|
Post by Typhus on Jun 17, 2023 14:00:16 GMT -5
|
|
|
Post by voodoo on Jul 26, 2023 10:04:28 GMT -5
|
|
|
Post by Jack Shrapnel on Jul 26, 2023 10:10:24 GMT -5
huh... so tyranids didn't get an update... I'd have thought it was due to the codex inbound but marines got one... weird
|
|
|
Post by voodoo on Jul 26, 2023 10:12:40 GMT -5
Neither did Chaos Knights. *Shrug* I guess they figure that everything is okay there?...
|
|
|
Post by Jack Shrapnel on Jul 26, 2023 10:17:27 GMT -5
oh wait.. summary of changes is in the "index cards" update (and helpfully GW put changes in red) So nids got a change in that barbgaunts can only target ONE unit they shoot to affect movement. Which makes sense because split firing into five units to slow them all down seems a bit much lol
I mean... there's no chaos knights changes in that either... lol... so yeah apparently they're fine!
|
|
|
Post by Frosty the Pirate on Jul 26, 2023 10:44:11 GMT -5
Aeldari got a number of adjustments that just make sense:
Added the previous nerf of "once per phase" to fate dice.
The fixed the various Autarch wargear so some of the options that existed in the kits were legal again.
They fixed a number of datacards that were missing close-combat-weapons on their profiles
They fixed the Spiritseer so he can only resurrect a Wraith on YOUR command phase instead of every command phase.
They fixed the Scorpion's claw so you can't keep your shuriken pistol with it and be a cowboy gunslinger.
They fixed the super busted aircraft-phastasm interaction (can no longer target aircraft with Phastasm)
Fixed the typo on the Wave Serpent's Starcannon having 4 shots instead of 2
Added "in your shooting phase" to the Wave Serpent's Serpent Shield. Can't just dish out D3 mortals and a battleshock test whenever you want now (lol)
Removed Wraithguard's ability to get the PISTOL keyword when triggering their shoot-back attack, meaning they can't point-blank wraithcannon/d-scythe you if you are in combat with them anymore (which is fair. Even if I was an immortal wraith I probably wouldn't want to open a black hole into the warp two feet from me).
For GSC:
they fixed the hilarious "throw grenades every time you make a normal move" for Jackals with a "once per battle round" clause.
They also fixed a number of weird interactions caused by unit recycling. They added a long paragraph that basically makes it so an exact copy of that unit is created and added to your roster, it's not the "same unit" anymore for targeting purposes.
They also clarified the string-out stupidity that was causing outliers in GSCs win rate among "pro players". This should fix the infinite neophyte screen problem.
|
|
|
Post by voodoo on Jul 26, 2023 12:04:36 GMT -5
Removed Wraithguard's ability to get the PISTOL keyword when triggering their shoot-back attack, meaning they can't point-blank wraithcannon/d-scythe you if you are in combat with them anymore (which is fair. Even if I was an immortal wraith I probably wouldn't want to open a black hole into the warp two feet from me). I dunno, that feels like the ultimate "I'm taking you with me baby! WOOO!" kind of mutually-assured destruction move that you'd expect from only the most committed of Aeldari. But rules wise, I'm glad it's been fixed, lol.
|
|
|
Post by Hizack on Jul 26, 2023 16:20:11 GMT -5
Oh hey, I found a Vendetta! It's hiding in the legends and it's only *checks notes*.. 255 points.. For three twin linked lascannons. Oh no.
Speaking of finding things. They have some Elysian stuff like the Tauros vehicles and the Elysian sentinels and... The Elysian Sniper team? But that's it. I'm fine with using normal guard but that seems peculiar that the only named Elysian infantry unit is the sniper team haha.
The Tauros Venators look pretty competitively priced though.
|
|
|
Post by trantos01 on Jul 26, 2023 19:45:57 GMT -5
As for Necrons, Don't care aobut the Obelisk, Cryptothralls don't give the unit 'fight on death', CCB and Overlord leadership got fixed, the SL doesn't have chaining detonations anymore (the menhirs won't explode now).
....And the Transendant C'Tan now has reanimation protocols (1d3 per turn) but has not become an epic hero meaning he can keep taking the 4+ FNP enhancement...... Well that's one 290 point autoinclude in serious armies.
|
|