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Post by thesanityassassin on May 12, 2015 15:10:04 GMT -5
Marine Grav Cannon is Salvo as well with no other mount that SnP Centurions. Odd that. I thought we saw somewhere online that the Cognis flamers were Torrent?
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Post by Jack Shrapnel on May 13, 2015 5:41:07 GMT -5
more translations of German and French leaks from Faeit:
"via the guys at Gametrust thank you for linking to us, many use our pictures but don’t even give us some credits. For this, only you will get the english translation of the new troops rules for Cult Mechanicus
Cognis-Flamer if this weapon is used as defensive Fire (it can be used for defensive Fire) it will automatic do 3 Wounds instant of W3
Torisionskannone if the Torsion Weapons make a wound, you have to roll a d3 dice for the wound, on non vehicle models it makes d3 wounds and on Vehicles it make d3 hull damage
Hydraulic Claw - Iron hold double you strange to max of 10 with punch of 2 You hit with your normal initiative of 3
Heavy Combatservitor rule you can fire up twice a weapon even if you move But you can’t run
You can take up to 9 models, so you will have a troop of max 12 models
via Cedric Dupont in the Comment Section Translation of the Equipment's french rules : Kataphron Assault Armor : save 3+ Kataphron Half-Armor : Save 4+ Arc Claw : Melee, S+1, AP5, Haywire Hydraulic Claw : Melee, S+2, Unwielddy, At the end of the assault phase, you can do an additional attack with Strenght X2 (max S10) Cognis Flamer : template S4 AP5 Assault, when used at overwatch, 3 hits instead of 1D3 Heavy Arc Rifle : 36" S6 AP5 heavy 2 Haywire Heavy Grav Cannon : 30", F*, AP2, Salvo 4/6 Concussive Grav Phosphor Blaster : 24", S5, AP4, Rapid Fire, Luminagen : a unit wich take a damage or lost a wound by these munitions, take a -1 cover save penalty till the end of the phase. When a unit charge this target, they can reroll their Charge roll Plasma Culverin : 24", S7, AP2, Heavy 2, Blast, Gets hot.
Torsion Cannon : 24", S8, AP1," heavy 1, 1 Penetrating hit = 1D3 HP lost. 1 wound = 1D3 wound lost. (After Succesfull wound/hit and save failed) "
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Post by voodoo on May 13, 2015 6:52:27 GMT -5
Wow, those look positively hateful...
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Post by Jack Shrapnel on May 15, 2015 14:54:20 GMT -5
well this could solve my star wars dilemma quite nicely "Next week's White Dwarf hints mentioned an exclusive formation coming, and this rumor declares it to be a combined Adeptus Mechanicus formation that combines all the elements of what we have been getting released over the last couple months. Skitarii, Knights, and Cult Mechanicus into one formation!!!!! Nice. Please remember that at this point this is still a rumor. via an anonymous source on Faeit 212 Next weeks white dwarf has an exclusive formation that combines Skitarii, a Knight and Cult Mechanicus to an all AdMech army. The previews for next week say: - Electrifying - Lords of Mars let loose - An exclusive formation "
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Post by Jack Shrapnel on May 19, 2015 15:23:37 GMT -5
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Post by Jack Shrapnel on May 20, 2015 11:07:27 GMT -5
from bolter & chainsword - translated from the German WD leaks:
Corpuscarii Elektro Priests 90pts, 18ppm ■Elektro Fists ■Voltghostfield ■Cantcles of the Ommnisah ■Feel no Pain ■Zealot ■ElektroShock: Every time a model with this special rules rolls a 6 to hit in the shooting or assault phase, it generates two additional hit. This special rule has no effect on snap shots.
Fulgirite Elektro Priests 90pts, 18ppm ■Elektroabsober Staff ■Voltghostfield ■Cantcles of the Ommnisah ■Feel no Pain ■Zealot ■Absorb Lifepower: When an unit with one or more models with this special rule destroys an unit in the close combat phase, it upgrades the Voltghostfield save from 5+ to 3+. If there are multiple units in combat, pay attention which unit destroys the unit.
Tech Priest Dominus 105pts ■Artifcer Armor ■Volkite Blaster ■Macro-pistol ■Mechatendril Harness ■Seer Skull ■Refractorfield ■Canticades of the Omnisiah ■Independent Character ■Relentless ■Feel no Pain ■Lord of the Machines: During your shooting phase, the Tech Priest Dominus may attempt to repair a vehicle or restore a wound on a model instead of firing a weapon. Roll a D6. On a 2+, the repair is succesful. When repairing a vehicle, you may restore 1 Hull point or remove an "Immoblized" or "Weapon Destroyed" result. When restroing units, it may return 1 wound to itself or a model in it's unit from the Cult Mechanicus or Skitarii Faction Options ■May Replace it's Volkite Blaster with a Eradication Projector.........15pts ■May replace it's Macro Pistol with a Phosphor Serpenta.................5pts ■May take options from the Special Issue wargear or the Arcana Mechanicum list
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Post by voodoo on May 20, 2015 11:51:40 GMT -5
Yep, those will definitely solve your Star Wars problems! Emperor = Corpuscari Electro Priest, Vader = Fulgirite Priest.
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Post by Jack Shrapnel on May 20, 2015 13:56:26 GMT -5
well the priests are units, so unfortunately don't solve all the problems,
but was thinking the Dominus as Vader (2+ armor, FNP is pretty decent, plus he's mostly machine ain't he?)
