Jun 16, 2023 8:17:34 GMT -5
So, then the Scarab occult rule means absolute nothing in the face of most weaponry, cool-cool-cool. What are you talking about? It's like transhuman for anything up to double their toughness and means they will never be wounded on a 2+. Seems pretty good. Not as good as straight up -1 to wound, but gives them resilience against T6 and up.
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Post by Jack Shrapnel on Jun 16, 2023 8:24:06 GMT -5
this rule is why I'm excited about the new aberrants. It's an amazing survivability boost vs most weapons that do multi-damage (their biggest weakness).
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Post by voodoo on Jun 16, 2023 8:24:24 GMT -5
Except there's already a load of anti-infantry weapons out there that will straight up ignore their rule, same as devastating and lethal; or abilities that trigger those keywords on less than a natural 6.
The inability to modify the die roll means they'll have middling more success at avoiding damage over a rubric.
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Post by Hi I'm Derek on Jun 16, 2023 9:07:35 GMT -5
Ye anti-infantry + devastating wounds = pretty darn good. It's definitely been mentioned once or twice. Scarab Occult don't have a monopoly on getting dumpstered by it lol
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Post by voodoo on Jun 16, 2023 9:09:06 GMT -5
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Post by lightcavalier on Jun 16, 2023 9:14:44 GMT -5
ome units can contain models that have different keywords. While this is the case, such a unit is considered to have all of the keywords of all of its models, and so is affected by any rule that applies to units with any of those keywords. Remember that attacks are made against units, not models. Example: An Attached unit contains a Leader model with the Psyker keyword. While that Leader is part of that unit, the entire unit is considered to have the Psyker keyword. If that unit is attacked by a weapon with the [ANTI-PSYKER 4+] ability, any unmodified Wound roll of 4+ made against that unit scores a Critical Wound, even if the attack itself is not allocated to that Leader model.
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Post by lightcavalier on Jun 16, 2023 9:15:08 GMT -5
The designer commentary puts this all to bed
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Post by Hi I'm Derek on Jun 16, 2023 9:41:39 GMT -5
Yeass tactical marines are the cheapest marines AND they get free equipment. They're probably still bad but I'm gonna use em
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Post by Jack Shrapnel on Jun 16, 2023 9:50:27 GMT -5
lol... I don't know what World Eaters did to offend GW, but they're thus far my only army that went UP in points significantly (180 points for 3 exalted eightbound? no thanks). Back to the drawing board on that list I guess!
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Post by voodoo on Jun 16, 2023 12:05:48 GMT -5
In that case... Abaddon is about 100 points too light for what he offers to his unit of Terminators...
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