Fulgirite Elektro Priests as Red guard (cuz of the big electric pimp sticks they hold) - even though they seem WAY too expensive for what they do, but some ablative wounds for Vader is nice
Battle Servitors = probe droids
so that gives me troops (droids), elites (red guard) and Vader HQ for my allied detachment Skitarri as the storm troopers and AT-ST's Oathsworn crusader as the AT-AT Harlequin formation for starkiller (solitaire), emperor (shadowseer) and boba fett (death jester)
I'll see once things are released if the formation is worth it (seems at first glance to be everything I am already doing so would work out well I think).
in a couple weeks when everything is released on battlescribe I'll be able to round out some numbers.
so yeah, I'm a happy gamer!
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Post by Jack Shrapnel on May 24, 2015 14:13:17 GMT -5
From Faeit:
"Here is the latest information for the Cult Mechanicus.
via a anonymous sources on Faeit 212 Ive just had a look at some of the Cult Mechanicus codex. Battle Congregation -Compulsory 1 HQ, 2 Troops -Optional 6 Troops, 4 Elites, 2 Heavy Support, 1 Fortification
Bonuses -allows for a re-roll of Warlord Traits -allows to re-use a Canticle of the Omnissiah
The Warlord Traits are -warlord has eternal warrior -one weapon on your warlord becomes master crafted -re-roll warlords feel no pain rolls -when the warlord's unit checks a mysterious objective, you can choose the result -warlords close combat attacks gain haywire -gain the highest effect of the canticle regardless of number of units"
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Post by Jack Shrapnel on May 25, 2015 10:55:28 GMT -5
Big rumour dump on Faeit - originally from warseer - copied below:
"There was a large information dump by someone that has the codex. It all seems to match up, so I compiled it into a single article for people to get a feel for the new Cult Mechanicus. For the most part it looks like a solid codex, or at least a lot of fun.
Please remember that these still must be considered rumors, until the codex is officially released later this week. via Iuchiban via Warseer Hi guys! Here's your spanish favourite codex leaker of all times!!! I already own my copy of the Cult Mechanicusc codex. Relics: - 2+ Armour save to bearer + all weapons in the unit have the Cognis SR - Bearer and unit gain "It will not die" SR - Every turn may choose to identify a Mistery objective or observe an enemy vehicle. All rolls to penetrate againts an observed vehicle may be re-rolled, as well as glancing hits. - One CC weapon that only Works againts vehicles. Make only one attack, if hit, roll in a table: 1: Controller of target vehicle may restore one hull point 2-3: Controller of weapon decides if vehicle loses one hull point or restores one. 4-5: Same as above but 1D3 6+: Same as above but 1D6 - Kastelan protocols have an inmediate effect. Previous protocol may not be chosen anymore. - Model gains 1D6 CC attacks S4, AP5, Shred Canticles: They are declared at the beginning of the turn. 3 possible effects depending on the amount of units in your army. Cannot use the same one twice. Units Effect 1-3 Stubborn 4-7 Stubborn + reroll Fear, Pinning and Moral 8+ Fearless 1-3 In CC, every enemy unit receives a S4 at I10 hit for every Cult model in this combat 4-7 Same as above, but 2 hits per Cult model 8+ Same as above but 3 hits 1-3 Reroll 1 to hit in CC 4-7 Reroll 1 and 2 to hit in CC 8+ Reroll to hit in CC 1-3 Stealth 4-7 Shrouded 8+ Both 1-3 +1S 4-7 +2S 8+ +3S 1-3 Reroll 1 to shot 4-7 Reroll 1 and 2 to shot 8+ Reroll to shot Dominus (105) - 2+ armour save - 3 wounds - Volkite Blaster (S6,AP5, Heavy 3, Deflagrate (Inflicts one additional wound per unsaved wound) - One pistol that fires five shots, S4, AP6 (Cannot translate the name to English) - Power Axe - Mechandrite Harness: May fire all his weapons during the shooting phase, and his CC attacks have the Haywire SR, +1A at I10 - Skrutinizing Servoskull (Free translation): Every turn he may indentify one mistery objective - 5++ - Relentless - FnP - IC Once per turn, on a roll of 2+ he may restore one hull point of a vehicle in base contact, or one Wound of one model of his unit (Skitarii or Cult) Equipment Carachters may purchase a Stasis Field: The bearer and the unit get a 2++ save as long as they are "Gone to Ground", but the WS and BS are reduced to 0. - The heavy grav cannon is Salvo 4/6. So a unit of 3 Kataphron Destroyers (165) shots 18 grav shots. Not bad at all. There are 4 formations: - Cohort Cybernetica 1x Dominus 2 Kastelan Robot Maniples Kastelan protocols have an inmediate effect when chosen For every Datasmith and Dominus one Robot may fire to a different target. Dominus and the 2 maniples are a single unit. Dominus may not abandon the unit. - Elimination Maniple 2-3 unitos of Kataphron Destroyers 1-3 Kastelan Robot Maniples If one Robot inflincts one unsaved wound or a penetrating hit with a weapon with the Luminogen SR, the rest of the formation gains +1BS and ignore cover when firing to that unit. - Numinous Maniple 2-3 units of Fulgurite Electro-Priests 2-3 units of Corpuscarii Electo-Priests If a Corpuscarii unit is at 6" or less of 1 or more Fulgurite unit, they gain +1 shot when firing. If one unit suffers one or more unsaved wounds, it is considered "electrified" until the end of turn. If a Fulgurite units attacks in CC to an "electrified" unit, they reroll to wound - Holy Requisitioner 1 Dominus 2-3 Kataphron Breachers Deep Strike They have to stay in Reserve. When deployed, the Dom¡nus does not scatter if deployed at 6" or less of an objective marker. Breachers do not scatter as long as they arrive at 6" or less of the Dominus. They have the Zealot and Counterattack SR when at 6" or less from a objective marker. "
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